Black Ops 6 Season 3 patch notes are now live, detailing key updates such as weapon balance changes and bug fixes. Weapon adjustments, in particular, aim to fine-tune the game, ensuring no weapon becomes too overpowered or underpowered. This is done to maintain a balanced gunplay experience.
Below is a list of all the weapon buffs and nerfs introduced in Black Ops 6 with Season 3.
All weapon changes in Black Ops 6 Season 3
Here are all the weapon buffs and nerfs that will be implemented in Black Ops 6 Season 3, as described in the patch notes:
Assault rifles changes in Black Ops 6 Season 3
XM4
Attachment adjustments
- 3-Round Burst Mod
- Burst Fire Delay reduced from 160ms to 140ms.
GPR 91
- Reduced visual recoil.
Goblin Mk2
- Maximum Damage Range
- Pre-Patch: 40 (0 - 19.7m)
- Post-Patch: 33 (0 - 25.4m) ⬆
- Medium Damage Range
- Pre-Patch: 37 (19.8 - 41.3m)
- Post-Patch: 28 (25.5 - 44.5m) ⬆
- Minimum Damage Range
- Pre-Patch: 30 (>41.3m)
- Post-Patch: 24 (>44.5m) ⬆
Additional adjustments
- Rate of Fire improved from 460 rpm to 600 rpm.
- ADS Speed improved from 240ms to 230ms.
Attachment adjustments
- CHF Barrel Attachment
- Headshot Multiplier increased from 1.5x to 1.6x.
AS VAL
- Maximum Damage Range
- Pre-Patch: 22 (0 - 12.7m)
- Post-Patch: 22 (0 - 19.1m) ⬆
- Medium Damage Range
- Pre-Patch: 18 (12.8m - 43.2m)
- Post-Patch: 18 (19.2m - 43.2m)
- Minimum Damage Range
- Pre-Patch: 16 (>43.2m)
- Post-Patch: 16 (>43.2m)
Additional Adjustments
- Movement Speed increased from 4.7m/s to 4.8m/s
- ADS Movement Speed increased from 3.2m/s to 3.3m/s
Attachment Adjustments
- CHF Barrel Attachment
- Vertical Recoil penalty reduced from 50% to 30%.
SMGs changes in Black Ops 6 Season 3
Tanto .22
Binary Trigger attachment damage adjustments
- Maximum Damage Range
- Pre-Patch: 25 (0 - 14.6m)
- Post-Patch: 25 (0 - 15.9m) ⬆
- Medium Damage Range 1
- Pre-Patch: 21 (14.7 - 23.5m)
- Post-Patch: 21 (16 - 27.9m) ⬆
- Medium Damage Range 2
- Pre-Patch: 18 (23.6 - 34.3m)
- Post-Patch: 18 (28 - 35.6m) ⬆
- Minimum Damage Range
- Pre-Patch: 15 (>34.3m)
- Post-Patch: 15 (>35.6m) ⬆
Binary Trigger attachment additional adjustments
- Headshot damage scaling increased from 12% to 15%.
- Vertical Recoil improvement increased from 10% to 20%.
- Horizontal Recoil improvement increased from 10% to 20%.
Jackal PDW
- Maximum Damage Range
- Pre-Patch: 26 (0 - 17.1m)
- Post-Patch: 26 (0 - 15.9m) ⬇
- Medium Damage Range 1
- Pre-Patch: 22 (17.2 - 22.2m)
- Post-Patch: 22 (16 - 21.6m) ⬇
- Medium Damage Range 2
- Pre-Patch: 17 (22.3 - 32.4m)
- Post-Patch: 17 (21.7 - 29.2m) ⬇
- Minimum Damage Range
- Pre-Patch: 15 (>32.4m)
- Post-Patch: 16 (>29.2m) ⬆⬇
Additional adjustments
- Headshot multiplier decreased from 1.27 to 1.24. (MP Only)
- Slide to Fire Time improved from 320ms to 300ms.
- Dive to Fire Time improved from 400ms to 380ms.
- Increased recoil strength and deviation.
Attachment adjustments
- Vertical Foregrip
- Horizontal Recoil improvement reduced from 30% to 20%.
- Ranger Foregrip
- Horizontal Recoil improvement reduced from 13% to 10%.
Kompakt 92
Attachment adjustments
- 3-Round Burst Mod
- Reduced View Kick Strength and Deviation.
