All MTG Duskmourn Commander Precons

MTG Duskmourn Commander precons
The MTG Duskmourn Commander precons promise to be very interesting (Image via Wizards of the Coast)

MTG’s next set, Duskmourn: House of Horror, will feature some fascinating Commander precons. As with all major expansions to the classic card game, four Commander decks will be revealed, and in this case, all of them will have a particularly spooky theme. Duskmourn is one of the many realms of Magic: The Gathering, and is based on horror media from the 80s to the more modern era. Fans of horror films and books will no doubt see many familiar faces or concepts.

Duskmourn comes right on the heels of the most recent MTG set, Bloomburrow, which offered players adorable animals and powerful cards. While Duskmourn as a set won’t launch until later this month, we’ve got a good idea of what you can expect going forward.

Note: The full decklists have not been revealed yet. When those have been released, we’ll update this article accordingly.


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All MTG Duskmourn Commander Precons, deckleaders, and decklists

Like all Commander decks, the MTG Duskmourn Precons will come with a Foil Commander, an additional foil Legendary, 98 regular cards, and a Collector Booster sample pack. However, there are some changes: the life wheel will not be in these precons, and there will be bringing back Archenemy Scheme cards. The following decks will be available:

  • Miracle Worker (White/Blue/Black)
  • Death Toll (Green/Black)
  • Endless Punishment (Black/Red)
  • Jump Scare! (Blue/Green)

1) Miracle Worker

Aminatou, Veil Piercer makes Enchantment decks run incredibly fast (Image via Wizards of the Coast)
Aminatou, Veil Piercer makes Enchantment decks run incredibly fast (Image via Wizards of the Coast)

Miracle Worker is the only three-color MTG Duskmourn Commander Precon. Starring Aminatou, Veil Piercer, this deck is focused on the power of Enchantments. Aminatou, in particular, is one of the most important parts of the deck, thanks to her power to Surveil (look at the top two cards, put any of them into the grave, and any of them back on top in any order).

Then, you combine that with her other power, and suddenly Sagas, Enchantments, and Auras are far more deadly. She makes each enchantment in your hand have Miracle, and the Miracle cost is equal to the mana cost of that enchantment, reduced by four colorless mana. If a card is the first one you drew in a turn, you can cast it for its Miracle cost. This is the kind of deck I’d sneak an Omniscience into, just to see if I can get away with it.

The following is the complete decklist of the Miracle Worker Commander deck for MTG Duskmourn. It also highlights the brand-new cards in this deck, as well as the tokens, and Scheme cards you can look forward to. There are some remarkable reprints in this deck, such as Shark Typhoon, which can create for you an army of powerful, flying sharks.

You combine this with Sigil of the Empty Throne which also creates 4/4 flying Angels when you cast Enchantments. It won’t be hard to build a powerful army. There are also creatures like Prognostic Sphinx and powerful instants like Brainstorm.

Decklist

Commander (1)

  • 1 Aminatou, Veil Piercer

Creatures (16)

  • 1 Archetype of Imagination
  • 1 Arvinox, the Mind Flail
  • 1 Athreos, Shroud-Veiled
  • 1 Auramancer
  • 1 Burnished Hart
  • 1 Demon of Fate’s Design
  • 1 Doomwake Giant
  • 1 Dream Eater
  • 1 Nightmare Shepherd
  • 1 Mesa Enchantress
  • 1 Moon-Blessed Cleric
  • 1 Ondu Spiritdancer
  • 1 Prognostic Sphinx
  • 1 Solemn Simulacrum
  • 1 Starfield Mystic
  • 1 Verge Rangers

Instants (9)

  • 1 Arcane Denial
  • 1 Brainstorm
  • 1 Inkshield
  • 1 Otherwordly Gaze
  • 1 Return to Dust
  • 1 Swords to Plowshares
  • 1 Thirst for Meaning
  • Telling Time
  • 1 Utter End

Sorceries (8)

  • 1 Aminatou’s Augury
  • 1 Diabolic Vision
  • 1 Entreat the Angels
  • 1 Ponder
  • 1 Portent
  • 1 Read the Bones
  • 1 Terminus
  • 1 Time Wipe

Enchantments (12)

  • 1 Cast Out
  • 1 Extravagant Replication
  • 1 Life Insurance
  • 1 Mirrormade
  • 1 Monologue Tax
  • 1 One with the Multiverse
  • 1 Shark Typhoon
  • 1 Sigil of the Empty Throne
  • 1 Sphere of Safety
  • 1 Spirit-Sister’s Call
  • 1 The Eldest Reborn
  • 1 Timely Ward

Lands (38)

