5 games with better Parkour than Assassin’s Creed

Parkour more hardcore than Assassin
Parkour more hardcore than Assassin's Creed (Image via Ubisoft)

Parkour is arguably the biggest defining feature of the Assassin’s Creed games. However, over the years many fans (including me) have witnessed that the game’s parkour system is getting stale. Following the same old formula for all of their games has made the movement very lackluster, especially in modern times.

There are titles like Assassin’s Creed Unity that had groundbreaking parkour systems, yet for some reason, Ubisoft decided to leave it all in the corner and never improved upon it. So, if you are looking for some good and fluid parkour action but Assassin’s Creed is not satisfying you anymore, then these five games might scratch that itch.

Disclaimer: This article reflects the writer's opinions and biases. The entries aren't ranked in any specific order.


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5 games that have finer Parkour than Assassin’s Creed

1) Mirror’s Edge

Become a catalyst (Image via EA)
Become a catalyst (Image via EA)
  • Type: First-person platformer
  • Attributes: Futuristic city with intense parkour traversal

Mirror’s Edge redefines first-person platforming by focusing on fluid and dynamic parkour that Assassin’s Creed can only dream of. Set in a sleek, ultra-modern city, the game places you in the shoes of Faith Connors, a skilled "Runner" who delivers sensitive information for an underground resistance group. The parkour system is the centerpiece here, allowing Faith to sprint across rooftops, slide under obstacles, wall-run, and leap across rooftops.

Every environment is meticulously designed for parkour, and traversing requires quick reflexes and precision. The bright, sterile aesthetic contrasts with the tense, fast-paced movement, immersing players in a world where a single misstep could mean failure.

Read more: Assassin’s Creed Shadows delayed till 2025, promises free expansion and Steam port at launch


2) Prince Of Persia: The Sands Of Time

The predecessor of Assassin's Creed (Image via Ubisoft)
The predecessor of Assassin's Creed (Image via Ubisoft)
  • Type: Action-adventure, 3D platformer
  • Attribute: Fluid parkour movements in an ancient mystical setting

This classic Prince of Persia game is the inspiration behind the Assassin’s Creed franchise. It combines fluid, acrobatic platforming with innovative mechanics. Playing as the nameless Prince, you are tricked into releasing the Sands of Time, which turn people into sand creatures, Now, you must journey through elaborate palace ruins to undo your mistake.

The Prince’s abilities include running along walls, leaping between ledges, swinging from poles, and rolling under obstacles. The game’s parkour is fast and smooth, making movement feel natural and exhilarating which is quite rare in modern AC titles. In addition, the Dagger of Time gives you the power to rewind time, allowing you to correct mistakes and adding a unique perspective to classic platforming.


3) Super Cloudbuilt

One of the most stylized parkour games ever (Image via Double Eleven)
One of the most stylized parkour games ever (Image via Double Eleven)
  • Type: Fast-paced platformer with futuristic elements
  • Attribute: A fragmented, floating world where parkour meets rocket-powered movement

Super Cloudbuilt throws you into a shattered, futuristic world where gravity barely holds and platforms float in the sky. You control a severely injured soldier who must rely on both athletic agility and advanced technology to survive. The parkour mechanics here allow you to run on walls, leap across vast gaps, and climb vertical surfaces.

What sets this game apart is its emphasis on speed and momentum, rewarding players for mastering the physics-based movement system. Moreover, rocket boosters are introduced as an additional tool, that lets you gain additional height and momentum as you move through the fragmented, constantly shifting landscape.

Also read: Assassin's Creed Shadows seems to have fixed the two major complaints I had with Valhalla


4) Dying Light

Zombies can't get you if you go high enough (Image via Techland)
Zombies can't get you if you go high enough (Image via Techland)
  • Type: Open-world survival horror with urban parkour elements
  • Attribute: High-stakes parkour in a zombie-infested city

Set in a quarantined city overrun by zombies, Dying Light puts a unique twist on the parkour genre by integrating it into a survival horror setting. You play as Kyle Crane, an undercover agent sent into the city of Harran to infiltrate the survivor groups and find critical intel. The game’s parkour system allows you to scale buildings, jump from rooftops, vault over obstacles, and quickly escape from danger.

The environment is packed with narrow alleys, scaffolding, and rooftops, making parkour essential for navigating the city and evading zombies. At night, the stakes are higher as more powerful enemies emerge, making fast, fluid movements crucial for survival. The fluidity and swiftness offered in Dying Light’s parkour system are very rare in Assassin’s Creed games.

Read More:


5) Ghostrunner

Run Chum Run! (Image via 505 Games)
Run Chum Run! (Image via 505 Games)
  • Type: First-person cyberpunk action-platformer
  • Attribute: High-speed parkour in a dystopian cyberpunk setting

Ghostrunner puts you in the role of a highly advanced cybernetic assassin tasked with ascending a massive tower controlled by a tyrannical AI. The game emphasizes high-speed, first-person parkour combined with brutal combat. You can wall-run across neon-lit surfaces, slide under barriers, and grapple between structures, all while engaging enemies in fast-paced sword combat.

Precision and timing are key as you navigate deadly traps and enemies, often relying on split-second decisions to survive. The game’s fluid parkour system is intertwined with the combat, requiring you to master the movement to outmaneuver enemies and reach the top. This high-stakes parkour with extremely fluid and adaptive movement is something Assassin’s Creed has never been able to offer.

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Edited by Shraman Mitra
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