Synthesis abilities in Metaphor ReFantazio deal great damage or inflict various effects on your enemies or party members. Each lineage has access to certain Synthesis abilities. They need an ally belonging to certain lineages to perform them during battle.
This article lists all the Synthesis abilities in Metaphor ReFantazio for the first Archetype in each of the lineages.
List of all the Synthesis abilities in Metaphor ReFantazio
Here are all the Synthesis abilities in Metaphor ReFantazio:
Trending
Seeker
The Seeker is a versatile, jack-of-all-trades class that excels with slashing attacks and wind magic. They also offer some support spells, but are weak to fire, which is commonly used by enemies that cast spells.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Rider of the Blade
Heavy Physical Light damage to a single enemy, utilizing Seeker’s agility and blade skills.
5 mp
2
N/A
Knight, Healer, or Commander lineages
Horse-Drawn Carnage
Heavy Strike damage to a single enemy, delivering a devastating impact.
5 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Gacyc
Weak Wind damage to all enemies, summoning gusts to destabilize opponents.
6 mp
2
Cyc
Seeker, Mage, or Healer lineages
Matarukaja
Increases all allies’ Attack for 3 turns, boosting their offensive power.
18 mp
2
Tarukaja
Seeker, Knight, or Commander lineages
Adventurer’s Curiosity
Increases Critical Rate for all allies for 3 turns, enhancing their chance of landing critical hits.
8 mp
2
N/A
Gunner, Masked Dancer, or Berserker lineages
Gacyclo
Medium Wind damage to all enemies, unleashing stronger cyclonic forces.
10 mp
2
Cyclo
Seeker, Mage, or Healer lineages
Tetrabreak
Negates one enemy’s Repel Physical skill, allowing physical attacks to bypass defensive measures.
18 mp
2
N/A
Thief, Faker, or Merchant lineages
Fire Blade Rider
Extreme Physical Fire damage to a single enemy, combining fire magic with blade techniques for devastating results.
24 mp
2
N/A
Knight, Healer, or Commander lineages
Heat Riser
Increases Attack, Defense, Hit, and Evasion for a single ally for 3 turns, making them more resilient and powerful.
24 mp
2
N/A
Seeker, Knight, Commander lineages
Soulblade Rider
Severe Physical Almighty damage to a single enemy while absorbing MP from the target, replenishing energy.
16 mp
2
N/A
Knight, Healer, or Commander lineages
Winning Horse
Severe Strike damage to a single enemy, delivering an earth-shaking blow.
16 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Cyclone Slasher
Severe Wind damage to a single enemy, slashing through with storm-like precision.
Extreme Almighty damage to all enemies with MP recovery for each hit, ensuring sustained magical prowess.
20 mp
2
N/A
Warrior, Thief, or Masked Dancer lineages
Warrior
A highly offensive class, Warriors rely on slashing attacks to deal damage, with the skill Slicer being particularly powerful. Their main weakness is wind, which is rare in the early game.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Round Slash
Weak Slash damage to all enemies, a sweeping attack that strikes multiple foes simultaneously.
14 mp
2
N/A
Knight, Healer, or Commander lineages
Bamboo Splitter
Heavy Slash damage to a single enemy, with an additional Turn Icon if it kills the target.
6 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Peerless Stonecleaver
Severe Slash damage to a single enemy, adding a Turn Icon upon successfully killing the enemy, providing the opportunity for follow-up actions.
Extreme Slash damage to all enemies, while decreasing the targets’ Attack for 3 turns, weakening their offensive potential.
18 mp
2
N/A
Gunner, Faker, or Summoner lineages
Phantom Swordswarm
Medium Slash damage to a single enemy 4-6 times, with a Turn Icon gained if the attack results in a kill, offering continued momentum.
16 mp
2
N/A
Brawler, Merchant, or Summoner lineages
Crimson Moon Sword Art
Severe Slash damage to all enemies, with a chance to Charm opponents, disrupting their battle performance.
22 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Wind Blade
Extreme Physical Wind damage to all enemies, combining physical prowess with the fury of the wind.
