Warzone Season 1 Reloaded has introduced a plethora of weapon buffs and nerfs. These changes aren't just targeted to the Black Ops 6 weapons — guns from MW3 and MW2 have also been affected by this patch. Most of these weapon updates have addressed bullet velocity and damage ranges. However, none of these updates have significantly shifted the current meta.
Check out the section below to learn more about all the weapon buffs and nerfs in Warzone Season 1 Reloaded.
All weapon changes in Warzone Season 1 Reloaded
The following are all the weapon buffs and nerfs in Warzone Season 1 Reloaded:
Assault Rifles
AK-74
- Maximum Damage Range
- Pre-Patch: Damage: 36 | Range: 0 - 45.72m
- Post-Patch: Damage: 36 | Range: 0 - 53.34m
- Medium Damage Range
- Pre-Patch: Damage: 33 | Range: 45.72 - 66m
- Post-Patch: Damage: 33 | Range: 53.34 - 71m
- Minimum Damage Range
- Pre-Patch: Damage: 28 | Range: >66m
- Post-Patch: Damage: 28 | Range: >71m
- Additional Adjustments
- Bullet Velocity increased from 760m/s to 830m/s.
AMES 85
- Bullet Velocity increased from 760m/s to 810m/s.
AS VAL
- Maximum Damage Range
- Pre-Patch: Damage: 27 | Range: 0 - 40.6m
- Post-Patch: Damage: 27 | Range: 0 - 48.26m
- Medium Damage Range
- Pre-Patch: Damage: 24 | Range: 40.6 - 53.34m
- Post-Patch: Damage: 24 | Range: 48.26 - 66m
- Minimum Damage Range
- Pre-Patch: Damage: 22 | Range: >53.34m
- Post-Patch: Damage: 22 | Range: >66m
- Additional Adjustments
- Bullet velocity increased from 725m/s to 790m/s.
- Aim Down Sight Speed improved from 230ms to 220ms.
Goblin Mk2
- Bullet Velocity increased from 740m/s to 800m/s.
GPR 91
- Bullet Velocity increased from 730m/s to 780m/s.
Krig C
- Maximum Damage Range
- Pre-Patch: Damage: 35 | Range: 0 - 43.18m
- Post-Patch: Damage: 35 | Range: 0 - 47m
- Medium Damage Range
- Pre-Patch: Damage: 32 | Range: 43.18 - 55.8m
- Post-Patch: Damage: 32 | Range: 47 - 63.1m
- Minimum Damage Range
- Pre-Patch: Damage: 29 | Range: >55.8m
- Post-Patch: Damage: 29 | Range: >63.1m
- Additional Adjustments
- Bullet Velocity increased from 750m/s to 815m/s.
Model L
- Bullet Velocity increased from 770m/s to 820m/s.
XM4
- Bullet Velocity increased from 750m/s to 800m/s
STG44 (MW3)
- Lower Torso modifier decreased from 1.3x to 1.15x.
BP50 (MW3)
- JAK Revenger Kit
- Maximum Damage Range decreased from 12.1m to 10.1m.
- Medium Damage Range damage decreased from 21 to 20.
- Medium Damage Range decreased from 19.9m to 17.8m.
- Lower Torso and Leg modifiers decreased from 1x to 0.96x.
- Bullet Velocity decreased from 500m/s to 470m/s.
Battle Rifles
DTIR 30-06 (MW3)
- Bullet Velocity decreased from 800m/s to 730 m/s.
- Upper Torso modifier decreased from 1.3x to 1.2x.
- Arm modifiers decreased from 1.3x to 1x.
- Leg modifiers decreased from 1x to 0.9x.
SMGs
Note: All Black Ops 6 SMGs have had their reload speeds increased by 10%.
C9
- Maximum Damage Range
- Pre-Patch: Damage: 36 | Range: 0 - 12.1m
- Post-Patch: Damage: 36 | Range: 0 - 12.1m
- Medium Damage Range 1
- Pre-Patch: Damage: 30 | Range: 12.1 - 22.3m
- Post-Patch: Damage: 30 | Range: 12.1 - 22.3m
- Medium Damage Range 2
- Pre-Patch: Damage: 28 | Range: 22.3 - 29.7m
- Post-Patch: Damage: 28 | Range: 22.3 - 31m
- Minimum Damage Range
- Pre-Patch: Damage: 26 | Range: >29.7m
- Post-Patch: Damage: 26 | Range: >31m
- Additional Adjustments
- Headshot modifier increased from 1.07x to 1.1x.
- Leg modifiers increased from 0.77x to 0.9x.
Kompakt 92
- Maximum Damage Range
- Pre-Patch: Damage: 25 | Range: 0 - 10.2m
- Post-Patch: Damage: 25 | Range: 0 - 10.5m
- Medium Damage Range
- Pre-Patch: Damage: 22 | Range: 10.2 - 20.32m
- Post-Patch: Damage: 22 | Range: 10.5 - 20.32m
- Minimum Damage Range
- Pre-Patch: Damage: 17 | Range: >20.32m
- Post-Patch: Damage: 17 | Range: >20.32m
- Additional Adjustments
- Headshot modifier increased from 1.07x to 1.15x.
