AI Limit patch notes 1.0.021 explored

AI Limit Patch Notes
The new AI Limit update brings a plethora of bug fixes (Image via CE-Asia)

Sense Games has released the AI Limit patch notes 1.0.021, which outline the changes coming to the ARPG, including quality-of-life tweaks and bug fixes. The souls-like game had multiple bugs that frustrated players, and the latest update aims to resolve most of them. The patch is approximately 3 GB in size for the PC platform.

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This article lists the official AI Limit patch notes 1.0.021.


AI Limit patch notes 1.0.021

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Here are all the changes mentioned in the AI Limit patch notes 1.0.021:

System

  • Fixed an issue where certain achievements would not unlock properly.
  • Increased the number of auto-save backups to reduce the risk of save data corruption.
  • Increased the frequency of auto-save backups to minimize progress loss caused by unexpected crashes.
  • Added additional screen resolution options.
  • Added support for the DualSense Edge controller on PC.
  • Fixed a bug where items would not drop if Arrisa and a boss died simultaneously. (If you've already encountered this issue, the item will now appear when revisiting the relevant area.)
  • Reduced the delay caused by death animations triggered from falling after performing a downward attack.
  • Updated the audio system to improve compatibility with certain devices that previously experienced audio playback issues.
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Levels & enemies

  • Reduced instances of the player becoming unintentionally suspended in mid-air during exploration.
  • Decreased enemy density in certain high-risk fall zones.
  • Reduced the knockback distance of explosive harpoons fired by the Fisherman enemy.
  • Lowered the teleport frequency of the boss Choirmaster, the Inspector.
  • Fixed an issue where Necro, the Wanderer of Undersea would fail to reset its back-mounted Necro Thorns during rematches.
  • Addressed several issues involving support NPCs.
  • Fixed a bug that allowed players to walk across an inactive mechanism bridge in Hagios Patir – Lower Level.
  • Fixed an issue where Aether, the Father could be unintentionally defeated.
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Visuals

  • Fixed various visual glitches related to level geometry and enemy appearances.
  • Resolved an issue where the protagonist appeared incorrectly in some cutscenes.
  • Addressed additional visual inconsistencies in cinematic sequences.

Miscellaneous

  • Added map markers for collected Soil, and corrected several labeling errors.
  • Fixed an issue where map markers would not display after the map had remained unopened for an extended period.
  • Resolved a bug where certain special enemies would incorrectly spawn in boss arenas.
  • Fixed missing Russian language options in initial setup.
  • Resolved an issue where the protagonist could be attacked by enemies during story dialogue scenes.
  • Fixed a bug where players could obtain duplicate Main Seals in New Game+.
  • Addressed several other minor and rare bugs.
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According to the AI Limit patch notes 1.0.021, Sense Games advises that if a player encounters an infinite black screen when continuing or starting a new game, they should attempt to verify the integrity of the game files.

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Edited by Rachel Syiemlieh
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