All MTG Bloomburrow Commander Precons

MTG Bloomburrow Commander Precons
There are four incredible MTG Bloomburrow Commander Precons - here's what to expect (Image via Wizards of the Coast)

In our recent MTG preview session for Bloomburrow, we got a peek at all four upcoming Commander Precons. A staple of the game for many years, each expansion also adds a set of 100-card decks, for fans of the casual game mode. While the exact contents of the decks remain unclear, we do know the colors, one of the deck leaders, and what strategy you can expect.

Once those details are unearthed, we’ll update this accordingly, the same as our foray into Modern Horizons 3 precons. Each of these Commander decks for MTG Bloomburrow promises a unique way to play, and some genuinely powerful cards. Here’s what is on the way for players in August.


All Bloomburrow Commander Precons available in MTG

1) Animated Army (Red/Green)

Gruul does one thing well - hit hard (Image via Wizards of the Coast)
Gruul does one thing well - hit hard (Image via Wizards of the Coast)

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Kicking off the MTG Bloomburrow Commander Precon preview is Animated Army. Animated Army is the Gruul deck, starring none other than the Raccoonfolk. With a motto of “Make Trash, Do Smash”, players will go wide with non-Aura enchantments and non-Equipment artifacts — provided they cost 4 or greater. That’s pretty standard with Gruul decks.

Bello, Bard of the Brambles makes those particular cards turn into 4/4 Elemental creatures, in addition to their other types during your turn. If that wasn’t scary enough, they also get Indestructible, Haste, and, “Whenever this creature deals combat damage to a player, draw a card”. Heard of those annoying, higher-cost enchantments and mana generators? Suddenly, they aren’t quite so silly.

Deck

  • 1 Abrade
  • 1 Arcane Signet
  • 1 Big Score
  • 1 Bootleggers' Stash
  • 1 Burnished Hart
  • 1 Chaos Warp
  • 1 Cinder Glade
  • 1 Command Tower
  • 1 Copperline Gorge
  • 1 Cultivate
  • 1 Decimate
  • 1 Domri, Anarch of Bolas
  • 1 Esika's Chariot
  • 1 Etali, Primal Storm
  • 1 Evolving Wilds
  • 1 Explore
  • 10 Forest
  • 1 Forgotten Cave
  • 1 Game Trail
  • 1 Garruk's Uprising
  • 1 Ghalta, Primal Hunger
  • 1 Gilded Lotus
  • 1 Goreclaw, Terror of Qal Sisma
  • 1 Grumgully, the Generous
  • 1 Harmonize
  • 1 Hedron Archive
  • 1 Karplusan Forest
  • 1 Llanowar Loamspeaker
  • 1 Lotus Cobra
  • 1 Mind Stone
  • 8 Mountain
  • 1 Path of Discovery
  • 1 Primeval Bounty
  • 1 Reliquary Tower
  • 1 Rootbound Crag
  • 1 Sheltered Thicket
  • 1 Sunbird's Invocation
  • 1 Teapot Slinger
  • 1 Temple of Abandon
  • 1 Tendershoot Dryad
  • 1 Terramorphic Expanse
  • 1 Tranquil Thicket
  • 1 Unnatural Growth
  • 1 Wandertale Mentor
  • 1 Wooded Ridgeline

2) Family Matters (White/Blue/Red)

The more 1-power creatures you have, the better this deck is (Image via Wizards of the Coast)
The more 1-power creatures you have, the better this deck is (Image via Wizards of the Coast)

No, we aren’t talking about the popular TV series from when I was a kid in the 90s. Family Matters is a three-color Commander precon in MTG Bloomburrow that focuses on making more creatures, and “going wide”. Going wide means you are throwing down as many creatures as possible, to make your combat phase hard to deal with.

This Red/White/Blue deck stars one of the powerful Birdfolk — Zinnia, Valley’s Voice. We wrote about this card in our introduction to the Offspring mechanic, and it might be the most powerful one to implement this addition. It grants all creature spells you cast Offspring, and Zinnia’s power grows for every creature you have, that has a base power of 1. Zinnia’s going to get out of control quite fast.

Deck

  • 1 Adarkar Wastes
  • 1 Aether Channeler
  • 1 Angel of the Ruins
  • 1 Arcane Signet
  • 1 Battlefield Forge
  • 1 Blade Splicer
  • 1 Castle Ardenvale
  • 1 Chart a Course
  • 1 Circuit Mender
  • 1 Clifftop Retreat
  • 1 Cloudblazer
  • 1 Combat Celebrant
  • 1 Command Tower
  • 1 Devilish Valet
  • 1 Dusk /// Dawn
  • 1 Evolving Wilds
  • 1 Glacial Fortress
  • 1 Hanged Executioner
  • 1 Helm of the Host
  • 1 Inferno Titan
  • 1 Inspiring Overseer
  • 4 Island
  • 1 Junk Winder
  • 1 Loyal Warhound
  • 1 Luminous Broodmoth
  • 1 Mind Stone
  • 4 Mountain
  • 1 Mystic Monastery
  • 1 Ornithopter of Paradise
  • 1 Path to Exile
  • 5 Plains
  • 1 Plumecreed Escort
  • 1 Pull from Tomorrow
  • 1 Restoration Angel
  • 1 Rowdy Research
  • 1 Seachrome Coast
  • 1 Selfless Spirit
  • 1 Shivan Reef
  • 1 Siege-Gang Commander
  • 1 Skyclave Apparition
  • 1 Solemn Simulacrum
  • 1 Spirited Companion
  • 1 Stolen by the Fae
  • 1 Sulfur Falls
  • 1 Sun Titan
  • 1 Temple of Enlightenment
  • 1 Temple of Epiphany
  • 1 Temple of Triumph
  • 1 Terramorphic Expanse
  • 1 Tetsuko Umezawa, Fugitive
  • 1 Thriving Bluff
  • 1 Thriving Heath
  • 1 Thriving Isle
  • 1 Time Wipe

3) Peace Offering (White/Blue/Green)

This Commander precon's all about helping others - while still helping itself (Image via Wizards of the Coast)
This Commander precon's all about helping others - while still helping itself (Image via Wizards of the Coast)

Not every Commander player in MTG wants to play aggressive decks — Bloomburrow has just the precon for them, with Peace Offering. This Green/White/Blue deck is all about doing stuff for the table in general. It will likely feature the Gift Giving mechanic, as well as the extra card draw its Commander, Ms. Bumbleflower provides.

