Call of Duty Ghost failed due to technical issues, problems in multiplayer mode and innovation issues.
Call of Duty: Ghosts was released in November 2013 to mixed reviews. But while some gamers liked its multiplayer capabilities and aesthetics, others condemned its lack of creativity and lacklustre story. However, the game's flaws extend beyond that, which is why there’s a reason as to why many despise Call of Duty: Ghosts.
What is Call of Duty Ghosts?
Call of Duty: Ghosts was released back in 2013 and players adored the game a lot because of the elite group, "Ghost" which included soldiers with a skull shaped mask.
The game was set in an alternate timeline in which a devastating weapon decimated the United States, creating a new South American empire known as the "Federation." Players take on the role of Ghosts, an elite team entrusted with bringing down the Federation.
Why was Call of Duty Ghosts hated?
Multiplayer Issues
Multiplayer has always been one of Call of Duty's main charms. However, the multiplayer mode in Call of Duty: Ghosts was beset by difficulties that disappointed gamers. One common issue was that the levels needed to be more extensive and intricate, resulting in longer respawn periods and less action-packed gaming.
Another area for improvement was that too many killstreak awards were available, making it impossible for players to track their opponents' achievements. The game also included "Squads," a new mode that enabled players to build bespoke AI teammates but ultimately seemed like a half-baked addition.
Technical Problems
Call of Duty: Ghosts was also known for its technical difficulties. Players complained of numerous crashes, freezes, and latency during the single-player and multiplayer modes. These flaws were incredibly aggravating, given the time it took to load into games.
Furthermore, callouts were buggy and frequently needed to function correctly. This made team-based game styles harder to arrange.
Lack of Innovation.
The most severe critique against Call of Duty: Ghosts is a lack of originality. The game was a retread of prior versions, with few new features or gameplay elements included. This was notably evident in the single-player campaign, which provided little new in other first-person shooter games.
Furthermore, the game's visuals could have been more robust than other games released around the same time, such as Battlefield 4 and Killzone Shadow Fall.
FAQs
A. The game's primary adversary is Gabriel T. Rorke (Kevin Gauge), a former Ghosts commander who now works for the Federation after being abducted and brainwashed by the Federation through torture and hallucinogens.
A. Ghost was able to bring Roach to the LZ, but both were betrayed by Shepherd, who fatally shot the two in the chest at point-blank range with a. 44 Magnum. After Shepherd took the DSM from Roach, Ghost's body was dumped into a ditch and lit on fire beside Roach's.
Roach was killed by General Shepherd during an operation to eliminate Vladimir Makarov, and he was avenged by Soap and Captain John Price, who killed the general for his betrayal.