Warzone has finally changed one of the biggest problems in the game after two years

Warzone has finally changes the weapon visual recoil in the latest patch.
Warzone has finally changes the weapon visual recoil in the latest patch. (Image via Activision)

Warzone has finally adjusted the Weapon Motion and Aiming Idle Sway. The game had a problem with the weapon-aiming smoothness, and this has been an existing problem for many years. The OG Warzone game released in 2020 had this salient feature, and while the fix is nothing like the old one, it is definitely an improvement. Visual weapon recoil was a massive problem, especially for snipers.

The latest Warzone patch seems to have addressed this issue to some extent, much to the awe of fans. This article will look at how the change to visual weapon recoil is a boon to players and a step in the right direction for Call of Duty Warzone.


Warzone has finally brought changes to Weapon Motion and Aiming Idle Sway

Visual shake or recoil has been a pressing problem for Warzone players, especially the snipers. While aiming, the initial weapon shake was nowhere near suitable to land a quick shot when the enemy was at a certain distance. As a result, players either took a while to adjust their aim or simply hit a quick-scope with the hope that the RNG gods would favor them.

Recently, JGOD posted a video on his YouTube explaining the same, and the developers at Warzone have finally taken a step to fix this issue. The following changes have been brought in:

Changes to Weapon Motion:

  • Reduced visual recoil on all weapons, especially full-auto weapons.
  • Reduced turn sway on all weapons, especially on higher magnification optics.
  • Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
  • Reduced default idle sway on all weapons except Sniper Rifles.
  • Further reduced idle sway while firing on all weapons except Sniper Rifles.
  • Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
  • Removed additional layers of hip fire deviation, which caused the crosshair to bounce while firing.
"We have taken a comprehensive pass on weapon motion and applied reductions across the board to improve the combat experience. Depending on the class and weapon, our targets for these reductions range from 30% to 75%. Players will notice far more stability while turning, moving, changing stances, and firing, especially while ADS. We are committed to continually improving Black Ops 6 gunplay with a focus on balanced and rewarding gameplay while maintaining the unique characteristics of each weapon."

Changes to Aiming Idle Sway

  • Aiming Idle Sway Delay on all weapons is now 2.2s.
  • Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing it by 50%.
  • Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons.
"Aiming Idle Sway Delay is a mechanic that scales a weapon's idle sway when first entering ADS, so the initial point of aim matches the crosshair positioning. These values are now improved and consistent across all weapon classes. Sniper Rifles, which previously only scaled initial idle sway by 50%, now provide a complete reduction. As always we will be keeping a close eye on sniper balance after this change."

That's all you need to know about the Warzone weapon visual recoil changes in the latest patch.

Check out other Call of Duty news and articles:

Quick Links

Edited by Anindit Sinha
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
More
More
bell-icon Manage notifications