There is no shortage of enemies in Warhammer 40k: Space Marine 2. Sure, Tyranids are a threat to all of mankind, but they aren't the only things creeping around in the grimdark. In the 42nd Millennium, chaos lurks in every corner, watching, waiting for the perfect moment to strike fear into the pious. Heresy is afoot, and the Adeptus Astartes have more than their fair share to deal with.
The focus of the campaign will see you planetside, trying to take back Kadaku from the Tyranid. However, as mentioned, they are not the only enemies in Warhammer 40k: Space Marine 2. You will also encounter demons from the Immaterium and face them down in glorious combat, in the name of the God Emperor.
Read on to find out about the different types of enemies in Warhammer 40k: Space Marine 2.
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All enemies in Warhammer 40k: Space Marine 2 and their combat capabilities
As mentioned, while playing as Captain Titus, you will also be facing off against the forces of evil. Some enemies in Warhammer 40k: Space Marine 2 have been officially revealed. However, there are likely many more out there yet to be showcased. Here's a run of all enemies in Warhammer 40k: Space Marine 2 revealed so far and their combat capabilities.
Tyranid Warrior
The Tyranid Warrior is one of the most common types of bioforms used by a Tyranid swarm. As an Ultramarine, you can easily dismember them using one of many weapons in Warhammer 40k: Space Marine 2. However, at times, they can be quite a challenge to put down.
According to the lore, there are over 200 known variants of Tyranid Warriors. Their physiology is changed as needed by their Hive Fleet. This allows them to adapt to any environment or given situation on the battlefield. Some of these variants are even known to carry ranged weapons. They are very annoying enemies in Warhammer 40k: Space Marine 2.
Throughout your playthrough, you will encounter Tyranid Warriors en masse at certain points in the Campaign and Operations Missions. While the variants with the Bonesword and Lashwhip can be dealt with from afar, the ones with ranged weapons are a bit more tricky.
They usually have their entourage of Hormagaunts shooting down the line with them. This makes it nearly impossible to mount a head-on charge unless you have a strong Bulwark Class build in Space Marine 2. You should take cover and shoot to thin the herd before mounting an assault.
Also read: How to defeat Tyranid Warriors in Warhammer 40k: Space Marine 2
Hormagaunt and Termagants
A lone Hormagaunt is barely challenging for an Imperial Guard, as the latter can burn a hole through them using their Lasgun. However, the Hormagaunt's strength lies not in their combat prowess, but sheer numbers. Although weak individually, they can overrun even a Heavy Class build in Space Marine 2 if given the opportunity.
Their voracious appetite is only second to their ability to reproduce en masse. For this reason, when a Hive Fleet approaches a planet, Hormagaunts are seeded onto the target world by Mycetic Spores.
Also read: How to defeat Hormagaunts in Warhammer 40k: Space Marine 2
Once planetside, they consume and multiply, rampaging and leaving a trail of entrails wherever they go. If you spot a few of them amassing, consider thinning the herd as soon as possible.
If you hate how many of them there are at any given time, you're going to be disappointed to know that they have ranged variants as well called Termagants. They will accompany a Tyranid Warrior, form a firing line, and keep shooting at you until your Ceramite armor melts.
Also read: How to defeat Termagants in Warhammer 40k: Space Marine 2
Zoanthrope
Perhaps one of the weirdest enemies in Warhammer 40k: Space Marine 2, Zoanthropes are powerful psykers. Rather than engage in physical combat, these creatures enjoy partaking in mental gymnastics, so to speak. They can cause normal humans to go insane. The Imperial Guard are well aware of this and tend to avoid them.
They can also shoot Warp energy blasts and create telekinetic energy bubbles around themselves. This shields and protects them from all kinds of weapons. They can even deflect physical attacks to an extent. For this reason, when playing co-op, consider using an Assault Class build in Warhammer 40k: Space Marine 2 to take them down more easily.
What makes them particularly annoying is that they serve as beacons. They can relay the commands of the Hive Mind to other Tyranids. Suffice it to say that taking them out will be a top priority; unless you want to be overrun by overzealous Tyranids that are enraged and bloodthirsty.
Also read: How to defeat Zoanthropes in Warhammer 40k: Space Marine 2
Neurothrope
If you thought Zoanthropes were bad, wait till you encounter a Neurothrope. It's an oversized Zoanthrope that is capable of popping heads without moving a muscle. It emits powerful psychic bursts that can best even the best Tactical Class build in Warhammer 40k: Space Marine 2.
Thankfully, you will only encounter the Neurothrope once in Servant of the Machine Campaign Mission in Warhammer 40k: Space Marine 2. Defeating it will be a daunting task. Nevertheless, with Gadriel and Chairon by your side, you should be able to take down the beast quite easily.
Also read: How to defeat Neurothrope in Warhammer 40k: Space Marine 2
Ravener
The Ravener is sort of a variant of a Tyranid Warrior, but far more powerful in certain ways. It is one of the most powerful enemies in Warhammer 40k: Space Marine 2. It specializes in rapid assault and can dig underground, from where it can launch surprise attacks. That said, you can easily dodge it while using the Vanguard Class build in Warhammer 40k: Space Marine 2.