Ms. Bumbleflower is a 1/5 with Vigilance and allows a target opponent to draw a card anytime you cast a spell. However, you get to put a +1/+1 counter on any creature simultaneously. Then, that creature gains flying until the end of the turn. If this ability resolves for a second time on a turn, you also draw two cards. You can make your creatures frightfully big at any time. I’m a huge fan of this one, and I can see it being fun for big multiplayer games.

Deck

  • 1 Adarkar Wastes
  • 1 An Offer You Can't Refuse
  • 1 Arcane Signet
  • 1 Baird, Steward of Argive
  • 1 Broken Wings
  • 1 Brushland
  • 1 Canopy Vista
  • 1 Command Tower
  • 1 Cultivate
  • 1 Evolving Wilds
  • 1 Faeburrow Elder
  • 4 Forest
  • 1 Glacial Fortress
  • 1 Hinterland Harbor
  • 4 Island
  • 1 Jolly Gerbils
  • 1 Jolrael, Mwonvuli Recluse
  • 1 Long River's Pull
  • 1 Loran of the Third Path
  • 1 Mangara, the Diplomat
  • 1 Mind Stone
  • 1 Peerless Recycling
  • 4 Plains
  • 1 Prairie Stream
  • 1 Psychosis Crawler
  • 1 Razorverge Thicket
  • 1 Realm-Cloaked Giant
  • 1 Reliquary Tower
  • 1 Rishkar, Peema Renegade
  • 1 Seachrome Coast
  • 1 Secret Rendezvous
  • 1 Simic Ascendancy
  • 1 Sunpetal Grove
  • 1 Swiftfoot Boots
  • 1 Swords to Plowshares
  • 1 Tamiyo, Field Researcher
  • 1 Temple of Enlightenment
  • 1 Temple of Mystery
  • 1 Temple of Plenty
  • 1 Terramorphic Expanse
  • 1 Thriving Grove
  • 1 Thriving Heath
  • 1 Thriving Isle
  • 1 Triskaidekaphile
  • 1 Wear Down
  • 1 Wizard Class
  • 1 Yavimaya Coast

4) Squirreled Away (Black/Green)

Who doesn't want an army of squirrels to swarm under their opponents? (Image via Wizards of the Coast)
Who doesn't want an army of squirrels to swarm under their opponents? (Image via Wizards of the Coast)

If I had to pick a favorite Commander precon from MTG Bloomburrow, it would have to be Squirreled Away. I love Necromancer concepts, and the art for the main commander of the deck is amazing. This deck is all about building a ton of tokens and lots of Squirrels.

Hazel of the Rootbloom is the 3/5 Legendary Commander in this deck. You can tap them and pay 2 life to tap X untapped tokens you control. This grants X mana in any combination of colors.

Then, at the start of your end step, create a token that’s a copy of the target token you control. If it’s a Squirrel token, make two copies instead. Given the sheer amount of tokens you can have — Food, Clue, Treasure, Blood — there are so many ways this deck can be dangerous. Coupled with that, more Squirrel tokens! Who doesn’t want that?

Deck

  • 1 Arasta of the Endless Web
  • 1 Arcane Signet
  • 1 Barren Moor
  • 1 Bastion of Remembrance
  • 1 Beledros Witherbloom
  • 1 Binding the Old Gods
  • 1 Bojuka Bog
  • 1 Cache Grab
  • 1 Casualties of War
  • 1 Chatterfang, Squirrel General
  • 1 Chatterstorm
  • 1 Chittering Witch
  • 1 Chitterspitter
  • 1 Command Tower
  • 1 Deadly Dispute
  • 1 End-Raze Forerunners
  • 1 Evolving Wilds
  • 9 Forest
  • 1 Garruk, Cursed Huntsman
  • 1 Gilded Goose
  • 1 Haunted Mire
  • 1 Haywire Mite
  • 1 Honored Dreyleader
  • 1 Jungle Hollow
  • 1 Llanowar Wastes
  • 1 Maelstrom Pulse
  • 1 Maskwood Nexus
  • 1 Moldervine Reclamation
  • 1 Morbid Opportunist
  • 1 Nadier's Nightblade
  • 1 Necroblossom Snarl
  • 1 Nested Shambler
  • 1 Ogre Slumlord
  • 1 Plaguecrafter
  • 1 Plumb the Forbidden
  • 1 Poison-Tip Archer
  • 1 Prosperous Innkeeper
  • 1 Putrefy
  • 1 Ravenous Squirrel
  • 1 Second Harvest
  • 1 Skyfisher Spider
  • 1 Squirrel Sovereign
  • 8 Swamp
  • 1 Tear Asunder
  • 1 Temple of Malady
  • 1 Terramorphic Expanse
  • 1 Tireless Provisioner
  • 1 Toski, Bearer of Secrets
  • 1 Tranquil Thicket
  • 1 Woe Strider
  • 1 Wolfwillow Haven
  • 1 Woodland Cemetery
  • 1 Zulaport Cutthroat

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Edited by Sijo Samuel Paul
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