Black Ops 6 December 10 patch notes: Visual recoil changes, weapons buff nerf, Zombies changes, and more

Black Ops 6 December 10 patch notes
The Black Ops 6 December 10 patch notes have officially arrived (Image via Activision)

The Call of Duty Black Ops 6 December 10 patch notes have officially arrived. With the December 10 update, a number of major changes have been introduced to the game, such as a reduction in visual recoil, some major buffs, and certain nerfs. Furthermore, the update has also fixed some glitches that players used to exploit on the Citadelle des Morts map in BO6 Zombies.

Read on to learn more about the Black Ops 6 December 10 patch notes.


Black Ops 6 December 10 patch notes

Here are all the changes made by the Black Ops 6 December 10 update, as per the title's official site:

Global

Weapons (MP/ZM/WZ)

The developer's note about weapon-related changes reads:

"We have taken a comprehensive pass on weapon motion and applied reductions across the board to improve the combat experience. Depending on the class and weapon, our targets for these reductions range from 30% to 75%. Players will notice far more stability while turning, moving, changing stances, and firing, especially while ADS. We are committed to continually improving Black Ops 6 gunplay with a focus on balanced and rewarding gameplay while maintaining the unique characteristics of each weapon."

Weapon Motion

  • Reduced visual recoil on all weapons, especially full-auto weapons.
  • Reduced turn sway on all weapons, especially on higher magnification optics.
  • Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
  • Reduced default idle sway on all weapons except Sniper Rifles.
  • Further reduced idle sway while firing on all weapons except Sniper Rifles.
  • Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
  • Removed additional layers of hip fire deviation, which caused crosshair to bounce while firing.

Here's the developer explaining Aiming Idle Sway Delay:

"Aiming Idle Sway Delay is a mechanic that scales a weapon's idle sway when first entering ADS, so the initial point of aim matches the crosshair positioning. These values are now improved and consistent across all weapon classes. Sniper Rifles, which previously only scaled initial idle sway by 50%, now provide a complete reduction. As always we will be keeping a close eye on sniper balance after this change."

Aiming Idle Sway Delay

  • Aiming Idle Sway Delay on all weapons is now 2.2s.
  • Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing it by 50%.
  • Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons.

Also read: Warzone December 10 patch notes: Ranked Play changes, aiming idle sway changes, weapons nerf, and more


Multiplayer

Maps

  • Hacienda
  • Adjusted spawn logic

Modes

  • Face Off
  • Face Off Domination score limit increased from 100 to 150
  • Face Off Kill Order score limit increased from 150 to 200
  • Face Off Kill Confirmed score limit increased from 75 to 100
  • Face Off Team Deathmatch score limit increased from 125 to 150 after today's Black Ops 6 update
  • 10v10 Moshpit
  • 10v10 Kill Confirmed score limit increased from 75 to 100
  • 10v10 Team Deathmatch score limit increased from 100 to 150
  • Prop Hunt
  • Prop movement speed has been increased on all props except Extra Large props.
  • Round Time Limit reduced to 3 minutes from 4 minutes
  • Prop Hunt enabled in Private Match

LTM Updates

  • Nuketown Holiday
  • Addressed an issue where players could have green visual FX attached to them during the match.

Weapons

Regarding adjustments made to weapons, the developer states:

"Headshot damage has been a big source of discussion in the community, and we are making adjustments that will increase the effectiveness of headshots on full-auto primary weapons. Our philosophy on hit location modifiers in Black Ops 6 has been to limit sources of inconsistency, especially when players are engaging in so many forms of movement. That said, we understand that players have muscle memory and expectations built around headshots, and we want our gunplay to support that."

Weapons will now require one lesser headshot at all ranges. This will improve the time to kill:

"In most cases, weapons will require one fewer headshot at all ranges to improve time to kill. The major exception is SMGs in the Max Damage Range, as we are wary of letting these TTKs get too fast. To compensate we are increasing SMG ranges to help them keep that consistent edge at short ranges. The CHF Barrel attachments have also been adjusted on all updated weapons to maintain a step up on the new default values."

