Fortnite's new movement update is showing Call of Duty where they went wrong with Omnimovement

On the left is Wall Jump in Fortnite and on the right is Omnimovement in Black Ops 6
Fortnite's new movement system is surprisingly better than Call of Duty's Omnimovement (Images via Epic Games/Activision)

Fortnite's new movement update may just be what Call of Duty needs to ramp up their Omnimovement. Ever since the Black Ops 6's Open Beta dropped back in September, Omnimovement has been the subject of several debates. While some fans claim that the new movement mechanic is game-changing, others insist that it is merely a gimmick that takes away from the experience.

Many have gone so far as to compare it with Modern Warfare 2019, claiming that the older title had smoother, faster, and better movement without Omnimovmement, the feature that was supposed to make movement more fluid in Black Ops 6.

However, people who care about movement mechanics in games, are now eyeing Fortnite's new mechanics which allow players to wall run and jump with ease. The Fortnite changes have led to many claiming that this is exactly what Call of Duty needs to tweak and we believe that to be the case as well.

Note: The opinions expressed in this article are those of the writer.


Could the Fortnite movement update solve Call of Duty's problems with Omnimovement?

Before we get started with Fortnite's movement update, let's discuss what Call of Duty's Omnimovement is. Simply put, Omnimovement allows you to dive, slide, and sprint, in all possible directions.

This also comes with a feature called Supine Prone, which gives you 360-degree movement capabilities when you go prone. These were added to Black Ops 6 to make movement more fluid, allowing players to explore new ways of engaging in a gunfight. However, it seems to have backfired, as many believe COD's movement has become extremely clunky and cumbersome.

The recent Fortnite update gives players a lot of versatility over how they want to move around a map. They can now wall run, wall jump, ground roll, and more with ease. This makes movement extremely smooth, which in turn affects the overall gameplay experience, making it more fluid and fast-paced. On top of that, the improved mechanics have also increased the skill gap between players.

Also read: CoD dev explains why Black Ops 6 movement might feel clunkier than Modern Warfare 2019

So, will importing these movement settings to Black Ops 6 fix the issues with the Omnimovement mechanics? The answer isn't that simple. A straight import would not make sense as both games are quite different in their gameplay loop. So, a direct import at this point would do more harm than good.

Read more: "How much do I need to pay you": CoD fans ask Activision to disable new skins in Black Ops 6

That said, Call of Duty can certainly change a few things that allow for more fluid movement throughout the map. It doesn't have to copy what Fortnite did, but it can learn from Epic's devs and how they implemented their update. Instead of dialing things down, pretending they improve your movement, they could push an update that tweaks various minor metrics like slide time, distance, the ability to climb surfaces easily, and more.

Omnimovement is still in its early stages and a lot could be tweaked and improved down the line, allowing players to fully utilize the feature in different scenarios, that aren't limited to merely sprinting, diving, and sliding.

So to speak, yes, Fortnite's implementation of the new movement system should be a learning opportunity for the developers at Treyarch to tweak the system and make it fluid, as it was initially intended.


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Edited by Shraman Mitra
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