Call of Duty has officially revealed the preseason patch notes for Black Ops 6. While the game is yet to go live globally, it can now be played if you are in the New Zealand region or you are using the viral trick. Nevertheless, the patch notes have revealed that there are some quality-of-life changes in the game from the beta. The multiplayer beta was live in September, and these changes were bound to happen. Additionally, Activision has revealed what's new in the campaign.
Read on to check out the entire Black Ops 6 preseason patch notes.
Black Ops 6 preseason patch notes
Here is everything new in today's Black Ops 6 launch:
Campaign
Forced to go rogue. Hunted from within.
- Black Ops 6 arrives with a brand-new single player experience lead by our friends at Raven Software. Our story picks up after the events of Black Ops Cold War and the 1980s flashbacks of Black Ops II to deliver both new and returning players an action-packed narrative experience.
- Black Ops 6 brings an exciting blend of familiar and fresh elements. Beloved characters make their return alongside new faces, creating a rich cast for players to engage with. Players will join this cast in a breadth of missions across the globe, with unique decisions to make.
- The Rook - our new, customizable safehouse - not only helps players prepare for the next mission but allows for a closer look at each key character as the story progresses. Plus, the Campaign arsenal is packed with both new and familiar weapons and equipment, ensuring for plenty of fun along the way.
- As a reminder, there are plenty of great rewards to unlock by completing the Campaign, including a new Operator Skin, Finishing Move, multiple Weapon Blueprints to bring into Multiplayer and Zombies, and more.
Zombies
- Round-based Zombies will make its long-awaited return at launch with 2 brand-new maps: Terminus and Liberty Falls. The Dark Aether storyline continues, where we find three members of Requiem escaping from their prison on Terminus Island with the help of newcomer Maya Aguinaldo, just as dimensional breaches occur simultaneously in both the Philippine Sea and Liberty Falls, West Virginia.
- Note: The Main Quest and all Side Quests for both maps will be enabled at 10 AM PT / 1 PM ET / 6 PM BST on October 25. Clear your calendar, assemble your crew, and stay on your toes... the Zombies team has made a difficulty tuning pass to increase the difficulty starting at Round 25 and beyond. Der Wunderfizz will also only appear after Round 25. Plan accordingly and prepare for launch.
Looking to bank some Whimsical GobbleGums in-game? You’ll earn these by successfully completing an Exfil at Round 15 or higher:
- Round 15-29: 1 Whimsical GobbleGum
- Round 30-44: 2 Whimsical GobbleGums
- Round 45+: 3 Whimsical GobbleGums
Also read, How to play Black Ops 6 early using the New Zealand trick
Multiplayer
16 brand-new maps, Omnimovement, Wildcards, Combat Specialties, new Scorestreaks and more… Black Ops 6 Multiplayer is almost here!
Weapon Balance
While many weapon balance changes have been implemented across the board since Beta, we consider launch to be our day 1 baseline across the entire arsenal. Weapon balance is always ongoing, so we’ll be evaluating data and feedback, and sharing updates on this regularly.
- In the Multiplayer Beta we tested a change that disabled aim assist at close ranges. While this was a change in the right direction, we felt that this was a bit jarring when crossing that close range threshold, so we’ve adjusted our approach to linearly interpolate aim assist strength. This means that aim assist will be much weaker at point blank ranges and smoothly increase in strength out to a short range. We will of course continue to monitor and assess data and player feedback.
- Improved Pistol and Dedicated Melee swap speeds
- Slight increase to Weapon Butt melee attack speeds
- Adjustments to sway, bob and overall weapon motions to improve point of aim when entering ADS
- Additional improvements coming in Season 01
- Improved Depth of Field across all Weapons
Call of Duty has also revealed how the damage range changes work in Black Ops 6 compared to the Beta. Here is one example:
C9 damage range changes:
Medium Damage Range 1
Pre-Patch:
- Damage —23
- Range —12.71 - 15.88m
Post-Patch:
- Damage — 23
- Range — 12.71 - 15.88m
Medium Damage Range 2
Pre-Patch:
- Damage —19
- Range —15.89m - 25.40m
Post-Patch:
- Damage —19
- Range —15.89m - 27.31m⇧
Minimum Damage Range
Pre-Patch:
- Damage —16
- Range —25.41m+
Post-Patch:
- Damage —16
- Range —27.32m+⇧
That covers everything you need to know about the Black Ops 6 preseason patch notes.
Check out our other Black Ops 6 related news and guides:
- All Black Ops 6 Campaign missions list
- All Black Ops 6 Campaign rewards and how to get them
- All Black Ops 6 Campaign missions list
- Is BO6 cross-platform?
- Is Black Ops 6 campaign co-op?
- Best C9 loadout in Black Ops 6