- Reduced Gun Kick Strength.
Also read: Warzone and Black Ops 6 Season 3 pre-load details: Everything you need to know
Shotguns changes in Black Ops 6 Season 3
Shotgun Attachment Adjustments
- Dragon’s Breath
- Burn damage increased from 25 to 30.
Marine SP
Dragon's Breath damage adjustments
- Maximum Damage Range
- Pre-Patch: 30 (0 - 2.8m)
- Post-Patch: 30 (0 - 2.8m)
- Medium Damage Range 1
- Pre-Patch: 25 (2.9 - 7.6m)
- Post-Patch: 25 (2.9 - 9.5m) ⬆
- Medium Damage Range 2
- Pre-Patch: 12 (7.7 - 19.7m)
- Post-Patch: 18 (9.6 - 19.7m) ⬆
- Minimum Damage Range
- Pre-Patch: 9 (19.7m - 33m)
- Post-Patch: 12 (19.8 - 35.6m) ⬆
Slugs damage adjustments
- Maximum Damage Range
- Pre-Patch: 102 (0 - 2m)
- Post-Patch: 102 (0 - 2m)
- Medium Damage Range 1
- Pre-Patch: 96 (2.1 - 12.7m)
- Post-Patch: 96 (2.1 - 25.4m) ⬆
- Medium Damage Range 2
- Pre-Patch: 70 (12.8 - 25.4m)
- Post-Patch: 70 (25.5 - 45.7m) ⬆
- Minimum Damage Range 3
- Pre-Patch: 50 (25.5 - 33m)
- Post-Patch: 50 (45.8 - 61m) ⬆
- Minimum Damage Range
- Pre-Patch: 45 (>33m)
- Post-Patch: 45 (>61m) ⬆
Slugs attachment additional adjustemnts
- Headshot damage scaling increased from 50% to 60%.
ASG-89
General adjustments
- Rate of Fire improved from 188 rpm to 200 rpm.
- Improved shot queuing.
- Reduced View Kick Strength.
Dragon's Breath damage adjustments
- Maximum Damage Range
- Pre-Patch: 17 (0 - 2.5m)
- Post-Patch: 25 (0 - 1.5m) ⬆⬇
- Medium Damage Range 1
- Pre-Patch: 15 (2.6 - 7.6m)
- Post-Patch: 18 (1.6 - 12.7m) ⬆⬆
- Medium Damage Range 2
- Pre-Patch: 11 (7.7 - 18.4m)
- Post-Patch: 12 (12.8 - 21.6m) ⬆
- Minimum Damage Range
- Pre-Patch: 8 (18.5 - 30.5m)
- Post-Patch: 8 (21.7 - 33m) ⬆
Slugs damage adjustments
- Maximum Damage Range
- Pre-Patch: 102 (0 - 1.3m)
- Post-Patch: 102 (0 - 1.3m)
- Medium Damage Range 1
- Pre-Patch: 70 (1.4 - 15.2m)
- Post-Patch: 96 (1.4 - 12.7m) ⬆⬇
- Medium Damage Range 2
- Pre-Patch: 58 (15.3 - 21.6m)
- Post-Patch: 70 (12.8 - 19.1m) ⬆⬇
- Minimum Damage Range 3
- Pre-Patch: 40 (21.7 - 29.2m)
- Post-Patch: 50 (19.2 - 35.6m) ⬆⬆
- Minimum Damage Range
- Pre-Patch: 30 (>29.2m)
- Post-Patch: 30 (>35.6m) ⬆
Slugs attachment additional adjustemnts
- Headshot damage scaling increased from 50% to 60%.
Additional attachment adjustments
- CHF Barrel
- Headshot multiplier increased from 1.15x to 1.3x.
Maelstrom
General adjustment
- Reduced View Kick Strength.
