The Call of Duty: Modern Warfare 3 Season 5 patch notes are now live, mentioning game-balancing changes like buffs, nerfs, bug fixes, and more that were not revealed during a prior content drop blog. These alterations are crucial in balancing the game and providing a more enjoyable gameplay experience.
Notably, the buffs and nerfs ensure that no weapon is too overpowered or underpowered. They prevent any gun from offering unfair advantages and will help make the gameplay feel balanced.
This article will provide all the weapon buffs and nerfs introduced in Modern Warfare 3 Season 5.
Also read: How to unlock the STG AR in Warzone and MW3
All weapon changes in Modern Warfare 3 Season 5
Here are all the Modern Warfare 3 Season 5 changes implemented to ensure gameplay balance.
Assault Rifles
BAL-27
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
- Decreased overall recoil magnitude to aid in long-range effectiveness.
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
Submachine Guns
Superi 46
- Decreased movement speed from 5m/s to 4.9m/s (-2%).
- Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
- Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
- Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
FJX Horus
- Increased sprint to fire time from 93ms to 110ms (+18%).
- Decreased maximum damage range from 13.7m to 11.4m (-17%).
- Decreased near-medium damage range from 22.9m to 19m (-17%).
- Decreased medium damage range from 29.7m to 25.4m (-15%).
- Decreased far-medium damage range from 36.6m to 30.5m (-17%).
Shotguns
Reclaimer 18
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- Semi-Auto Fire Type
- Increased fire rate from 182rpm to 200rpm (+10%).
- Increased hipfire spread by 12%.
- Pump Action Fire Type
- Increased hipfire maximum damage from 80 to 220 (+175%).
- Increased hipfire maximum damage range from 2m to 3m (+50%).
- Increased hipfire near-medium damage from 20 to 25 (+25%).
- Using the Pump Action Fire Type, the Reclaimer 18 is now capable of killing enemies with one shot within its maximum damage range, and 2-shot kills are now more consistent.
KV Broadside (MWII)
- JAK Jawbreaker Conversion Kit
- Decreased vertical recoil by 20%.
MX Guardian (MWII)
- Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.
Light Machine Guns
Pulemyot 762
- Increased upper arm and lower arm damage multipliers from 1x to 1.1x.
Marksman Rifles
MTZ Interceptor
- Decreased maximum damage range from 30.5m to 22.9m (-25%).
- Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
EBR-14 (MWII)
- SO-90 Factory Stock
- Fixed an issue causing players to become unable to move while aiming down sights.
Sniper Rifles
XRK Stalker
- Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
- Within its maximum damage range, the XRK Stalker is now capable of a one-shot kill regardless of hit location.
Carrack .300 (MWII)
- Increased maximum damage range from 12.7m to 17.8m (+40%).
- Increased near-medium damage range from 30.7m to 66m (+115%).
- Removed medium damage range.
Handguns
COR-45
- Decreased rate of fire from 375rpm to 240rpm (-36%).
- XRK v6 Match Trigger Action
- Decreased rate of fire from 438rpm to 264rpm (-40%).
- XRK v21 Heavy Match Trigger Action
- Decreased rate of fire from 545rpm to 272rpm (-50%).
- COR-45 Trigger Action Attachments were previously more beneficial than intended. Due to negligible downsides, fire rate increases are generally kept below 50%. We'll continue to monitor player feedback for potential improvements to base Handguns.
TYR
- Increased maximum damage range from 5.6m to 8.9m (+14%).
- Increased near-medium damage range from 11.4m to 15.2m (+33%).
GS Magna (MWII)
- Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.
Melee
Sledgehammer
- Decreased movement speed by 22%.
- Decreased heavy swing melee range from 5.3m to 3.2m (-40%).
All Perk changes in Modern Warfare 3 Season 5
Engineer Vest
- Added a Lethal Equipment slot.
Gunner Vest
- Added a Boots Perk slot.
Demolition Vest
- Added a second Gear Perk slot.
CCT Comms Vest
- Added a Tactical Equipment slot.
Overkill Vest
- Added a Field Upgrade slot.
Ninja Vest
- Added a Gloves Perk slot.
Assassin Vest
- Added a Field Upgrade slot.
Gunslinger Vest
- Added an extra Lethal Equipment to the equipped slot.
Mission Control Vest
- Added a Boots Perk slot.
Modular Assault Rig Vest
- Added a second Gear Perk slot.
Compression Carrier Vest
- Added a Tactical Equipment slot.
All Killstreak changes in Modern Warfare 3 Season 5
- Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.
- Although the Streaks Earn Streaks modifier is now disabled, the Looping Streaks modifier will remain active thanks to positive player feedback.
M.G.B.
- With the looming threat of a DNA Bomb now contained, the M.G.B. returns.
Check out our other Call of Duty articles:
- How to unlock Static-HV in Warzone and Modern Warfare 3 Season 5
- How to unlock Valeria Roving Adventure operator skin in Modern Warfare 3 Season 5
- Warzone Season 5 patch notes: Superstore Resurgence, new Field Upgrade, Bounty Contest, and more