"They're listening" - JGod praises COD devs after major fixes in Warzone and Black Ops 6

JGod praises COD devs after major fixes in Warzone and Black Ops 6 (Image via Activision)
JGod praises COD devs after major fixes in Warzone and Black Ops 6 (Image via Activision)

In his latest YouTube video, renowned CoD content creator JGod praised the developers of Warzone and Black Ops 6 for making certain changes in a video titled, "They're Listening! | Huge Aim fix for Warzone (Visual, Idle Sway, and More!)," referring to their response to major issues in the games. Thanks to a recent patch, many of the weapon-related problems that the content creator had highlighted in his previous videos have been resolved.

This article highlights all the major fixes recently made to Warzone and Black Ops 6.


What are the latest fixes in Warzone and Black Ops 6 and how JGod reacted to them

One of the most common issues that CoD players faced was the visual recoil, which has been drastically improved. According to the developers, the recoil targets for different classes and weapons have been reduced by 30% to 75%.

Before and after aim demonstrated by JGOD (Image via Activision/YouTube@JGOD)
Before and after aim demonstrated by JGOD (Image via Activision/YouTube@JGOD)

Also read: Call of Duty's latest glitch is allowing players to access the OG Warzone lobby

These changes will enhance players' weapon stability during movement, turning, changing stances, and firing, especially while aiming down sights (ADS).

Here are all the changes that were recently made:

  • Reduced visual recoil on all weapons, especially full-auto weapons.
  • Reduced turn sway on all weapons, especially on higher magnification optics.
  • Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
  • Reduced default idle sway on all weapons except Sniper Rifles.
  • Further reduced idle sway while firing on all weapons except Sniper Rifles.
  • Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
  • Removed additional layers of hip fire deviation, which caused the crosshair to bounce while firing.
  • Aiming Idle Sway Delay on all weapons is now 2.2s
  • Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing it by 50%
  • Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons.

In his recent YouTube video, JGod mentioned:

"You're getting far less visual shake when you're actually moving and strafing in a gunfight which is normally what you do even with an optic at range especially on controller to activate that aim assist so I think this could be good visually because then your crosshair is where you're actually aiming which is one of the biggest problems currently."

In the same video, he also demonstrated the improvements in aim stability before and after the fixes. JGod also mentioned that previously, when players aimed down sights, the aim would often shift away from the regular crosshair. Fortunately, Activision has addressed this issue, making the game feel more realistic.

That said, the developers acknowledged that there are still some flaws in the games and promised to address them soon. Players can expect more updates in the coming months.


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Edited by Ripunjay Gaba
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