  • 1 Adarkar Wastes
  • 1 Arcane Sanctum
  • 1 Ash Barrens
  • 1 Azorius Chancery
  • 1 Bojuka Bog
  • 1 Caves of Koilos
  • 1 Dimir Aqueduct
  • 1 Evolving Wilds
  • 1 Halimar Depths
  • 1 Hall of Heliod’s Generosity
  • 1 Obscura Storefront
  • 1 Orzhov Basilica
  • 1 Tainted Field
  • 1 Tainted Isle
  • 1 Temple of Deceit
  • 1 Temple of Enlightenment
  • 1 Temple of Silence
  • 1 Thriving Heath
  • 1 Thriving Isle
  • 1 Thriving Moor
  • 1 Underground River
  • 1 Command Tower
  • 1 Terramorphic Expanse
  • 5 Island
  • 5 Plains
  • 5 Swamp

Artifacts (7)

  • 1 Arcane Signet
  • 1 Azorius Signet
  • 1 Brainstone
  • 1 Commander’s Sphere
  • 1 Mind Stone
  • 1 Orzhov Signet
  • 1 Sol Ring

New Cards (9)

  • 1 Ancient Cellarspawn
  • 1 Cramped Vents // Access Maze
  • 1 Fear of Sleep Paralysis
  • 1 Metamorphosis Fanatic
  • 1 Phenomenon Investigators
  • 1 Redress Fate
  • 1 Secret Arcade // Dusty Parlor
  • 1 Soaring Lightbringer
  • 1 The Master of Keys

Miracle Worker Tokens

  • 1 Insect (Jump Scare!) // Manifest (helper) token
  • 2 Wurm // Fractal tokens
  • 2 Phyrexian Beast // Manifest (helper) tokens
  • 1 Wurm (trample) // Manifest (helper) token
  • 2 Wurm (trample) // Insect (Jump Scare!) tokens
  • 1 Fractal // Scarecrow token
  • 1 Beast (3/3) // Scarecrow token

Miracle Worker Scheme Cards

  • My Laughter Echoes
  • Power Without Equal
  • I Am Untouchable
  • Mine Is the Only Truth
  • Your Own Face Mocks You
  • Kneel Before My Legions
  • You Are Unworthy of Mercy
  • Chaos Is My Plaything
  • Your Plans Mean Nothing
  • You Will Know True Suffering

2) Death Toll

Winter, Cynical Opportunist can drop your most powerful cards at a real bargain value (Image via Wizards of the Coast)
Winter, Cynical Opportunist can drop your most powerful cards at a real bargain value (Image via Wizards of the Coast)

With a decent statline and cost, Winter, Cynical Opportunist is going to make your graveyard decks really pop off. Whenever she attacks, you mill three cards; she also has access to the Delirium ability. At the beginning of your end step, you may exile any number of cards from your graveyard, with a four or more card types among them.

If you do, put any permanent card from among them into play with a Finality Counter on it, so it would be exiled when it leaves play. I’m such a huge fan of this concept among the MTG Duskmourn Precons. Winter is a Commander I’d use anyway. It’s a fantastic way to fish for powerful cards to cheat into play, and with Deathtouch, it’s likely that she’ll stick around for a while.

Here’s the full decklist for the Death Toll Commander precon in MTG Duskmourn. If you’re even remotely a fan of graveyard abuse and power, this is the deck for you. It comes jam-packed with powerful planeswalkers like Grist, the Hunger Tide, which can serve as a game-winning condition all on its own. Its ultimate ability allows you to make all opponents lose life based on how many creatures are in your graveyard.

You can also wildly inflate your creature count based on the number of creatures attacking you, thanks to Arachnogenesis. If your deck features buffs when creatures come into play, that’s even better. I’m also a gamblin’ man in card games, so Demonic Convenant’s ability to create 5/5 Demons every turn is amazing.

You also have to mill two each time, and if the cards match all their card types, then you sacrifice this spell. You’ll certainly get at least one or two demons out of it, making it worth having. If you need to board wipe - especially if you want to set up a Grist win, Deluge of Doom can help by giving all creatures -X/-X, where X is the number of card types in your graveyard.