Dragon's Breath damage adjustments
- Maximum Damage Range
- Pre-Patch: 13 (0 - 1.5m)
- Post-Patch: 18 (0 - 3.8m) ⬆
- Medium Damage Range 1
- Pre-Patch: 9 (1.6 - 5.7m)
- Post-Patch: 12 (3.9 - 13.3m) ⬆
- Medium Damage Range 2
- Pre-Patch: 7 (5.8 - 23.5m)
- Post-Patch: 7 (13.4 - 26m) ⬆
- Minimum Damage Range
- Pre-Patch: 5 (23.5 - 35.6m)
- Post-Patch: 5 (26.1 - 38.1m) ⬆
Slugs damage adjustments
- Maximum Damage Range
- Pre-Patch: 61 (0 - 14m)
- Post-Patch: 90 (0 - 6.4m) ⬆⬇
- Medium Damage Range 1
- Pre-Patch: 45 (14.1 - 20.3m)
- Post-Patch: 70 (6.5 - 20.3m) ⬆
- Medium Damage Range 2
- Pre-Patch: 40 (20.4 - 25.4m)
- Post-Patch: 60 (20.4 - 30.5m) ⬆
- Minimum Damage Range 3
- Pre-Patch: 30 (25.5 - 30.5m)
- Post-Patch: 35 (30.6 - 40.6m) ⬆
- Minimum Damage Range
- Pre-Patch: 24 (>30.5m)
- Post-Patch: 30 (>40.6m) ⬆
Slugs attachment additional adjustments
- Reduced screen shake while firing.
- Neck damage scaling removed (was 10% increase).
- Upper Torso damage scaling removed (was 10% increase).
- Upper Arms damage scaling removed (was 10% increase).
- Lower Torso damage scaling is now reduced by 20%.
- Lower Arms damage scaling is now reduced by 20%.
- Hands damage scaling is now reduced by 20%.
- Upper Legs damage scaling is now reduced by 30%.
- Lower Legs damage scaling is now reduced by 60%.
- Feet damage scaling is now reduced by 60%.
Additional attachment adjustments
- CHF Barrel
- The headshot multiplier increased from 1.1x to 1.2x.
- Vertical Recoil penalty reduced from 40% to 25%.
- Horizontal Recoil penalty reduced from 20% to 10%.
Also read: Call of Duty finally acknowledges false bans in Black Ops 6 and Warzone, here's what you should know
Marksman Rifles changes in Black Ops 6 Season 3
DM-10
- Maximum Damage Range
- Pre-Patch: 50 (0 - 25.4m)
- Post-Patch: 65 (0 - 25.4m) ⬆
- Medium Damage Range 1
- Pre-Patch: 42 (25.5 - 50.8m)
- Post-Patch: 42 (25.5 - 50.8m)
- Medium Damage Range 2
- Pre-Patch: 38 (50.9 - 69.9m)
- Post-Patch: 38 (50.9 - 69.9m)
- Minimum Damage Range
- Pre-Patch: 34 (>69.9m)
- Post-Patch: 34 (>69.9m)
Additional adjustments
- Rate of Fire improved from 300rpm to 333rpm.
- Received Flinch reduced by 20%.
Attachment adjustments
- CHF Barrel
- Vertical Recoil penalty increased from 55% to 60%.
- Horizontal Recoil penalty increased from 20% to 40%.
Tsarkov 7.62
General adjustment
- Rate of Fire improved from 200rpm to 230rpm.
AEK-973
Attachment adjustments
- Full Auto Mod
- Slightly reduced View Kick Strength.
TR2
- Maximum Damage Range
- Pre-Patch: 44 (0 - 24.1m)
- Post-Patch: 44 (0 - 29.2m) ⬆
- Medium Damage Range 1
- Pre-Patch: 40 (24.1 - 47m)
- Post-Patch: 40 (29.3 - 47m)
- Minimum Damage Range
- Pre-Patch: 29 (>47m)
- Post-Patch: 29 (>47m)
Additional adjustments
- Rate of Fire improved from 400RPM to 480RPM.
- Slide to Fire Time improved from 370ms to 360ms.
- Dive to Fire Time improved from 450ms to 440ms.
- Received Flinch reduced by 40%.
Also read: Warzone and Black Ops 6 Season 3 release countdown: Start time for all regions
With these changes, the meta will shift, offering players a fresh gunplay experience in Black Ops 6 Season 3.
Check out our other Call of Duty articles:
- Black Ops 6 Ranked Play to get some much-needed changes in Season 3, here's what you should know
- Area 99 Nuke Testing Easter egg has been completed in Warzone, here's how to do it
- GRAU is returning in Warzone Season 3, but it's not the weapon
- Free Verdansk Calling Card code in Warzone and Black Ops 6
- Warzone Season 3 patch notes: Verdansk returns, Floating Loots, new movement, and more