The Warzone Season 2 patch notes are out, and the update brings a plethora of weapon buffs and nerfs. Most notably, the XM4 has finally been nerfed for Season 2, potentially altering the mid-range meta. Similarly, the SMG class has seen the PP-919 get nerfed, which has made room for new weapons to dominate in the close-range meta.
Overall, the S2 changes are quite significant and should provide players with a more varied gameplay experience. This article will list all the weapon buffs and nerfs in Warzone Season 2.
All weapon changes in Warzone Season 2
According to the Warzone Season 2 patch notes, the following are all the weapon changes:
Assault Rifles
AK-74
- Maximum Damage Range
- Pre-Patch:
- Damage: 36
- Range: 0 - 53.3m
- Post-Patch:
- Damage: 36
- Range: 0 - 58.4m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 33
- Range: 53.3 - 71m
- Post-Patch:
- Damage: 33
- Range: 58.4 - 76.2m
- Additional Adjustments
- Aim Down Sight speed improved from 290ms to 270ms.
- Sprint to Fire time improved from 205ms to 190ms.
- Lower Torso multiplier increased from 0.88x to 0.9x.
AMES 85
- Leg multiplier increased from 0.9x to 0.95x.
- Headshot multiplier increased from 1.1x to 1.15x.
AS VAL
- Default magazine reload speed is 5% faster.
Goblin Mk2
- Maximum Damage Range
- Pre-Patch:
- Damage: 55
- Range: 0 - 45.7m
- Post-Patch:
- Damage: 55
- Range: 0 - 45.7m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 45
- Range: 45.7 - 60.9m
- Post-Patch:
- Damage: 48
- Range: 45.7 - 71.1m
- Minimum Damage Range
- Pre-Patch:
- Damage: 43
- Range: >60.9m
- Post-Patch:
- Damage: 43
- Range: >71.1m
- Additional Adjustments
- Bullet Velocity increased from 800m/s to 820m/s.
- Default Magizine and Flip Magizine clip size increased from 20 to 25.
- Lower, Arm, and Hand multipliers increased from 0.8x to 1x.
GPR 91
- Maximum Damage Range
- Pre-Patch:
- Damage: 32
- Range: 0 - 43.1m
- Post-Patch:
- Damage: 32
- Range: 0 - 36.8m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 28
- Range: 43.1 - 58.4m
- Post-Patch:
- Damage: 28
- Range: 36.8 - 50.8m
- Minimum Damage Range
- Pre-Patch:
- Damage: 25
- Range: >58.4m
- Post-Patch:
- Damage: 25
- Range: >50.8m
- Additional Adjustments
- Aim Down Sight speed slowed from 225ms to 240ms.
- Sprint to Fire time slowed from 160ms to 175ms.
- Leg multipliers decreased from 0.9x to 0.84x.
Model L
- Maximum Damage Range
- Pre-Patch:
- Damage: 36
- Range: 0 - 55.8m
- Post-Patch:
- Damage: 36
- Range: 0 - 62.2m
- Minimum Damage Range
- Pre-Patch:
- Damage: 30
- Range: >55.8m
- Post-Patch:
- Damage: 30
- Range: >62.2m
XM4
- Maximum Damage Range
- Pre-Patch:
- Damage: 29
- Range: 0 - 39.3m
- Post-Patch:
- Damage: 29
- Range: 0 - 34.2m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 26
- Range: 39.3 - 53.3m
- Post-Patch:
- Damage: 26
- Range: 34.2 - 48.2m
- Minimum Damage Range
- Pre-Patch:
- Damage: 24
- Range: >53.3m
- Post-Patch:
- Damage: 22
- Range: >48.2m
- Additional Adjustments
- Leg multipliers decreased from 1x to 0.88x.
- Attachment Adjustments
- 100 Round Magazine:
- Aim Down Sight speed penalty increased from 15% to 30%.
- Buffer Stock:
- Horizontal Recoil Control bonus decreased from 60% to 45%.
- Vertical Recoil Control bonus decreased from 30% to 18%.
- Gunkick bonus decreased from 32% to 20%.
SMG
C9
- Maximum Damage Range
- Pre-Patch:
- Damage: 36
- Range: 0 - 12.1m
- Post-Patch:
- Damage: 36
- Range: 0 - 13.0m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 30
- Range: 12.1 - 22.3m
- Post-Patch:
- Damage: 31 ⇧
- Range: 13.0 - 24.1m
- Medium Damage Range 2
- Pre-Patch:
- Damage: 28
- Range: 22.3 - 31.0m
- Post-Patch:
- Damage: 28
- Range: 24.1 - 31.0m
- Minimum Damage Range
- Pre-Patch:
- Damage: 26
- Range: >31.0m
- Post-Patch:
- Damage: 26
- Range: >31.0m
- Additional Adjustments
- Aim Down Sight speed improved from 210ms to 200ms.
