All changes in Black Ops 6 Zombies Season 1 Reloaded update

A squad of four fighting off zombies in Black Ops 6 Zombies Season 1 Reloaded
Every change and update in Black Ops 6 Zombies Season 1 Reloaded explored (Image via Activision)

The Season 1 Reloaded update for Black Ops 6 Zombies is huge. Along with a brand-new map, it brings numerous gameplay metrics, weapon changes, several bug fixes, and quality-of-life improvements. Regardless, expect the Season 1 Reloaded update for the mode to be game-changing.

In this article, we'll take a look at the official patch notes for Black Ops 6 Zombies in Season 1 Reloaded.


Exploring all changes in Black Ops 6 Zombies Season 1 Reloaded

According to the official Black Ops 6 Zombies Season 1 Reloaded patch notes, the following are all the changes and updates:

New Zombies Map

  • Citadelle des Morts
  • One of Avalon’s oldest landmarks, the Citadel is shunned by locals both for its sinister history and because it is a base of operations for the crime family known as the French Syndicate. The castle was established in the 1100s on the site of a leper colony, and construction was completed a century later. In the 1300s, the renegade knight Guy de Saint Michel and his four enforcers took over the fortress and instituted a criminal reign of terror that birthed the Syndicate.

New Zombies Enemy

  • Doppelghast (Citadelle des Morts)
  • Serving as the next stage in the evolutionary chain of Dark Aether metamorphosis, Doppelghasts are violent and display erratic and unsettling movement, as if each head is independently fighting for control of its body. It lurches, randomly knots itself up to perform fast and unexpected maneuvers, and tends to outrun its lesser brethren using its powerful, elongated feet.

New Zombies Perk-A-Cola

  • Vulture Aid
  • Available for the first time since Black Ops II, consume a can of Vulture Aid Elixir once you find the monstrous avian sculpture of a Perk-A-Cola machine, and you’ll discover an increase in the variety of loot dropped from enemies. Additional loot takes the form of Essence Vials and small Ammo drops. This is only available (and visible) to the player with Vulture Aid active. Then unlock the full power of the Perk by ensuring Augments are added!
  • Vulture Aid is available on Citadelle des Morts, along with the eight previously accessible Zombies Perks. Note that some of these eight Perks are only available via a Der Wunderfizz machine.
  • Vulture Aid is available on Liberty Falls and Terminus maps via the Der Wunderfizz machine.
  • Vulture Aid: Major Augments
  • Fetid Upgr-aid: On death, zombies have a chance to create a gas cloud that charges your Field Upgrade.
  • Smell of Death: On death, zombies have a chance to create a gas cloud that conceals you while standing in it.
  • Parting Gift: Vulture Aid ammo drops give more ammo to Wonder Weapons.
  • Vulture Aid: Minor Augments
  • Condor’s Reach: Auto-pickup loot from farther away.
  • Carrion Luggage: Critical kills have a chance to drop extra Salvage.
  • Picky Eater: On death, zombies have a higher chance of dropping your current equipment.

New Zombies Ammo Mod

  • Light Mend: Bullets deal Light (i.e. elemental) damage. Each bullet has a chance to transform a normal or Special enemy’s health into a healing glyph that moves to nearby injured allies.
  • This Ammo Mod can be used in all three Zombies maps along with the previously accessible Ammo Mods, assuming it is chosen at an Arsenal Machine.
  • Unlocked reward as part of the Merry Mayhem Event.
  • Light Mend: Major Augments
  • Antibiotic: The healing glyph now damages enemies that touch it, but its lifetime is reduced.
  • Big Game: Light Mend can activate on Elite enemies, dropping three more healing glyphs.
  • Dual Action: Consuming a healing glyph will temporarily allow you to heal faster.
  • Light Mend: Minor Augments
  • Longer Life: The healing glyph’s lifetime is increased.
  • Extra Strength: The healing glyph replenishes more health when consumed.
  • Express Remedy: Increase the range that the glyph will move to an ally.

