The Black Ops 6 Zombies Season 1 patch notes are out and the new update has a host of changes in store for the mode. With the introduction of a brand new "Directed mode" and several adjustments across the board, the first seasonal update for the game mode fixes a multitude of game-breaking glitches, improves performance on last-generation systems, and more.
Read below to find out more about all the changes in Black Ops 6 Zombies Season 1.
Black Ops 6 Zombies Season 1 patch notes
Given below is a complete list of all changes as stated in the official Black Ops 6 Zombies Season 1 patch notes:
New Zombies Directed Mode
Liberty Falls and Terminus
- For those players looking to witness the Zombies story with a guided experience to complete the objectives of the Main Quests in Liberty Falls and Terminus, Directed Mode is available at launch.
- Directed Mode offers direct assistance in completing the Main Quest with objectives listed on-screen.
- All Side Quests, S.A.M. Trials, and the Rampage Inducer are disabled in this mode.
- Rounds are capped based on certain steps in the Main Quest progression, with a maximum of Round 15.
- The chance to earn unique Calling Card rewards for completing the Main Quests for Liberty Falls or Terminus before Directed Mode goes live will expire when Season 01 launches.
New weapons
Season Launch
- Krig C – Assault Rifle (Battle Pass)
- For a hard-hitting, versatile Assault Rifle that performs well across multiple ranges, look no further than the Krig C.
- Saug – SMG - Battle Pass (Battle Pass)
- Pepper your enemies with a hailstorm of lead using this rapid-fire SMG that’s perfect for breaching and clearing small spaces.
In-Season
- Sirin 9mm – Special Weapon (Special Event Reward)
- Take your game to the next level with this foldable Special category weapon offering full-auto fire with a slow and steady fire rate to help you stay on target up to mid-range.
- Power Drill – Melee Weapon (Event Reward)
- There’s no better tool for the job than the Power Drill, offering a rapid attack speed for quick follow-up hits to get the job done.
Also read: How to unlock Krig C in Warzone and Black Ops 6
New attachments
Season Launch
- 12 Gauge Dragon’s Breath (Battle Pass)
- Add some heat to your Shotgun blasts with incendiary rounds comprised of magnesium sparks that stick to and burn enemies over time.
In-Season
- Buffer Weight Stock (Event Reward)
- The heavier Buffer Weight Stock provides significantly smoother action through the additional resistance met by the bolt carrier group for the XM4 Assault Rifle, XMG LMG, and DM-10 Marksman Rifle.
- XM4 Burst Fire Conversion (Event Reward)
- Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst to help conserve ammo and stay on target.
- Kompakt 92 Burst Fire Conversion (Event Reward)
- Convert the Kompakt 92 SMG’s primary firing mode into an exceptionally rapid three-round burst.
New Scorestreak
Hand Cannon
- Available as an Event Reward in the Season Launch Window, this mid-level Scorestreak allows players to equip a massively powerful handgun for a finite amount of time.
- The Hand Cannon can also be accessed in Zombies at the Crafting Table under Support.
New Operators
Goliath (BlackCell, Rogue Black Ops, Launch)
- Solidify your fiery combat mastery as the molten man of fire himself, Goliath! All biographical information for this Operator has been redacted.
Sevati “Sev” Dumas (Battle Pass, Rogue Black Ops, Launch)
- A main player in the Rogue Team after the conclusion of the Campaign, Sev is ready to make a deal with the untrustworthy French Syndicate and is gearing up to take down the rival Luttazzi family to prove it.
The Replacer (Bundle, Rogue Black Ops, In-Season)
- There’s no substitute for greatness. The Replacer has concluded his whirlwind Black Ops 6 takeover tour and has freed up some time to appear in-game, available as a Store Bundle shortly after Launch.
Competitor CDL Home and Away Operators
- Two new Operators arrive just in time for the 2025 Call of Duty League® season, and both are available (along with a host of other content including a Weapon Camo) in the CDL Store Bundle. The first available Bundle includes the “2025 CDL Home” “Competitor” Operator (Rogue Black Ops), and the “2025 CDL Away” “Competitor” Operator (Crimson One).
- Access either of the Competitor Operators to find the location where a variety of incoming Operator Skins will become available, once earned. Expect the following as Season 01 progresses:
- CDL Team Packs for the Atlanta Faze, Boston Breach, Carolina Royal Ravens, Los Angeles Guerrillas, Los Angeles Thieves, Miami Heretics, Minnesota Rokkr, Cloud9 New York, Vancouver Surge, Optic Texas, Toronto Ultra, and Vegas Falcons.