Nevertheless, the creatures are particularly dangerous in close-quarter situations, but they can be taken out safely using heavy firepower. This is where Heavy Bolters and Meltas will come in handy.
But it is best not to underestimate these creatures in battle. If you come across one, gut it as soon as you can. Pin it down with heavy firepower until its armor breaks. If possible use a Sniper Class build in Warhammer 40k: Space Marine 2 to take it out from afar.
Also read: How to defeat Ravener in Warhammer 40k: Space Marine 2
Spore Mine and Gargoyle
It's all fun and games during a Tyranid invasion until Spore Mines are deployed. Unlike proximity mines that donate when a target is near, these only trigger when a non-Tyranid entity is nearby. When they explode, poisons, toxins, viruses, and corrosive chemicals are released.
Suffice it to say, if you are a Guardsman, things are likely not ending well for you. Even Space Marines do not cope well if Spore Mines are encountered en masse. Do well to keep a safe distance while shooting them.
Also read: How to defeat Spore Mines in Warhammer 40k: Space Marine 2
If that sounds bad, you will also have to deal with Gargoyles. Often called "Hellbats," they are usually the first signs of a Tyranid attack. Given their speed and agility, they can overrun defenses or circumvent them by flying. Of course, anti-air measures are in place, but given their sheer numbers, taking them out is impossible.
To make matters worse, they emit a high-pitched scream before they release a ball of bio-plasma from their weapon. It will not feel very pleasant on the skin if on an Imperial Guard. Since you'll be playing as a Space Marine, the thick plates of hardened ceramite will protect you, but you are not invulnerable.
Thankfully, you will not encounter Gargoyles as such during gameplay. You will have to kill a few at certain points in-game, but you will not have to dodge them as they dive from above.
Also read: How to defeat Gargoyles in Warhammer 40k: Space Marine 2
Lictor
Out of the many enemies in Warhammer 40k: Space Marine 2, the Lictor is one you must avoid or kill as soon as possible. In the Grimdark, being killed by a Tyranid is one thing, but having your brains extracted is another; this is precisely what the Lictor does.
The Lictor is perhaps one of the smartest enemies you will encounter in Warhammer 40k: Space Marine 2. It acts as a vanguard or scout for the main Tyranid invasion force and seeks out targets to quite literally consume information.
It has a chameleonic carapace that renders it all but invisible, allowing it to get within striking range of targets. Once the victim has been killed, the Lictor will extract their brain matter and cerebrospinal fluid. It will then sift through and analyze their memories before passing on the strategic information.
When encountered in battle, you will have to keep your wits about you and dodge its attacks. It is fast, unpredictable, and will invade your personal space. Due to its size and ferocity, it can even knock down a Space Marine; keeping them pinned on the ground at will.
Also read: How to defeat Lictor in Warhammer 40k: Space Marine 2
Carnifex
The Tyranid Warrior and Ravener might be tough enemies in Warhammer 40k: Space Marine 2, but they pale in comparison to a Carnifex. These monstrous creatures are living tanks of the Tyranid army. They are used as shock troops to carry out assaults on entrenched positions and for besieging fortified locations. Suffice it to say, small arms fire does not affect them.
To make matters even worse, there are a few variants of the Carnifex, each evolved to carry out a specialized task. To understand just how powerful these enemies in Warhammer 40k: Space Marine 2 are, consider them the Tyranid equivalent of Space Marine Dreadnought, or even more powerful at times.
They can be taken out using heavy weapons, but you will need a lot of ammo to make it happen. When facing a Carnifex, be sure to have a Guardian Relic on you if possible; this will give you a second chance in battle, should you fall. This is the heaviest of all organic enemies in Warhammer 40k: Space Marine 2. You will be facing a few of them in-game, so be prepared to face with with honor.
Also read: How to defeat Carnifex in Warhammer 40k: Space Marine 2
Hive Tyrant
The Hive Tyrant is the apex predator found within the heart of a Tyranid invasion. With an average height of over six meters, they dwarf anything found on the battlefield. These enemies in Warhammer 40k: Space Marine 2 are more than capable of taking out a Dreadnaught on their own. Suffice it to say, they are extremely powerful.
During an invasion, they lead the entire assault force; directing Tyranid to where they are needed. There can be millions of Tyranids linked to a Hive Tyrant at any given time. Thus, if it were to fall in battle, the synaptic link between them would crumble, bringing the assault to a grinding halt. That said, you will only face a Hive Tyrant during one of the Operations Missions.
Also read: How to defeat Hive Tyrant in Warhammer 40k: Space Marine 2
Chaos Cultists
Chaos Cultists are one of the weakest enemies in Warhammer 40k: Space Marine 2. They are nothing more than cannon fodder for a Space Marine. They appear in large numbers and soak up bullets like a sponge; this is why you have melee weapons. Save the ammo, and get into the mass to create some red mist.