The developers added that the change is expected to impact the weapon meta as well:

"We expect this change to greatly impact the weapon meta, especially in conjunction with our weapon motion changes. We will be monitoring closely as that new meta settles to make sure individual weapon and weapon class variety continues to be strong in Black Ops 6."

Assault Rifle Adjustments

XM4

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 23 Damage, 0 - 16.5m Range
  • Post-Patch: 22 Damage ⇩, 0 - 40.6m Range ⇧
  • Medium Damage Range
  • Pre-Patch: 22 Damage, 16.6 - 40.6m Range
  • Post-Patch: None
  • Minimum Damage Range
  • Pre-Patch: 19 Damage, >40.6m Range
  • Post-Patch: 19 Damage, >40.6m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.15 to 1.25.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.25 to 1.3.

AMES 85

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 23 Damage, 0 - 50.8m Range
  • Post-Patch: 23 Damage, 0 - 15.2m Range ⇩
  • Medium Damage Range
  • Pre-Patch: None
  • Post-Patch: 22 Damage, 15.3 - 50.8m Range
  • Minimum Damage Range
  • Pre-Patch: 19 Damage, >50.8m Range
  • Post-Patch: 19 Damage, >50.8m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.12 to 1.2.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.25 to 1.3.
  • Vertical View Kick and Gun Kick penalty improved from 50% to 45%.

GPR 91

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 23 Damage, 0 - 19.1m Range
  • Post-Patch: 23 Damage, 0 - 17.8m Range ⇩
  • Medium Damage Range
  • Pre-Patch: 22 Damage, 19.1 - 45.7m Range
  • Post-Patch: 22 Damage, 17.9 - 45.7m Range
  • Minimum Damage Range
  • Pre-Patch: 19 Damage, >45.7m Range
  • Post-Patch: 19 Damage, >45.7m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.15 to 1.25.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.2 to 1.35.
  • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Goblin Mk2

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 39 Damage, 0 - 39.4m Range
  • Post-Patch: 40 Damage ⇧, 0 - 16.5m Range ⇩
  • Medium Damage Range
  • Pre-Patch: None
  • Post-Patch: 37 Damage, 16.6m - 39.4m Range
  • Minimum Damage Range
  • Pre-Patch: 30 Damage, >39.4m Range
  • Post-Patch: 30 Damage, >39.4m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.15 to 1.25.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.4 to 1.5.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Model L

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 27 Damage, 0 - 44.5m Range
  • Post-Patch: 28 Damage ⇧, 0 - 44.5m Range
  • Minimum Damage Range
  • Pre-Patch: 22 Damage, >44.5m Range
  • Post-Patch: 22 Damage, >44.5m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.15 to 1.25.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

AK-74

  • Headshot multiplier increased from 1.15 to 1.27.

AS VAL

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 20 Damage, 0 - 21.6m Range
  • Post-Patch: 22 Damage ⇧, 0 - 12.7m Range ⇩
  • Medium Damage Range 1
  • Pre-Patch: 17 Damage, 21.7 - 43.2m Range
  • Post-Patch: 18 Damage ⇧, 12.8m - 43.2m Range
  • Minimum Damage Range
  • Pre-Patch: 15 Damage, >43.2m Range
  • Post-Patch: 16 Damage ⇧, >43.2m Range
  • Additional Adjustments
  • Headshot multiplier decreased from 1.3 to 1.24.

Krig C

Additional Adjustments

  • Headshot multiplier increased from 1.15 to 1.25.
  • Sprint to Fire Time increased from 0.2s to 0.21s.
  • Tactical Sprint to Fire Time increased from 0.3s to 0.31s.
  • View Kick Strength, Direction, and Deviation slightly increased.
  • View Kick now progresses through a pattern in a shorter number of bullets.

SMG Adjustments

C9

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 29 Damage, 0 - 13.3m Range
  • Post-Patch: 26 Damage ⇩, 0 - 15.2m Range ⇧
  • Medium Damage Range 1
  • Pre-Patch: 23 Damage, 13.3 - 16.5m Range
  • Post-Patch: 22 Damage ⇩, 15.3 - 20.3m Range ⇧
  • Medium Damage Range 2
  • Pre-Patch: 19 Damage, 16.6 - 30.5m Range
  • Post-Patch: 18 Damage ⇩, 20.4 - 33m Range ⇧
  • Minimum Damage Range
  • Pre-Patch: 16 Damage, >30.5m Range
  • Post-Patch: 15 Damage ⇩, >33m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.1 to 1.27.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.2 to 1.35.

