Black Ops 6 Season 1 patch notes: New maps, modes, weapons buff and nerf, and more

Black Ops 6 Season 1 patch notes
Black Ops 6 Season 1 patch notes have gone live (Image via Activision)

Call of Duty: Black Ops 6 Season 1 patch notes are currently live. While the update will go live at 9 am PT on November 14, 2024, Activision has released the patch notes a little earlier. Season 1 for Black Ops 6 brings plenty of content, including three new maps, modes, and weapons. Furthermore, the devs have made some major changes in weapon balancing.

Read on to learn about all the changes in Black Ops 6 Season 1 multiplayer and campaign.


Black Ops 6 Season 1 multiplayer patch notes

Here are all the changes made to Black Ops 6 Season 1 multiplayer:

Maps

  • Lowtown
  • Addressed an issue where the water would flicker for some players.
  • Protocol
  • Addressed an issue where the water would flicker for some players.
  • Adjusted the A S&D bombsite to prevent line of sight from artillery above.
  • Red Card
  • Addressed an issue where players could get outside of the intended playspace.
  • Vault
  • Adjusted the A S&D bombsite to reduce the line of sights from the start spawn area.

Spawns

  • Spawn logic updates across several maps to reduce the chances of spawning near enemies.
  • Adjusted start spawns in Subsonic to prevent damaging the opposing enemy team at match start.

Modes

  • Addressed an issue across several maps where Hardpoint zones could be captured outside of the intended boundaries.
  • Addressed an issue where incorrect icons could display on the Next Hardpoint lock icon.
  • Addressed an issue where the bomb in Search & Destroy could not be retrieved if dropped on a destroyed vehicle.
  • Addressed an issue where the “Time is almost up” line would play too frequently in Gunfight.

Game Chat

  • Addressed an issue where some players were unable to hear each other during Intermission (between rounds) and in Post-Game voice chat.

Also read: Warzone and Black Ops 6 Season 1 BlackCell Battle Pass: Price, what's included, and is it worth buying?


Weapons

  • Throughout the pre-season we have seen a steady and healthy variety of weapon usage. Most weapons sit quite closely in both performance and pick rate, with no weapons dominating in both areas. As such, our first round of Season 01 tuning changes will not be introducing any major shifts to the current state of weapon balance, and instead focus on elevating some of the weapons at the bottom of the pack. We are also addressing feedback regarding Assault Rifle damage in Hardcore and completing our adjustments to the shotgun slug attachment.
  • Reminder: We're using a new Weapon Damage Adjustments tables to identify post-patch damage changes when possible. Need an explainer? Click here!

All Weapons

  • Adjusted weapon motion while moving and changing stances to improve aiming feel and centering (especially with optics).
  • Hold Breath focus state will now be maintained while firing if applicable.
  • Improved Weapon depth of field settings when performing a Weapon Inspect.

Assault Rifles

The description for Assault Rifles states:

"We are increasing the damage values for some of our Assault Rifles to ensure that they kill in just one bullet in Hardcore modes. The headshot multiplier changes have either kept the bullets to kill with headshots the same or even improved them at some Min Damage Ranges."

Every weapon buff and nerf in Black Ops 6 Season 1

Here are all the changes made to Black Ops 6 weapons in Season 1:

Assault Rifle adjustments

XM4

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 21 damage (0 - 16.5m)
  • Post-Patch: 23 damage ⇧ (0 - 16.5m)
  • Medium Damage Range
  • Pre-Patch: 20 damage (16.6 - 40.6m)
  • Post-Patch: 22 damage ⇧ (16.6 - 40.6m)
  • Minimum Damage Range
  • Pre-Patch: 17 damage (>40.6m)
  • Post-Patch: 19 damage ⇧ (>40.6m)
  • Additional Adjustments
  • Headshot multiplier reduced from 1.3 to 1.15
  • Attachment Adjustments
  • CHF Barrel Attachment: Headshot multiplier reduced from 1.42 to 1.25

AMES 85

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 21 damage (0 - 50.8m)
  • Post-Patch: 23 damage ⇧ (0 - 50.8m)
  • Minimum Damage Range
  • Pre-Patch: 17 damage (>50.8m)
  • Post-Patch: 19 damage ⇧ (>50.8m)
  • Additional Adjustments
  • Headshot multiplier reduced from 1.25 to 1.12
  • Attachment Adjustments
  • CHF Barrel Attachment: Headshot multiplier reduced from 1.4 to 1.25

GPR 91

  • Damage Adjustments
  • Maximum Damage Range
  • Pre-Patch: 21 damage (0 - 19.1m)
  • Post-Patch: 23 damage ⇧ (0 - 19.1m)
  • Medium Damage Range
  • Pre-Patch: 20 damage (19.1 - 45.7m)
  • Post-Patch: 22 damage ⇧ (19.1 - 45.7m)
  • Minimum Damage Range
  • Pre-Patch: 17 damage (>45.7m)
  • Post-Patch: 19 damage ⇧ (>45.7m)
  • Additional Adjustments
  • Headshot multiplier reduced from 1.3 to 1.15
  • Sprint to Fire time improved from 165ms to 160ms
  • Tactical Sprint to Fire time improved from 275ms to 270ms
  • Slide to Fire time improved from 0.37s to 0.33s
  • Dive to Fire time improved from 0.45s to 0.42s
  • Attachment Adjustments
  • CHF Barrel Attachment: Headshot multiplier reduced from 1.4 to 1.2

Goblin Mk2

  • Adjustments
  • All movement speeds improved by 0.01m/s
  • Sprint to Fire time improved from 180ms to 175ms
  • Tactical Sprint to Fire time improved from 290ms to 285ms