- Skins unlocked during Multiplayer Ranked Play for Challenge Wins, Gold, Platinum, Diamond, Crimson, Iridescent, Top 250, and Seasonal World Champion.
- Skins unlocked during Warzone Ranked Play for Challenge Wins, Gold, Platinum, Diamond, Crimson, Iridescent, Top 250, and Seasonal World Champion.
Map changes
Terminus
- Addressed an issue where defuse progress was sometimes not saved if the player stopped defusing during the Apocalypse Protocol Main Quest step.
- Addressed an issue where entering a Kazimir after completing the Main Quest would teleport the player to the boss arena and down them.
- Addressed an issue where loading into a saved game after unlocking the Pack-A-Punch machine could cause some doors to have inconsistent collisions.
- Addressed an issue during the Main Quest where connecting both Node Connectors at the same time would cause overlapping voice lines.
- Changed the location of the Ammo Cache on the Seaside Path.
Liberty Falls
- Updated the first Mangler whose arm is blown off to always drop a Mangler Cannon instead of only the first Mangler that spawns.
- Resolved an issue where Blanchard would not be present during some dialogue.
Weapon adjustments
Assault Rifle
AMES 85
- Pre-Patch
- Bullet Damage: 23
- Crit Multiplier: 4.23x
- Crit Damage: 97
- Post-Patch
- Bullet Damage: 26
- Crit Multiplier: 4.51x
- Crit Damage: 117
AK-74
- Pre-Patch
- Bullet Damage: 27
- Crit Multiplier: 4.85x
- Crit Damage: 130
- Post-Patch
- Bullet Damage: 31.6
- Crit Multiplier: 4.85x
- Crit Damage: 153
AS VAL
- Pre-Patch
- Bullet Damage: 20
- Crit Multiplier: 5.55x
- Crit Damage: 111
- Post-Patch
- Bullet Damage: 23
- Crit Multiplier: 5.35x
- Crit Damage: 123
Model L
- Pre-Patch
- Bullet Damage: 27
- Crit Multiplier: 4.25x
- Crit Damage: 114
- Post-Patch
- Bullet Damage: 30.5
- Crit Multiplier: 4.65x
- Crit Damage: 141
XM4
- Pre-Patch
- Bullet Damage: 23
- Crit Multiplier: 4.65x
- Crit Damage: 106
- Post-Patch
- Bullet Damage: 25
- Crit Multiplier: 4.65x
- Crit Damage: 116
GPR-91
- Pre-Patch
- Bullet Damage: 23
- Crit Multiplier: 4.6x
- Crit Damage: 105
- Post-Patch
- Bullet Damage: 34.5
- Crit Multiplier: 3.75x
- Crit Damage: 129
Launcher
HE-1
- Ammo Adjustments
- Increased Stock Ammo from 5 to 11
- Explosion Radius Adjustments.
- Increased Inner Explosion Radius from .4 meters to 3.25 meters
- Increased Mid Explosion Radius 1.6 meters to 4.1 meters
- Increased Outer Explosion Radius 3.26 meters to 5 meters
- Explosion Damage Adjustments.
- Lowered Inner Explosion Damage from 1045 to 800
- Increased Mid Explosion Damage from 475 to 600
- Increased Outer Explosion Damage from 220 to 400
Read more: All weapon balance changes in Black Ops 6 Season 1
Other General changes
Apart from the aforementioned essentials, the following covers all the changes in Black Ops 6 Zombies Season 1:
Bug Fixes
- Addressed an issue where camos were not being applied to Zombie Builds.
- Closed an exploit that allowed players to have 3 weapons.
- Addressed an issue where Wallbuy rarity would reset when loading into a save.
- Addressed an issue where yellow damage numbers would appear when hitting a critical spot with the Ray Gun.
Perks
- Quick Revive
- Dying Wish Augment
- Addressed an issue where Dying Wish could activate when diving from large heights while protected from fall damage.
- Elemental Pop
- Addressed an issue where Elemental Pop would prevent normal Ammo Mod activations.
- Jugger-nog
- Turtle Shell Augment
- Turtle Shell will now apply damage mitigation when being grabbed by an Amalgam.
- PHD Flopper
- Addressed an issue where diving onto an elevated or inclined surface, such as stairs or up a hill, would not activate the perk.
GobbleGums
- Addressed an issue that prevented players revived by Near Death Experience from keeping all their Perks.
Field Upgrades
- Adjusted the description for the Energy Mine to no longer say it deals Electrical damage to accurately reflect the damage type.
- Increased Dark Flare damage from 20% to 40% of the base zombie max health per tick.
- Addressed an issue where an extra charge on Field Upgrades would be lost when loading a save.
