Warzone and MW3 October 1 patch notes: weapons buff and nerf, Purgatory change, bug fixes, and more

Warzone and MW3 October 1 patch notes
The Warzone and MW3 October 1 patch notes have officially arrived (Image via Activision)

The Call of Duty: Warzone and MW3 October 1 patch notes have officially arrived. While the update has made small alterations to Warzone, Modern Warfare 3 has received significant tweaks. From the M13C buff to the DTIR 30-06 nerf, there are a plethora of weapon-balancing changes. Furthermore, in Warzone, downing enemies will now count towards progression of the Terriball Challenge.

If you want to learn about the enitre Warzone and MW3 October 1 patch notes, keep reading.


Warzone October 1 patch notes

Here are all the changes in Warzone's October 1 update:

Rebirth Island changes (Purgatory)

  • Terriball Challenge
  • Downing enemies now counts towards progression of this challenge.

Crossbow changes

Adjustments:

  • Increased bolt velocity to 200m/s, up from 110m/s.
  • Decreased bolt gravity influence by 70%.
  • Brightblaze 20” Bolts
  • Removed aim down sight spread.
  • Blastcap 20” Bolts
  • Removed aim down sight spread.
  • FTAC Caustic 20” Bolts
  • Removed aim down sight spread.

Weapons

  • Fixed an issue preventing new contracts from appearing after the second circle.
  • Fixed an issue allowing players to earn more than intended experience from decoy grenades in the Purgatory mode.
  • Fixed an issue preventing the execution prompt from appearing when behind an enemy.

Modern Warfare 3 October 1 patch notes

Here are all the changes in Modern Warfare 3's October 1 update:

Multiplayer

Maps

  • Shipment
  • Fixed an issue causing inconsistent spawn availability between the map variants.
Based on player feedback supported by our analytics, spawn quality improved by approximately 10% on Shipmas compared to Celship and Ghost Ship. Today’s changes ensure that all variants of Shipment utilize the improved selection of available spawns.
  • Sporeyard
  • Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.

Weapons & Attachments

Assault Rifles

  • M13C (MWII)
  • Increased maximum damage from 31 to 32 (+3%).
Within its maximum damage range, the M13C is now capable of a 4-shot kill if at least one bullet is a headshot.

Battle Rifles

  • DTIR 30-06
  • Decreased lower torso damage multiplier from 1.3x to 1x.

Shotguns

  • KV Broadside (MWII)
  • Increased maximum damage range from 2.9m to 3.6m (+22%).
  • Increased near-medium damage range from 3.3m to 4.3m (+31%).
  • Lockwood 300 (MWII)
  • Increased maximum damage range from 1.8m to 3.3m (+86%).
  • Expedite 12 (MWII)
  • Increased maximum damage range from 2.5m to 3.6m (+40%).
  • Increased near-medium damage range from 4.1m to 5.1m (+25%).
  • Bryson 800 (MWII)
  • Increased near-medium damage from 34 to 42 (+24%).
  • Increased medium damage from 25 to 30 (+20%).
  • Increased maximum damage range from 3.3m to 4.1m (+23%).
  • Increased near-medium damage range from 5.8m to 7.1m (+22%).
  • Bryson 890 (MWII)
  • Increased near-medium damage from 34 to 42 (+24%).
  • Increased maximum damage range from 3.1m to 3.8m (+25%).

Also read: When does MW3 and Warzone Season 6 end?


Marksman Rifles

  • Crossbow (MWII)
  • Increased bolt velocity from 110m/s to 200m/s (+81%).
  • Decreased bolt gravity influence by 70%.
  • Increased neck damage multiplier from 1.2x to 3x.
  • Brightblaze 20” Bolts
  • Removed aim down sight spread.
  • Blastcap 20” Bolts
  • Removed aim down sight spread.
  • FTAC Caustic 20” Bolts
  • Removed aim down sight spread.
  • SAB-B 50 (MWII)
  • Increased maximum damage from 120 to 130 (+8%).
  • Increased near-medium damage from 90 to 120 (+33%).
  • Decreased maximum damage range from 17.8m to 7.6m (-57%).
  • Decreased near-medium damage range from 44.2m to 17.8m (-60%).
  • Added medium damage range, 90 damage up to 44.2m.
  • Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.

Handguns

  • P890 (MWII)
  • Increased maximum damage from 52 to 59 (+13%).
  • Increased minimum damage from 37 to 44 (+19%).
  • Decreased maximum damage range from 9.1m to 4.6m (-50%).
  • .50 GS (MWII)
  • Increased maximum damage from 96 to 116 (+22%).
  • Increased near-medium damage from 68 to 95 (+40%).
  • Decreased maximum damage range from 17.3m to 8.6m (-50%).
  • Decreased near-medium damage range from 35.1m to 17.3m (-51%).
  • X12 (MWII)
  • Increased maximum damage from 39 to 47 (+20%).
  • Increased near-medium damage from 30 to 39 (+30%).
  • Increased minimum damage from 28 to 30 (+7%).
  • Akimbo X12 Rear Grip
  • Increased damage penalty from -20% to -40%.
  • Basilisk (MWII)
  • Increased head damage multiplier from 2x to 2.5x.
  • Decreased medium damage range from 35.1m to 33m (-6%).
  • Removed far-medium damage range.
The Basilisk is now capable of a 1-shot kill to the head up to its medium damage range.
  • FTAC Siege (MWII)
  • Increased maximum damage from 24 to 26 (+8%).
  • Increased near-medium damage from 20 to 24 (+20%).
  • Increased medium damage from 18 to 20 (+11%).
  • Increased minimum damage from 15 to 18 (+20%).
  • GS Magna (MWII)
  • Increased minimum damage from 36 to 40 (+11%).
  • Increased lower torso damage multiplier from 1.05x to 1.15x.
  • Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.
  • X13 Auto (MWII)
  • Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).
  • Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).
  • Increased maximum damage from 25 to 29 (+16%).
  • Increased near-medium damage from 22 to 25 (+14%).
  • Increased medium damage from 18 to 22 (+22%).
  • Increased minimum damage from 15 to 20 (+33%).

Killstreaks

  • Guardian-SC
  • Turret can now be deployed while the player is standing in water.

That covers everything you need to know about the Warzone and MW3 October 1 patch notes. Check out our other Call of Duty related news and guides:

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Edited by Debabrata Naiya
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