Decklist

Commander (1)

  • 1 Winter, Cynical Opportunist

Creatures (27)

  • 1 Burnished Hart
  • 1 Carrion Grub
  • 1 Deathcap Cultivator
  • 1 Demolisher Spawn
  • 1 Dryad Arbor
  • 1 Giant Adephage
  • 1 Gnarlwood Dryad
  • 1 Grim Flayer
  • 1 Haywire Mite
  • 1 Hornet Queen
  • 1 Ishkanah, Grafwidow
  • 1 Moldgraf Millipede
  • 1 Moldgraf Monstrosity
  • 1 Noxious Gearhulk
  • 1 Nyx Weaver
  • 1 Obsessive Skinner
  • 1 Old Stickfingers
  • 1 Rendmaw, Creaking Nest
  • 1 Sakura-Tribe Elder
  • 1 Scavenging Ooze
  • 1 Skola Grovedancer
  • 1 Solemn Simulacrum
  • 1 Stitcher’s Supplier
  • 1 Suspicious Bookcase
  • 1 Titania, Nature’s Force
  • 1 Ursine Monstrosity
  • 1 Vile Mutilator

Sorceries (9)

  • 1 Convert to Slime
  • 1 Culling Ritual
  • 1 Deluge of Doom
  • 1 Formless Genesis
  • 1 Harmonize
  • 1 Mulch
  • 1 Night’s Whisper
  • 1 Rampant Growth
  • 1 Reanimate

Enchantments (9)

  • 1 Binding the Old Gods
  • 1 Cemetery Tampering
  • 1 Crawling Sensation
  • 1 Deadbridge Chant
  • 1 Deathreap Ritual
  • 1 Demonic Covenant
  • 1 Into the Pit
  • 1 Polluted Cistern // Dim Oubliette
  • 1 Whip of Erebos

Planeswalkers (4)

  • 1 Grist, the Hunger Tide
  • 1 Ob Nixilis Reignited
  • 1 Professor Onyx
  • 1 Wrenn and Seven

Instants (6)

  • 1 Arachnogenesis
  • 1 Grapple with the Past
  • 1 Grisly Salvage
  • 1 Harrow
  • 1 Inscription of Abundance
  • 1 Putrefy

Lands (37)

  • 1 Ash Barrens
  • 1 Barren Moor
  • 1 Bojuka Bog
  • 1 Command Tower
  • 1 Darkmoss Bridge
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Golgari Rot Farm
  • 1 Grim Backwoods
  • 1 Jungle Hollow
  • 1 Llanowar Wastes
  • 1 Necroblossom Snarl
  • 1 Reliquary Tower
  • 1 Tainted Wood
  • 1 Temple of Malady
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 Tranquil Thicket
  • 1 Tree of Tales
  • 1 Twilight Mire
  • 1 Vault of Whispers
  • 1 Viridescent Bog
  • 1 Woodland Cemetery
  • 7 Forest
  • 7 Swamp

Artifacts (11)

  • 1 Arcane Signet
  • 1 Commander’s Sphere
  • 1 Darkmoss Bridge
  • 1 Golgari Signet
  • 1 Mind Stone
  • 1 Sol Ring
  • 1 Talisman of Resilience
  • 1 Tree of Tales
  • 1 Vault of Whispers
  • 1 Whip of Erebos
  • 1 Whispersilk Cloak

New Cards (9)

  • Rendmaw, Creaking Nest
  • Ursine Monstrosity
  • Formless Genesis
  • Demolisher Spawn
  • Into the Pit
  • Demonic COvenant
  • Deluge of Doom
  • Convert to Slime
  • Polluted Cistern // Dim Oubliette

3) Endless Punishment

Valgavoth is okay, but hopefully the deck around them will make up for his lack (Image via Wizards of the Coast)
Valgavoth is okay, but hopefully the deck around them will make up for his lack (Image via Wizards of the Coast)

Endless Punishment, despite being a Rakdos deck, is probably the one I’m least interested in. This is based on the Commander of this MTG Duskmourn Commander Precon and nothing else. A 4/4 Elder Demon with Flying is not bad based on those stats. However, its ability is that whenever an opponent loses life for the first time during each of their turns, Valgavoth, Harrower of Souls gains a +1/+1 counter, and you draw a card.

That’s neat, but it’s only during your opponent’s turns. That means you’ll have to figure out clever ways to make sure they keep losing life. I’m sure the deck will come with that, and you’ll have a powerful, punishing demon, but I’m not sold just yet.


4) Jump Scare!

Zimone is wildly powerful in so many ways (Image via Wizards of the Coast)
Zimone is wildly powerful in so many ways (Image via Wizards of the Coast)

You could probably guess the type of deck Jump Scare! is in MTG Duskmourn’s Commander Precons, just by looking at the color identity: Blue/Green. That means Mana Ramp! Zimone, Mystery Unraveler is an incredible new Commander who can Manfest Dread.

Whenever a land you control enters play, if this is the first time this has resolved this turn, look at the top two of your deck. Put one into play face down as a 2/2 creature, and the other into your graveyard. You can turn this face up any time for its mana cost if its a creature card.

However, if this is not the first time you’ve triggered this Landfall ability this turn, you can simply turn a permanent you control face up. That means any powerful card in your deck could suddenly be in play. Sure, you miss out on ETB (Enters the Battlefield) triggers, but there are so many amazing cards you can use this with. Plus, if you can return cards to your deck, you have an infinite source of value.