New Zombies Field Upgrade

  • Tesla Storm
  • For 10 seconds, lightning connects to other players, stunning and damaging normal enemies.
  • This Field Upgrade can be used in all three Zombies maps along with the previously accessible Field Upgrades, assuming it is chosen as part of your Loadout, or swapped via the menu during a game.
  • Unlocked reward as part of the Merry Mayhem Event.
  • Tesla Storm: Major Augments
  • Transformer: The field’s damage is increased by the number of allies that are connected.
  • Shockwave: On activation, stun and damage all nearby enemies.
  • Static Discharge: On activation, create a lethal surge of electricity around you.
  • Tesla Storm: Minor Augments
  • Power Grid: Increase the range the electric tether can connect to allies.
  • Overclocked: Your movement speed is increased during the Tesla Storm.
  • Lithium Charged: Increase Tesla Storm duration.

New GobbleGums

  • Power Keg (Rare): Spawns a Full Power Power-up.
  • Unlocked reward as part of the GobbleGum Mania Event.
  • Time Out (Ultra): Lasts three minutes. Clear all Normal and Special enemies and end the Round. Normal spawning will not resume during this time.
  • Unlocked reward as part of the GobbleGum Mania Event.
  • Holiday Cheer (Whimsical): Zombies have festive decorations.
  • Primarily unlocked in the Jingle Hells Limited Time Event, potentially whenever you earn GobbleGums by playing. Also unlocked randomly from a successful Exfil. Once acquired, Holiday Cheer GobbleGums can be kept (they do not expire) and used in any of the three available maps. Expect these to be earned even after the Holiday Season.

New Zombies Training Course

  • Coming in Season 01 at Reloaded Launch, the Zombies Training Course allows you to learn the basics if you’re a new or casual player or refresh your knowledge if you’re a more seasoned player.
  • Polish your favorite armament and drop into Liberty Falls where the gruff Arsenal Machine Drill Sergeant gives you tough love as you maneuver to a sequence of different “Station” flags dotted around the map. If you’re unsure how to play this game mode, visit the following stations and learn (and perform) a different aspect of the game.
  • Killing Zombies: Learn how to kill zombies and replenish resources.
  • Map Progression: Learn how to navigate the world and progress rounds.
  • Powering Up Players: Buff your strength and survivability with Perks and Armor.
  • Powering Up Weapons: Increase your lethality with weapon upgrades.
  • Getting New Weapons: Discover methods to acquire new weapons.
  • GobbleGums: Learn how to use GobbleGums for unique power-ups.
  • Exfil: Learn how to exit a match.

New Limited-Time Zombies Modes

  • Jingle Hells (December 17)
  • Deck the Falls with boughs of holly, as the Jingle Hells festive Limited Time Mode returns! Last seen in Black Ops Cold War, Jingle Hells drops you in what could optimistically be called a winter wonderland, as the entirety of the Liberty Falls map is festooned with wreaths, ribbons, twinkling lights, Christmas trees, garlands of fir tree bunting, and a thin blanket of snow. However, something feels a bit off… not least the melting piles of slush stained with bloody entrails…

General Gameplay Updates

  • General Updates
  • Reduced the number of Mangler spawns at mid-to-high Rounds.
  • Implemented a maximum cap on active Manglers in the game, ramping up until the cap is released at Round 100.
  • Reduced the Mangler’s arm cannon health.
  • Significantly reduced the length of Special Rounds by reducing the number of spawns and adjusting the spawn delay rate for Special Rounds.
  • Scaled Parasite damage between Rounds 31-91.
  • Slightly increased damage scaling for base zombies at Round 150-400.
  • Addressed an issue that would prevent zombies from spawning normally after loading a save.
  • Addressed an issue where rarely all players would be downed without a way to revive and have to wait to bleed out before the match would end.
  • Addressed an issue in splitscreen where Player 1 would not spawn with the correct loadout.
  • Terminus
  • Addressed an issue where the AFK timer was not present on Terminus Directed Mode.
  • Addressed an issue that caused additional Amalgam’s to spawn in when loading a save.
  • Addressed an issue where using the Beamsmasher alternate fire mode on a camera would display “Immune” text.
  • Addressed an issue that sometimes caused incorrect iconography on the minimap during the Boat Race.
  • Liberty Falls
  • Addressed an issue where an Abomination could spawn outside the Exfil zone during an Exfil attempt.
  • Addressed an issue where Parasites could spawn in Liberty Falls.
  • Addressed an issue where Vermin could end up on the roof when attacking the player in some locations.
  • Addressed an issue where Zombies could get underneath the Forecourt.

