Is the Carry Forward system in Warzone secretly causing more harm than good? Possibilities explored

Three Operators in Warzone on top of a tower holding rifles
Exploring the effects of Carry Forward system in Warzone (Image via Activision)

Carry Forward system in Warzone might be doing more harm than good for the battle royale title. Call of Duty previously announced that all your content from the previous entries, i.e., Modern Warfare 2 (2022) and Modern Warfare 3 (2023) will be available in Warzone even after its integration with Black Ops 6. While it might seem like a good move at first glance, it could potentially lead to a lot of problems in the game down the line.

Read below to find out more about how the Carry Forward system in Warzone can cause trouble for the players instead of benefitting them.

NOTE: This article is subjective and reflects the writer's opinion.


Why the Carry Forward system in Warzone might not be an ideal approach?

The Carry Forward system in Warzone can be great, especially when it comes to your ability to use previous in-game purchases. However, the problem arises when the same strategy is implemented on the weapons and equipment, and this reason alone can break the game. Let's understand this in brief.

Carry Forward system in Warzone will see the numbers rising. (Image via Activision)
Carry Forward system in Warzone will see the numbers rising. (Image via Activision)

Warzone currently hosts 137 weapons in the game. That is quite a lot and with new weapons being introduced with every passing seasonal update only adds to this number.

For instance, as soon as Black Ops 6 is integrated, it will be adding 33 weapons to this growing list. But that's not all! Season 1 for the shooters is also bringing seven new weapons to the table, totaling the number of weapons in the shooter to a whopping 177, thanks to the Carry Forward system in Warzone.

Also read: Warzone and Black Ops 6 is going back to the classic UI for Season 1 Battle Pass

While this might not seem like a big deal now — players will have a lot of weapons to pick from and play how they want — it could genuinely become a problem. With future updates, even more weapons will be added to the shooter and it will at some point be touching nearly 200 weapons. However, you might still think what's wrong with more weapons?

Well with more weapons in the game, comes the challenge of balancing them. If the arsenal is limited, it gives the developer the chance to properly tweak them and make the necessary changes so that they are balanced and perform as they are intended, ensuring a level playing field.

With over 200 weapons in the game, it becomes nearly impossible for the dev to keep things up to date. The "meta" might not change for months on end, creating a gameplay experience where players can be seen using only a few weapons. The effects of this can also be seen in Warzone at the moment, and Black Ops 6 is yet to be integrated.

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So despite having over 200 weapons in the game, it will merely act as an illusion of choice and players will end up picking the top 10 most performing weapons in the game anyway, creating stale and a boring gameplay loop for everyone.

If the developers wanted to maintain the 1990s authentic experience in Multiplayer, why not implement the same Carry Forward system in Warzone as well?

It's a known fact that weapons in all three games behave differently in all regards, be it visual recoil, damage, and more. Having only a fresh set of weapons in the game will give everyone a level playing field.

Read more: "I hate unlocking stuff": Shroud on what he hates about Call of Duty while playing Black Ops 6

With fewer weapons, it will give the developer all the necessary time to ensure that weapons are balanced and all have their place in the game. This can keep the meta evolving and ever-changing, and despite fewer weapons to use, the lobbies will see more variety, keeping it fresh for everyone.

Hence, although the Carry Forward system in Warzone might seem like a great idea at first, down the line this will be detrimental to the gameplay experience for all, creating a stale session for all.


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Edited by Jito Tenson
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