The full decklist for MTG’s Jump Scare! deck has finally been revealed, and it’s certainly a powerful one. With amazing creatures like Multani, Yavimaya’s Avatar, and Scute Swarm, this is a deck that’s looking to both go big, and go wide simultaneously. If you can make your Hydra Omnivore strong enough, it can even take out an entire table of players at once. Whenever it deals combat damage to one player, that damage is also distributed to other players. This could have the drawback of making you a major enemy at the table though, so keep that in mind.

If you’re just going to win via Scute Swarm, build up as many as you can, and cast Biomass Mutation to make them as big as you want. That way, you can just mow people down with dozens, or even hundreds of gigantic insects. Zimone herself is already a very powerful Commander, and her deck is going to put fear into players without even having to modify the deck.

Decklist

Commander (1)

  • 1 Zimone, Mystery Unraveler

Creatures (26)

  • 1 Aesi, Tyrant of Gyre Strait
  • 1 Arixmethes, Slumbering Isle
  • 1 Ashaya, Soul of the Wild
  • 1 Augur of Autumn
  • 1 Beanstalk Giant
  • 1 Body of Knowledge
  • 1 Citanul Hierophants
  • 1 Deathmist Raptor
  • 1 Greater Tanuki
  • 1 Hydra Omnivore
  • 1 Kefnet the Mindful
  • 1 Kheru Spellsnatcher
  • 1 Multani, Yavimaya's Avatar
  • 1 Rashmi, Eternities Crafter
  • 1 Sakura-Tribe Elder
  • 1 Scute Swarm
  • 1 Shigeki, Jukai Visionary
  • 1 Skaab Ruinator
  • 1 Tatyova, Benthic Druid
  • 1 Temur War Shaman
  • 1 Thunderfoot Baloth
  • 1 Trygon Predator
  • 1 Whisperwood Elemental
  • 1 Worldspine Wurm
  • 1 Yavimaya Elder
  • 1 Yedora, Grave Gardener

Instants (8)

  • 1 Beast Within
  • 1 Biomass Mutation
  • 1 Cackling Counterpart
  • 1 Counterspell
  • 1 Dig Through Time
  • 1 Eureka Moment
  • 1 Growth Spiral
  • 1 Reality Shift

Sorceries (7)

  • 1 Aether Gale
  • 1 Cultivate
  • 1 Explosive Vegetation
  • 1 Ezuri's Predation
  • 1 Oversimplify
  • 1 Overwhelming Stampede
  • 1 Rampant Growth

Enchantments (5)

  • 1 Primordial Mist
  • 1 Retreat to Coralhelm
  • 1 Sandwurm Convergence
  • 1 Trail of Mystery
  • 1 Wilderness Reclamation

Lands (38)

  • 1 Ash Barrens
  • 1 Castle Vantress
  • 1 Command Tower
  • 1 Drownyard Temple
  • 1 Evolving Wilds
  • 1 Flooded Grove
  • 9 Forest
  • 1 Hinterland Harbor
  • 9 Island
  • 1 Mosswort Bridge
  • 1 Myriad Landscape
  • 1 Overflowing Basin
  • 1 Quandrix Campus
  • 1 Reliquary Tower
  • 1 Simic Growth Chamber
  • 1 Tangled Islet
  • 1 Temple of Mystery
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 Thornwood Falls
  • 1 Vineglimmer Snarl
  • 1 Yavimaya Coast

Artifacts (4)

  • 1 Arcane Signet
  • 1 Scroll of Fate
  • 1 Simic Signet
  • 1 Sol Ring

New Cards (11)

  • 1 Curator Beastie
  • 1 Disorienting Choice
  • 1 Experimental Lab/Staff Room
  • 1 Giggling Skitterspike
  • 1 Glitch Interpreter
  • 1 Growing Dread
  • 1 Kianne, Corrupted Memory
  • 1 Overgrown Zealot
  • 1 Shriekwood Devourer
  • 1 They Came from the Pipes
  • 1 Zimone's Hypothesis

Schemes (10)

  • 1 Chaos Is My Plaything
  • 1 I Am Untouchable
  • 1 Kneel Before My Legions
  • 1 Mine Is the Only Truth
  • 1 My Laughter Echoes
  • 1 Power Without Equal
  • 1 You Are Unworthy of Mercy
  • 1 You Will Know True Suffering
  • 1 Your Own Face Mocks You
  • 1 Your Plans Mean Nothing

MTG Duskmourn launches on September 27, 2024, with the Commander Precons and regular booster packs launching on the same day.

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Edited by Angad Sharma
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