KSV

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 26 Damage, 0 - 10.8m Range
  • Post-Patch: 26 Damage, 0 - 12.7m Range ⇧
  • Medium Damage Range 1
  • Pre-Patch: 21 Damage, 10.9 - 15.9m Range
  • Post-Patch: 21 Damage, 12.8 - 19.7m Range ⇧
  • Medium Damage Range 2
  • Pre-Patch: 15 Damage, 16 - 29.2m Range
  • Post-Patch: 15 Damage, 19.8 - 31.8m Range ⇧
  • Minimum Damage Range
  • Pre-Patch: 13 Damage, >29.2m Range
  • Post-Patch: 13 Damage, >31.8m Range
  • Additional Adjustments
  • Headshot multiplier increased from 1.1 to 1.25.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot Multiplier increased from 1.3 to 1.38

Tanto .22

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 38 Damage, 0 - 6.4m
  • Post-Patch: 38 Damage, 0 - 8.9m ⇧
  • Medium Damage Range 1
  • Pre-Patch: 34 Damage, 6.4 - 16.5m
  • Post-Patch: 34 Damage, 9.0 - 20.3m ⇧
  • Medium Damage Range 2
  • Pre-Patch: 28 Damage, 16.6 - 27.9m
  • Post-Patch: 29 Damage ⇧, 20.4 - 30.5m ⇧
  • Minimum Damage Range
  • Pre-Patch: 22 Damage, >27.9m
  • Post-Patch: 22 Damage, >30.5m

PP-919

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 25 Damage, 0 - 16.5m
  • Post-Patch: 25 Damage, 0 - 18.4m ⇧
  • Medium Damage Range 1
  • Pre-Patch: 20 Damage, 16.6 - 20.3m
  • Post-Patch: 21 Damage ⇧, 18.5 - 24.1m ⇧
  • Medium Damage Range 2
  • Pre-Patch: 17 Damage, 20.4 - 31.8m
  • Post-Patch: 18 Damage ⇧, 24.2 - 34.3m ⇧
  • Minimum Damage Range
  • Pre-Patch: 15 Damage, >31.8m
  • Post-Patch: 15 Damage, >34.3m

Jackal PDW

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 27 Damage, 0 - 15.2m
  • Post-Patch: 26 Damage ⇩, 0 - 17.1m ⇧
  • Medium Damage Range 1
  • Pre-Patch: 20 Damage, 15.3 - 18.4m
  • Post-Patch: 22 Damage ⇧, 17.2 - 22.2m ⇧
  • Medium Damage Range 2
  • Pre-Patch: 17 Damage, 18.5 - 29.8m
  • Post-Patch: 17 Damage, 22.3 - 32.4m ⇧
  • Minimum Damage Range
  • Pre-Patch: 15 Damage, >29.8m
  • Post-Patch: 15 Damage, >32.4m
  • Additional Adjustments
  • Headshot multiplier increased from 1.2 to 1.27.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.28 to 1.35.

Kompakt 92

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 20 Damage, 0 - 11.4m
  • Post-Patch: 20 Damage, 0 - 13.3m ⇧
  • Medium Damage Range 1
  • Pre-Patch: 17 Damage, 11.4 - 15.2m
  • Post-Patch: 17 Damage, 13.4 - 19.1m ⇧
  • Medium Damage Range 2
  • Pre-Patch: 13 Damage, 15.3 - 26.7m
  • Post-Patch: 13 Damage, 19.2 - 27.9m ⇧
  • Minimum Damage Range
  • Pre-Patch: 10 Damage, >26.7m
  • Post-Patch: 11 Damage ⇧, >27.9m
  • Additional Adjustments
  • Headshot multiplier increased from 1.1 to 1.24.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.3 to 1.4.