Support
- Addressed an issue that could cause the Mutant Injection to end early when near water.
- Addressed an issue that allowed the player to pick up a Sentry Turret while using Mutant Injection.
- Reduced self-damage from the LDBR.
Save & Load
- Closed an exploit that allowed keeping a save file after it had already been loaded.
Enemies
- Addressed an issue where zombies charmed by Brain Rot could prevent the player from completing an exfil.
- Addressed an issue where loading a save would disable the rampage inducer if it was active.
- Addressed an issue where zombies would throw guts at the end camera if the player leaves the match to end the game.
- Terminus
- Addressed an issue where rarely the round would not end after killing all zombies.
- Addressed an issue where the Amalgam could grab the player while slowed.
- Addressed an issue where the Amalgam could pull players into walls causing them to get stuck.
- Addressed an issue where diving while being hit by knockback from Patient 13 could push the player further than intended.
- Liberty Falls
- Addressed an issue that prevented the Abomination from spawning inside Fuller’s Liberty Lanes.
- Addressed an issue where the Abomination could fire off a beam attack before leaving a spawn closet.
Activities
- Addressed an issue that would prevent one elite from spawning consistently during exfil from rounds 16 onward
- Updated S.A.M. Trials that required the player to not take damage to display a progress bar instead of a timer.
- Terminus.
- Addressed an issue where players would be able to use Equipment, Scorestreaks, and fire weapons during the Boat Race awards sequence.
XP Earn Rates
- Addressed an issue where XP was being awarded to all weapons being used in an assist instead of just the last one.
- If two weapons were used in an assist only the last one used by the players getting the assist will be awarded XP.
Challenges
- Addressed an issue where Wall Buys would not progress the Prestige 8 Challenge Value Town.
- Addressed an issue where Legendary GobbleGums would progress the Ultra Prestige 8 Challenge Full Power instead of Ultra GobbleGums.
- Addressed an issue where the Liberated Challenge could be completed by saving and quitting before starting the final encounter.
- Addressed an issue that would complete the Social Distancing and Invincible Challenges by joining a game in progress.
- Addressed an issue that would complete the Harbinger of Doom Challenge when loading into a saved game and using a Scorestreak.
- Addressed an issue where the Prestige 5 Challenge Fire & Forget would mention needing a Bombing Run medal instead of a Lethality medal.
- Addressed an issue where the player would not complete Outrageous Challenge until Round 16 instead of Round 15.
- Addressed an issue where loading a save past Round 25 would complete the Sticks N’ Stones Challenge.
- Addressed an issue where the Dark Journey Challenge could show as not complete when unlocking Nebula on 33 weapons and being awarded the Calling Card.
AFK Detection
- We have updated the detection logic to determine if a player is AFK during an active match.
- This should reduce the amount of false positive AFK kicks in Zombies.
- Added AFK Kick warning UI to ZM
UI
- Updated visuals on all GobbleGums to improve readability.
- Addressed an issue where the Boat UI would overlap with the Map with the Central Command HUD preset.
- Addressed an issue where the Drop Node Connecter prompt during the Terminus Main Quest would overlap with the Map with the Central Command HUD preset.
- Addressed an issue where the Round number would initially be displayed incorrectly when loading a save.
- Addressed an issue where the Weapon Stats on the AAR would show the loadout players started with instead of the loadout they ended with.
- Addressed an issue where some items would show the wrong text on the Tac Map when pinged.
- Removed Multiplayer information from Melee Weapon descriptions.
- Added a Highest Round icon to the AAR when reaching a new personal highest round.
- Added a timer to the scoreboard.
- Added a notification when picking up Intel.
Graphics
- Addressed an issue on PS4 where some effects would stop rendering at higher rounds.
- Addressed an issue where some effects for the Mutant Injection were not working when Sprinting.
- Addressed an issue where the character effects from Brutus would be present during Mutant Injection.
- Liberty Falls
- Addressed an issue where some damaged vehicles would not have smoke effects.
Stability
- Addressed an issue where the game could crash when attempting to start a solo match after playing in splitscreen.
- Addressed an issue where sometimes the player would be unable to Save & Quit with the error "The game failed to save for an unknown reason. Try again later."
- Added numerous stability fixes.
For the latest Call of Duty news and guides, check out the links below:
- Black Ops 6 is reportedly getting Halo, Doom, and Gears of War crossovers
- What is Directed Mode in Black Ops 6 Zombies?
- How to get Battle Pass Tokens in Warzone
- How to unlock 12 Gauge Dragon's Breath in Warzone and Black Ops 6
- Does your Black Ops 6 Prestige carry over to Warzone?