Town Hall 12 ground attacking strategies are among the best ways to execute three-star multiplayer and clan war attacks in Clash of Clans. These attacking strategies render the base's Air Sweeper and Air Defenses useless, allowing players to focus on the remaining base. You can create your own ground attacking strategy or use some tested ones that are used by millions of players around the world.
Ground attacking strategies usually include Pekkas, Wizards, Bowlers, Witches, Valkyries, Hog Riders, Golems, and more, but players may change the army composition depending on the base layout. You are advised to practice these strategies in multiplayer battles, before using them in clan war battles.
In this article, we will explore the best Town Hall 12 ground attacking strategies in Clash of Clans that you can use.
Note: This article is subjective and reflects the writer's views.
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Best Town Hall 12 ground attacking strategies in Clash of Clans
1) Zap Quake Witch
The army composition of Town Hall 12 Zap Quake Witch attacking strategy is as follows:
- 3 Golems
- 15 Witches
- 1 Headhunter
- 1 Wizard
- 8 Zap spells
- 2 Earthquake spells
- 1 Poison spell
- 1 Rage spell, Witches and Log Launcher (clan castle)
This is one of the strongest Town Hall 12 ground attacking strategies, where the main focus is to create a menace using Witches and their Skeletons. Four Zap spells and one Earthquake spell can take an Inferno Tower. Drop the Zap spells in such a way that it affects multiple buildings including the Inferno Tower.
Now, drop the Earthquake spell to destroy the Inferno Tower. Use this approach to destroy two Inferno Towers, preferably multi-targeted ones. Next, drop the Golems along with Witches, Headhunter, Archer Queen, Barbarian King, and ground Grand Warden. All the troops are to reach the core before using the Rage spell.
Skeletons spawned by Witches will distract all the defenses allowing other troops and heroes to clear the base. Players should start the Zap Quake Witch attack from the side of the Eagle Artillery to avoid damage to Skeletons and Witches.
2) Yeti Witch Smash
The army composition of the Yeti Witch Smash ground attacking strategy is as follows:
- 9 Yetis
- 8 Witches
- 2 Super Wall Breakers
- 1 Giant
- 1 Archer
- 6 Bat spells
- 4 Freeze spells
- 1 Poison spell
- Log Launcher, Yetis, Super Wall Breaker, and Rage spell (clan castle)
Yeti Witch Smash is another strong Town Hall 12 ground attacking strategy where you focus on creating a funnel for Yetis and Witches to clear the base. Start the attack by using a Witch and Yeti each at the corners of the attacking side, to create a funnel for the remaining troops and heroes.
Once a basic funnel is created, drop a Log Launcher along with all the heroes with Yetis and Witches at the back. Use the Grand Warden's ability to initially help the troops reach the core, then use the Rage and Freeze spells to aid them.
Once the core is cleared, drop all the Bat spells. Bat spells will attack the remaining defensive buildings and distract them from attacking Witches and Yetis. You can change the army composition and take a few Wizards in the case of open bases to help create an easy funnel for Witches and Yetis.
3) BoWiVa
The army composition of the Town Hall 12 BoWiVa ground attacking strategy in Clash of Clans is as follows:
- 2 Golems
- 2 Giants
- 10 Valkyries
- 10 Bowlers
- 14 Wizards
- 7 Wall Breakers
- 2 Rage spells
- 1 Healing spell
- 4 Freeze spells
- 1 Poison spell
- Log Launcher, Bowlers, and Rage spell (clan castle)
BoWiVa is one of the most popular Town Hall 12 ground attacking strategies in Clash of Clans. Players usually have a good experience of using this attacking strategy as it is also a popular Town Hall 11 clan war attacking strategy. This attack focuses on using Wizards, Valkyries, and Bowlers to deal three-star damage to bases.
Start the attack by dropping both the Golems along with a few Bowlers and a Log Launcher to help create the funnel for remaining troops. Once the funnel is ready, use all the heroes, Wizards, Wall Breakers, Bowlers, and Valkyries to clear the base core.
Use the Freeze spell periodically on Eagle Artillery while using others as per the attack situation. You can also take a few Witches as their Skeletons can distract defenses, allowing other troops to clear the base.
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