SMG adjustments

Kompakt 92

  • Damage Adjustments
  • Maximum Damage Range: Remains at 20 damage (0 - 11.4m)
  • Medium Damage Range 1: Remains at 17 damage (11.4 - 15.2m)
  • Medium Damage Range 2: Remains at 13 damage (15.3 - 26.7m)
  • Minimum Damage Range:
  • Pre-Patch: 11 damage (>26.7m)
  • Post-Patch: 10 damage ⇩ (>26.7m)
  • Additional Adjustments
  • Headshot multiplier improved from 1.05 to 1.1

Shotgun Adjustments

Strelok Laser Attachment Adjustments

  • Increased the time it takes to reach ADS spread from 20% of Aim Down Sight Speed to 70% of Aim Down Sight Speed

Slug Attachment Adjustments

  • Slugs allow players to run shotguns as mid-range precision weapons. As a tradeoff, they have limited short range effectiveness if you are not carefully hitting headshots

Marine SP

  • 12 Gauge Slug Damage Adjustments
  • Maximum Damage Range:
  • Pre-Patch: 92 damage (0 - 9.7m)
  • Post-Patch: 102 damage ⇧ (0 - 2m ⇩)
  • Medium and Minimum Damage Range improvements across other ranges

ASG-89

  • 12 Gauge Slug Damage Adjustments
  • Maximum Damage Range:
  • Pre-Patch: 92 damage (0 - 3.8m)
  • Post-Patch: 102 damage ⇧ (0 - 1.3m ⇩)
  • Medium and Minimum Damage Range improvements across other ranges

Marksman Rifle adjustments

Swat 5.56

  • Aim Down Sight Speed improved from 340ms to 315ms
  • Sprint to Fire time improved from 215ms to 205ms
  • Tactical Sprint to Fire time improved from 325ms to 315ms
  • Rapid Fire Attachment Adjustments
  • Recoil Gun Kick, Vertical, and Horizontal Recoil penalties increased to 30%

AEK-973

  • Sprint to Fire time increased from 205ms to 215ms
  • Tactical Sprint to Fire time increased from 315ms to 325ms
  • Rapid Fire Attachment Adjustments
  • Rate of Fire benefit reduced from 10% to 5%
  • Burst Fire Delay increased from 115ms to 295ms
  • Recoil Gun Kick and Vertical/Horizontal Recoil penalties increased to 50%

Sniper Rifle adjustments

  • Sniper Class Adjustments
  • 1-second 50% Idle Sway scaling at the beginning of ADS.
  • Base Flinch Resistance improved by 17% after Black Ops 6 Season 1 update.

LW3A1 Frostline

  • Aim Down Sight Speed improved from 550ms to 535ms
  • Sprint to Fire time improved from 300ms to 290ms
  • Tactical Sprint to Fire time improved from 450ms to 430ms
  • Various Attachment Adjustments to improve Aim Walking Movement Speed and recoil control

SVD

  • Delay introduced after firing to prevent accidental firing
  • Sprint to Fire time improved from 310ms to 300ms
  • Various Attachment Adjustments to increase movement speed and reduce recoil penalties

LR 7.62

  • Tactical Sprint to Fire time improved from 470ms to 460ms
  • Various Attachment Adjustments to improve movement speed and recoil control

Gunsmith

  • Various updates to weapon descriptions.
  • Addressed an issue where stickers would appear in the Decal slot.

Perks

  • Slight reduction to Ninja footstep volume.
  • Additionally we’ve made a slight reduction to default footstep volume after Black Ops 6 Season 1 update.
  • Addressed an issue that prevented Gearhead from being able to booby-trap enemy Care Packages.
  • Addressed an issue that prevented Equipment from replenishing with the Scavenger Perk.

Scorestreaks

  • Archangel
  • Addressed an issue where the rocket would sometimes explode immediately when firing near a wall.

Challenges

  • Addressed an issue where some Daily Challenges were not tracking properly.

Movement Updates

  • Addressed a bug causing player to be slowed when shot while mantling.

Theater

  • Added Nuketown and Private Match recordings after Black Ops 6 Season 1 update.
  • Addressed various stability issues when viewing matches after Black Ops 6 Season 1 update.

UI

  • Closed an exploit that allowed players to equip Operators they had not unlocked.
  • Addressed an issue where the AAR could close when entering the Scoreboard tab.
  • Addressed an issue earned and unearned medals would not display correctly in Collections after Black Ops 6 Season 1 update.
  • Addressed an issue where the option to select an attachment skin would not be visible for some players after Black Ops 6 Season 1 update.

Graphics

  • Addressed an issue where some weapon effects would persist on the character after changing weapons after Black Ops 6 Season 1 update.

Stability

  • Added numerous stability fixes.

Black Ops 6 Season 1 campaign patch notes

Here are all the changes done to Black Ops 6 campaign in Season 1:

Performance

  • Made improvements to mission intro sequence animations.

Bug fixes

  • Updated text for a number of languages localizations.
  • Addressed various issues that resulted in infrequent game crashes.
  • Addressed a memory error that was forcing players to restart their game.
  • Addressed visual fidelity issues with water effects.
  • Addressed an issue causing the High Contrast setting to be on by default.
  • Addressed an issue where players would be mistakenly shown an out-of-bounds warning while navigating a mission.
  • Addressed an issue that would prevent players from completing a mission due to the untimely passing of Gladney.

That covers everything there is to know about the Black Ops 6 Season 1 multiplayer and campaign patch notes. Check out our other Call of Duty-related news and guides below.

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Edited by Debabrata Naiya
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