5 things we hope Valve works on in Deadlock

Valve
Valve's new MOBA shooter title Deadlock (Image via Valve)

Deadlock is an upcoming title developed by Valve with no descriptions on the official Steam Store page. However, the game showcases a few tags like MOBA (Multiplayer Online Battle Arena), Third-Person Shooter (TPS), Team-Based, Player Versus Player (PvP), Competitive, and more. These provide a vague picture of how the game is going to be an exciting combination of the MOBA and hero-shooters mechanics.

Deadlock is currently in its early development phase and is a 6v6 TPS title, where both teams need to fight on a map with four lanes and take down the enemy base. At its core, the game remains an MOBA with a massive roster of characters, abilities, and items.

That said, there are a few features and restrictions that could help the game retain its integrity after the final launch. This article will highlight some of the most crucial items that need to be implemented in Valve’s Deadlock to provide a better gameplay experience.

NOTE: This article is subjective and reflects the writer's opinion.

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What are the features that Valve needs to add in Deadlock?

1) Strong Anti-Cheat System

A robust anti-cheat system is necessary for protecting the playerbase from third-party tool users. This will ensure that everyone can take part in a fair playing field and develop their in-game skills instead of relying on hack tools. Strict punishments like permanent bans being handed out to cheaters are a great way to drive away such players.

Also Read: Shroud praises Deadlock by Valve

While it is difficult to provide such a strong anti-cheat, Riot Games has showcased an effective way to deal with cheaters with an invasive software called Vanguard. With all the hype surrounding the game, it will potentially attract a lot of users to try third-party tools.

However, developing a completely new anti-cheat will take a lot of time to deploy so the devs could bolster VAC’s (Valve Anti Cheat) aggressiveness for the upcoming game, Deadlock.


2) High tick rate servers

Since the game will feature a 6v6 battlefield on a consistent map layout with regularly spawning Non-Playable Characters (NPCs), Valve could bring high tick rate servers. This would allow players to have a smooth gameplay experience without underlying problems like hit-registration delays and taking damage from abilities after moving to cover.

The difference is quite significant and can be noted with the new CS2 servers which perform better than the ones that were used for CS:GO. The competitive shooter was developed by Valve as well so there is a high chance of Deadlock releasing with a high tick rate server.


3) Player privacy protection

A complete lockdown on player personal data should be imposed that would prevent others from viewing sensitive information like Email IDs. The developers need to put restrictions that can block other users from directly accessing other player accounts from the game. This is a crucial feature that should be present in any online multiplayer title.

The presence of privacy protection makes it easier for players to enjoy the game without having to worry about any security breaches on their PCs. However, Deadlock is a live service game which means it should be receiving timely security patches throughout its lifetime.


4) Toxicity prevention

Valve has managed to contain the toxic pool of players with strict rules and regulations in Dota 2. The feature enforces a communication ban on all players who are reported continuously for abusive language. The same is done for anyone who uses foul language in the chats but the bans are usually temporary.

A communication ban can decrease the winning chances in the match as there is no other way to communicate with the team. This deters a lot of players from using abusive language and keeps the community clean. A muting system also makes it easier for players to avoid engaging with toxic teammates and enemies in a match.


5) Matchmaking fairness

A MOBA title needs to have a fair matchmaking system that can bring similar skill-level players together in a lobby. This ensures player growth and removes one-sided games where one team gets higher-ranked members with more experience. Unfair matchmaking usually drives down the player count for games which makes it even more difficult to create balanced lobbies.

Also Read: Summit1g criticizes Valve's Deadlock

A direct route to solve this issue would be introducing separate account ratings which can be used to match up players with similar stats. Win rates and overall kill-death ratio can also be a viable factor to consider alongside matchmaking ranking.


That is everything you need to know about features that should be ingrained in Deadlock when it is publicly released. Fans can keep an eye out for the official X page of Valve for more announcements about its new MOBA hero-shooter title. Be sure to follow Sportskeeda for more updates, guides, and news.

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Edited by Jito Tenson
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