- Sprint to Fire time improved from 130ms to 120ms.
- Bullet Velocity increased from 550m/s to 570m/s.
- Leg multipliers increased from 0.9x to 1x.
Jackal PDW
- Maximum Damage Range
- Pre-Patch:
- Damage: 41
- Range: 0 - 11.4m
- Post-Patch:
- Damage: 41
- Range: 0 - 10.1m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 35
- Range: 11.4 - 20.3m
- Post-Patch:
- Damage: 35
- Range: 10.1 - 18.2m
- Medium Damage Range 2
- Pre-Patch:
- Damage: 30
- Range: 20.3 - 27.9m
- Post-Patch:
- Damage: 30
- Range: 18.2 - 27.9m
- Minimum Damage Range
- Pre-Patch:
- Damage: 28
- Range: >27.9m
- Post-Patch:
- Damage: 28
- Range: >27.9m
- Additional Adjustments
- Upper Torso and Arm multipliers decreased from 1x to 0.93x.
- Lower Torso multiplier decreased from 0.9x to 0.83x.
- Bullet Velocity decreased from 530m/s to 500m/s.
Kompakt 92
- Aim Down Sight speed improved from 225ms to 210ms.
- Sprint to Fire time improved from 145ms to 130ms.
KSV
- Maximum Damage Range
- Pre-Patch:
- Damage: 33
- Range: 0 - 12.9m
- Post-Patch:
- Damage: 33
- Range: 0 - 13.9m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 28
- Range: 12.9 - 23.1m
- Post-Patch:
- Damage: 28
- Range: 13.9 - 24.8m
- Medium Damage Range 2
- Pre-Patch:
- Damage: 25
- Range: 23.1 - 35.5m
- Post-Patch:
- Damage: 25
- Range: 24.8 - 35.5m
- Minimum Damage Range
- Pre-Patch:
- Damage: 24
- Range: >35.5m
- Post-Patch:
- Damage: 24
- Range: >35.5m
- Additional Adjustments
- Aim Down Sight speed improved from 220ms to 210ms.
- Sprint to Fire time improved from 130ms to 120ms.
- Bullet Velocity increased from 510m/s to 550m/s.
PP-919
- Maximum Damage Range
- Pre-Patch:
- Damage: 42
- Range: 0 - 12.7m
- Post-Patch:
- Damage: 42
- Range: 0 - 12.7m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 34
- Range: 12.7 - 22.8m
- Post-Patch:
- Damage: 34
- Range: 12.7 - 21.3m
- Medium Damage Range 2
- Pre-Patch:
- Damage: 30
- Range: 22.8 - 30.7m
- Post-Patch:
- Damage: 30
- Range: 21.3 - 30.7m
- Minimum Damage Range
- Pre-Patch:
- Damage: 28
- Range: >30.7m
- Post-Patch:
- Damage: 28
- Range: >30.7m
- Additional Adjustments
- Headshot multiplier decreased from 1.07x to 1.04x.
- Leg multipliers decreased from 1x to 0.82x
LMG
XMG
- Buffer Stock Attachment
- Horizontal Recoil Control bonus decreased from 40% to 25%.
- Vertical Recoil Control bonus decreased from 25% to 15%.
- Gun Kick bonus decreased from 25% to 15%.
Pistol
9MM PM
- Maximum Damage Range
- Pre-Patch:
- Damage: 50
- Range: 0 - 6.3m
- Post-Patch:
- Damage: 50
- Range: 0 - 8.8m
- Medium Damage Range 1
- Pre-Patch:
- Damage: 45
- Range: 6.3 - 15.2m
- Post-Patch:
- Damage: 45
- Range: 8.8 - 16.5m
- Minimum Damage Range
- Pre-Patch:
- Damage: 40
- Range: >15.2m
- Post-Patch:
- Damage: 40
- Range: >16.5m
- Additional Adjustments
- Headshot multiplier increased from 1.2x to 1.3x.
- Upper Torso and Arm multipliers increased from 1x to 1.2x.
- Attachments
- Extended Mag I
- Magazine size increased from 12 to 15.
- Extended Mag II
- Magazine size increased from 15 to 18.
That covers all the weapon adjustments in Warzone Season 2. Although not all weapon classes have seen changes with the new update, the alterations that have been made are quite significant and can certainly spice up the meta.
For the latest Call of Duty and news guides, check out the articles below:
- COD players could get 10% Player and Weapon XP boost permanently in Black Ops 6, here's how
- Black Ops 6 and Warzone Season 2 Battle Pass and BlackCell: Price and what's included
- What to expect from Warzone Season 2 update
- Black Ops 6 and Warzone Season 2 release countdown: Start time for all regions
- Warzone Season 2 patch notes: Reactive Armor Perk, Reload Speed changes, Quality of Life updates, and more