Chaos Cultists are usually indistinguishable from normal people. However, under their clothes, they are tattooed and branded with sigils of corruption. Some are open about it and have their brand of armor, but for the most part, they tend to stay incognito, especially in Hive Worlds.
This can be seen in Warhammer 40k: Darktide, wherein you join a squad to purge Xenos living in the underbelly of Hive Worlds. That said, they aren't much of a threat to Space Marines. As mentioned, save the ammo, and rush into them using one of the many Melee weapons available in Warhammer 40k: Space Marine 2.
Also read: How to defeat Chaos Cultists in Warhammer 40k: Space Marine 2
Tzaangors
Tzaangors are a type of mutant, known as a Beastman that serve the Chaos God Tzeentch. They aren't very durable in combat, but what makes them menacing is that they swarm you. They are willing to throw away their lives if needed and will rush into battle without a second thought.
Some Tzaangors carry shields, that can be tricky to deal with if they surround you in combat. Thankfully, you can push them aside using heavy attacks or melt them using heavy weapons. Plasma Pistol is amazing at doing just this. Don't be afraid to close to gap when facing these enemies in Warhammer 40k: Space Marine 2. Rush in and reduce them to pulp.
Also read: How to defeat Tzaangor in Warhammer 40k: Space Marine 2
Rubric Marines and Chaos Sorcerers
Rubric Marines are some of the more unique enemies in Warhammer 40k: Space Marine 2. They are Space Marines without a soul. They are the spectral remnants of Adeptus Astartes that are now trapped in their suits of armor. Thanks to the trickery of Tzeentch, the Thousand Sons Traitor Legion was protected from the corrupting effects of Chaos, but in a twisted manner.
They now serve Tzeentch and his grand scheme. It would seem that betraying the God Emperor during the Horus heresy sealed their fate in more ways than one. These once proud Space marines are now no more than servants to be commanded at will.
However, do not let your guard down. While only their spectral remnants may occupy their armor, they are still worthy foes in battle. Take caution while despatching these enemies in Warhammer 40k: Space Marine 2.
Also read: How to defeat Rubric Marines in Warhammer 40k: Space Marine 2
If fighting magically Chaos Marine wasn't frightful enough, you will also have to contend with Chaos Sorcerers. These enemies in Warhammer 40k: Space Marine 2 are harder to kill as they can levitate. As such, your melee attacks will have to be timed perfectly to deal damage.
They can also revive fallen Rubric Marines, which means you will have to defeat them again; making your task of clearing waves more difficult. This is another reason why Chaos Sorcerers are one of the most annoying enemies in Warhammer 40k: Space Marine 2.
Also read: How to defeat Chaos Sorcerers in Warhammer 40k: Space Marine 2
Hellbrute
Helbrutes can best be described as nightmarish mechanical monsters. They are opposite to Dreadnoughts in every way, and their inhabitants are far beyond the point of reason. When unleashed in combat, they fear nothing, not even death. They welcome the slaughter and the thrill of battle. It is the only reason they exist.
In combat, a Hellbrute is menacing. A single unit is more than capable of taking out a handful of Primaris Marines with ease. Not to say that they can't be destroyed, but it takes a lot of effort and firepower.
That said, you will encounter Helbrutes while playing through the Campaign Missions. Remember to stay quick on your feet and dodge attacks to stay alive. Do not take these enemies in Warhammer 40k: Space Marine 2 lightly. You will regret it.
Also read: How to defeat Helbrute in Warhammer 40k: Space Marine 2
Heldrake
While Helbrutes dominate the battlefield, Heldrakes rule over the skies. These demonic engines of twisted metal, flesh, and sinew, spew fiery death from above. Thankfully, unlike the many enemies in Warhammer 40k: Space Marine 2, you will not have to fight a Heldrake. However, this demonic creature will be featured during the last Campaign Mission in-game. You will be able to see it in action.
Imurah
Of all the enemies in Warhammer 40k: Space Marine 2, Imurah will be the toughest you'll have to face. He is a Sorcerer Lord of the Chaos Legion known as Thousand Sons and the main antagonist. What makes him one of the toughest enemies in Warhammer 40k: Space Marine 2 is the fact that he's airborne most of the time. This makes it nearly impossible to use melee attacks on him.
If you think concentrating fire on him will solve this dilemma, Imurah is not going to make it that easy for you to defeat him. He will spawn forces of Chaos to attack you while he creates a barrier around himself. He is so powerful that even Lord Calgar is unable to defeat him single-handedly.
Imurah does eventually succumb to the might of the Ultramarines, but not before thoroughly being an absolute nuance and menace throughout the Campaign. It is a wonder that Leandros never suspected anyone of heresy thus far.
Also read: How to defeat Imurah in Warhammer 40k: Space Marine 2
In conclusion, the types of enemies in Warhammer 40k: Space Marine 2 are diverse and dangerous, to say the least. Each one will test your combat prowess and skill in battle. Some will be tougher than others, but with the right equipment, you will be able to defeat them all with ease.
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