Saug

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 21 Damage, 0 - 11.4m
  • Post-Patch: 21 Damage, 0 - 13.3m ⇧
  • Medium Damage Range 1
  • Pre-Patch: 18 Damage, 11.4 - 19.1m
  • Post-Patch: 18 Damage, 13.4 - 22.9m ⇧
  • Medium Damage Range 2
  • Pre-Patch: 15 Damage, 19.2 - 27.3m
  • Post-Patch: 15 Damage, 23 - 29.8m ⇧
  • Minimum Damage Range
  • Pre-Patch: 12 Damage, >27.3m
  • Post-Patch: 12 Damage, >29.8m
  • Additional Adjustments
  • Headshot multiplier increased from 1.16 to 1.25 after today's Black Ops 6 update.
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.24 to 1.3 after today's Black Ops 6 update.
  • Akimbo Stock
  • Damage Range penalty increased from 17% to 25%.
  • Hip Spread penalty increased from 12% to 70%.
  • View Kick penalty increased from 15% to 20% after today's Black Ops 6 update.
  • Rapid Fire
  • Damage Range penalty increased from 10% to 15% after today's Black Ops 6 update.
  • Fire Rate improvement decreased from 10% to 7%.

LMG Adjustments

XMG

  • Attachment Adjustments
  • CHF Barrel Attachment
  • Vertical View Kick and Gun Kick penalty increased from 45% to 50%.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

PU-21

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 26 Damage, 0 - 45.7m
  • Post-Patch: 27 Damage ⇧, 0 - 45.7m
  • Minimum Damage Range
  • Pre-Patch: 21 Damage, >45.7m
  • Post-Patch: 21 Damage, >45.7m
  • Attachment Adjustments
  • CHF Barrel Attachment
  • Headshot multiplier increased from 1.35 to 1.4.

GPMG-7

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 22 Damage, 0 - 55.9m
  • Post-Patch: 23 Damage ⇧, 0 - 55.9m
  • Minimum Damage Range
  • Pre-Patch: 18 Damage, >55.9m
  • Post-Patch: 19 Damage ⇧, >55.9m
  • Additional Adjustments
  • Headshot multiplier reduced from 1.2 to 1.15.

Attachment Adjustments

  • CHF Barrel Attachment
  • Headshot multiplier reduced from 1.3 to 1.25.
  • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Melee

In terms of improving melee weapon attack speed, the developer said:

"We are improving melee weapon attack speeds, especially on the two-hit kill weapons. Our goal is for all melee weapons to feel unique and satisfying to run, and we will continue to find ways to hit that target while ensuring that melee is not frustrating to play against."

Knife

  • Time between melee swings improved by 7.5% after today's Black Ops 6 update

Baseball Bat

  • Time between melee swings improved by 14% after today's Black Ops 6 update

Power Drill

  • Time between melee swings improved by 9.5% after today's Black Ops 6 update

Equipment

  • Reduced Frag Grenade inner radius damage to allow survival with Flak Jacket equipped.

UI

  • Addressed an issue that prevented teammates outside of a maximum range from displaying on the perimeter of the minimap after today's Black Ops 6 update.
  • Addressed an issue where previewing the “Gentleman’s Handshake” Finishing Move in the Bad Manners store bundle would show the wrong animation after today's Black Ops 6 update.

Graphics

  • Addressed an issue where the player's weapon is missing during a benchmark test.

Stability

  • Various stability improvements after today's Black Ops 6 update.

Zombies

Maps

Citadelle des Morts

  • Addressed an issue where players could get an AFK warning while actively running around the map after today's Black Ops 6 update.
  • Addressed an issue where loading a save after obtaining the four incantations would prevent players from entering the Final Encounter after today's Black Ops 6 update.
  • Addressed an issue where the light beams for obtaining the amulet would not be visible if a player disconnected and rejoined a match while in a squad after today's Black Ops 6 update.

Weapons

  • Addressed an issue where changing default attachments on a Blueprint Weapon would not apply in a match after today's Black Ops 6 update.

Stability

  • Various stability improvements.

That covers everything there is to know about the Black Ops 6 December 10 patch notes.


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Edited by Debabrata Naiya
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