- Upper Torso and Arm modifiers increased from 1x to 1.07x.
- Lower Torso and Leg modifiers increased from 0.9x to 0.95x.
Striker 9 (MW3)
- Headshot modifier decreased from 1.25x to 1.22x.
- Upper Torso modifier decreased from 1.15x to 1.1x.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 500m/s to 470m/s
Static-HV (MW3)
- Headshot modifier decreased from 1.2x to 1.15x.
- Upper Torso, Lower Torso, and Arm modifiers decreased from 1.1x to 1x.
LMGs
GPMG-7
- Maximum Damage Range
- Pre-Patch: Damage: 27 | Range: 0 - 35.56m
- Post-Patch: Damage: 27 | Range: 0 - 40.64m
- Medium Damage Range
- Pre-Patch: Damage: 22 | Range: 35.56 - 48.26m
- Post-Patch: Damage: 22 | Range: 40.64 - 55.88m
- Minimum Damage Range
- Pre-Patch: Damage: 20 | Range: >48.26m
- Post-Patch: Damage: 20 | Range: >55.88m
- Additional Adjustments
- Upper Torso and Arm modifiers increased from 0.94x to 1x.
- Bullet Velocity increased from 690m/s to 750m/s.
- Aim Down Sight Speed improved from 460ms to 410ms.
PU-21
- Maximum Damage Range
- Pre-Patch: Damage: 31 | Range: 0 - 40.64m
- Post-Patch: Damage: 31 | Range: 0 - 40.64m
- Medium Damage Range
- Pre-Patch: Damage: 25 | Range: 40.64 - 52.07m
- Post-Patch: Damage: 25 | Range: 40.64 - 58.42m
- Minimum Damage Range
- Pre-Patch: Damage: 24 | Range: >52.07m
- Post-Patch: Damage: 23 ⇩ | Range: >58.42m
- Additional Adjustments
- Headshot modifier increased from 1.1x to 1.12x.
- Upper Torso and Arm modifiers increased from 1x to 1.07x.
- Bullet Velocity increased from 700m/s to 760m/s.
- Aim Down Sight Speed improved from 435ms to 400ms.
XMG
- Upper Torso and Arm modifiers increased from 1x to 1.04x.
- Bullet Velocity increased from 710m/s to 770m/s.
- Aim Down Sight Speed improved from 450ms to 420ms.
RAAL MG (MW2)
- JAK Protean Kit
- Maximum Damage Range
- Pre-Patch: Damage: 45 | Range: 0 - 30m
- Post-Patch: Damage: 25 | Range: 0 - 40m
- Minimum Damage Range
- Pre-Patch: Damage: 30 | Range: >30m
- Post-Patch: Damage: 20 | Range: >40m
Marksman Rifles
Note: All Black Ops 6 Marksman Rifles have had their reload speeds increased by 12%.
AEK-973
- Bullet Velocity increased from 860m/s to 900m/s.
DM-10
- Bullet Velocity increased from 850m/s to 890m/s.
SWAT 5.56
- Maximum Damage Range
- Pre-Patch: Damage: 50 | Range: 0 - 33.02m
- Post-Patch: Damage: 50 | Range: 0 - 40.64m
- Minimum Damage Range
- Pre-Patch: Damage: 40 | Range: >33.02m
- Post-Patch: Damage: 40 | Range: >40.64m
- Additional Adjustments
- Arm modifiers increased from 0.82x to 1x.
- Bullet Velocity increased from 830m/s to 870m/s.
Tsarkov 7.62
- Bullet Velocity increased from 875m/s to 915m/s.
Shotguns
Note: All Black Ops 6 Shotguns have had their reload speeds increased by 8%.
Lockwood 300 (MW2)
- Maximum Damage decreased from 50 to 28.
- Maelstrom Dual Trigger
- Maximum Damage decreased from 100 to 50.
- Maximum Damage Range increased from 2m to 7.62m.
- Minimum Damage decreased from 32 to 25.
Sniper Rifles
SP-X 80 (MW2)
- Fixed incorrect damage value, it will now one-shot headshot within its maximum damage range.
That covers every weapon buff and nerf in Warzone Season 1 Reloaded. The new patch focuses only on the Primary weapons. Secondaries haven't been affected in this update.
For the latest Call of Duty news and guides, check out the links below:
- Call of Duty is adding training mode for new players in Black Ops 6 Zombies with Season 1 Reloaded
- Warzone Season 1 Reloaded early patch notes: Return of Ranked Play, CODMAS LTMs, new Perk, and more
- "So we gaslighting now?" - Internet is furious after COD devs response to hit registration issues in Black Ops 6 and Warzone
- Call of Duty players will get a Loyalty bonus for purchasing BlackCell in Warzone and Black Ops 6
- Warzone Ranked Play after Black Ops 6 integration: Release date, what to expect, and more