Weapons

  • Added the Krig C, Saug, Sirin 9mm, and Power Drill to the Mystery Box.
  • Addressed an issue where the AK-74 would have downward recoil.
  • Addressed an issue where some weapons would have the wrong rarity displayed.

Wonder Weapons

  • Thrustodyne M23
  • Addressed an issue where the alternate fire could be used without a cooldown.

Perks

  • Jugger-Nog
  • Addressed an issue where the Reactive Armor augment would stun Brainrot charmed zombies.
  • Improved the lighting on the perk machine.
  • Der Wunderfizz Machine
  • Der Wunderfizz will now appear on the map when loading a save past Round 25 without needing to progress to the next round.

Field Upgrades

  • Tesla Storm
  • Unlocked reward as part of the Merry Mayhem Event.
  • Dark Flare
  • Addressed an issue where Dark Flare could be activated without being fully charged.
  • Quick Revive
  • Addressed an issue that caused Dying Wish not to account for armor mitigation.
  • Aether Shroud
  • Closed an exploit that allowed players to go through doors and barriers without unlocking them with the Burst Dash augment.

GobbleGums

  • Power Keg
  • Unlocked reward as part of the GobbleGum Mania Event.
  • Time Out
  • Unlocked reward as part of the GobbleGum Mania Event.
  • Free Fire
  • Addressed an issue where Underbarrel Grenade Launchers and PaP’d GS45 Pistols would not have unlimited ammo.
  • Addressed an issue where the player would be unable to use GobbleGums while having a Sentry Turret active.

Scorestreaks

  • Hand Cannon
  • Unlock available through the Armory for players that did not already unlock it with The Hit List Event.

Power-Ups

  • Max Armor Power-Up will now also fill the player’s reserve plates.

Loot

  • Addressed an issue where picking up a weapon off the ground could swap it with your secondary weapon instead of the held weapon.

Activities

  • S.A.M. Trials
  • Addressed an issue where original scorestreaks were sometimes not returned to the player after the trial.

Challenges

  • Calling Card Challenges
  • Fixed issues that were preventing the following Zombies Calling Card Challenges from tracking correctly:
  • “Endless Barrage” Prestige 1 Challenge
  • “Madness” Career Challenge
  • “Kunoichi” Dark Ops Challenge
  • “Sticks n’ Stones” Dark Ops Challenge
  • “Splash Damage” Trophy Hunter Challenge
  • “Liberated” Dark Ops Challenge
  • “Gumption” Kitted Out Challenge
  • “Hide & Seek” Fresh Meat Challenge
  • Daily Challenges
  • Reduced the amount of progress needed to complete various Zombies Daily Challenges.
  • Medals
  • Addressed an issue that was preventing the Monkey Business Medal from tracking correctly.

UI

  • Addressed an issue where playlists would sometimes appear locked.
  • Updated the text below Directed Mode rewards to “Charm reward will also be awarded for completing Standard Mode” to accurately reflect what will be additionally awarded from Standard mode.
  • Addressed an issue where sometimes the previous GobbleGum name was shown when scrolling through GobbleGum packs in the store.
  • Addressed an issue in splitscreen where the GobbleGum UI from the previous match would be present at the start of a new match preventing the player from seeing what Gums they have.
  • Addressed an issue where the Scoreboard would be missing in splitscreen.
  • Addressed an issue where the Center Dot crosshair would disappear in 3rd person.
  • Updated the ping icon for the Krig C.
  • Addressed some text inconsistencies.

Stability

  • Various stability fixes.

That covers all Black Ops 6 Zombies changes in the Season 1 Reloaded update.

For the latest Call of Duty news and guides, check out the links below:

Quick Links

Edited by Ashmita Bhatt
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
More
More
bell-icon Manage notifications