16 mp
2
N/A
Seeker, Knight, or Commander lineages
Mage
Mages specialize in casting powerful spells to exploit enemy weaknesses. They are essential in Metaphor for their magic prowess but have high MP costs. Mages are vulnerable to pierce damage.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Gabot
Weak Fire damage to all enemies
6 MP
2
Bot
Mage, Masked Dancer, Summoner
Botra
Medium Fire damage to a single enemy
10 MP
2
Bot
Mage, Masked Dancer, Summoner
Gablizz
Weak Ice damage to all enemies
6 MP
2
Blizz
Seeker, Mage, Healer
Blizza
Medium Ice damage to a single enemy
10 MP
2
Blizz
Mage, Masked Dancer, Summoner
Gakande
Weak Electric damage to all enemies
6 MP
2
Kande
Seeker, Mage, Healer
Kandera
Medium Electric damage to a single enemy
10 MP
2
Kande
Mage, Masked Dancer, Summoner
Metaphor
Severe Fire damage to a single enemy
22 MP
2
N/A
Seeker, Mage, Healer, Masked Dancer
Gabotra
Medium Fire damage to all enemies
10 MP
2
Botra
Seeker, Mage, Healer
Boatona
Heavy Fire damage to a single enemy
18 MP
2
Botra
Mage, Masked Dancer, Summoner
Gablizza
Medium Ice damage to all enemies
10 MP
2
Blizza
Seeker, Mage, Healer
Blizzaton
Heavy Ice damage to a single enemy
18 MP
2
Blizza
Mage, Masked Dancer, Summoner
Gakandera
Medium Electric damage to all enemies
10 MP
2
Kandera
Seeker, Mage, Healer
Kandeon
Heavy Electric damage to a single enemy
18 MP
2
Kandera
Mage, Masked Dancer, Summoner
Skyfall Bolt
Severe Electric damage to a single enemy
22 MP
3
N/A
Mage, Masked Dancer, Summoner
Makarabreak
Negates one enemy’s Repel Magic skill
18 MP
2
N/A
Thief, Faker, Merchant
Gabouat
Heavy Fire damage to all enemies
14 MP
2
Boatona
Seeker, Mage, Healer
Gablizzaton
Heavy Ice damage to all enemies
14 MP
2
Blizzaton
Seeker, Mage, Healer
Gakandeon
Heavy Electric damage to all enemies
14 MP
2
Kandeon
Seeker, Mage, Healer
Precipice of the Abyss
Severe Almighty damage to all enemies
35 MP
3
N/A
Seeker, Mage, Healer, Masked Dancer
Mamudodyne
Heavy Dark damage to all enemies
14 MP
2
Mudodyne
Seeker, Mage, Healer
Netherworld Tree
Extreme Dark damage to all enemies
18 MP
2
N/A
Mage, Masked Dancer, Summoner
Lost Wall
Inflicts a single enemy with a one-time weakness to Fire/Ice/Electric/Wind/Light/Dark
26 MP
2
N/A
Gunner, Masked Dancer, Berserker
Child of Death
Extreme Dark damage to a single enemy
14 MP
2
N/A
Warrior, Thief, Masked Dancer
Knight
Knights are a defensive class, designed to protect the party with high defense and support skills. They are particularly resistant to slashing damage but weak to lightning.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Jump Thrust (Knight)
Medium Pierce damage to a single enemy and lowers the target’s Defense for 3 turns
6 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Protect Guard (Knight, Magic Knight)
Nullifies one Slash/Pierce/Strike attack on one ally
10 mp
2
N/A
Knight, Healer, or Commander lineages
Magic Guard (Knight, Magic Knight, Paladin)
Nullifies one elemental attack for all allies in the caster’s row
28 mp
2
N/A
Seeker, Mage, or Healer lineages
Hammer of Justice
Heavy Pierce damage to one enemy that inflicts a one-time weakness to pierce
18 mp
2
N/A
Brawler, Merchant, or Summoner lineages
Marakukaja
Increases all allies’ Defense for 3 turns
18 mp
2
Rakukaja
Seeker, Knight, or Commander lineages
Leap Thrust
Heavy Pierce damage to a single enemy and lowers the target’s Defense for 3 turns
10 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Magic Knight’s Hammer (Magic Knight, Paladin)
Extreme Physical Electric damage to a single enemy and inflicts a one-time weakness to Electric
18 mp
2
N/A
Gunner, Masked Dancer, or Berserker lineages
Flying Guard Thrust (Dark Knight, Paladin)
Extreme Pierce Damage to a single enemy and lowers the target’s Defense for 3 turns
14 mp
2
N/A
Warrior, Brawler, or Berserker lineages
Blackguard’s Hammer (Dark Knight)
Severe Physical Dark damage to a single enemy and inflicts a one-time weakness to Dark
20 mp
2
N/A
Brawler, Merchant, or Summoner lineages
Peerless Shadow (Dark Knight, Royal Knight)
Severe Physical Dark damage to all enemies and decreases targets’ Attack/Defense/Hit/Evasion for 3 turns
25 mp
3
N/A
Warrior, Thief, or Masked Dancer / Knight, Healer, Commander lineages
Crusader’s Hammer (Paladin)
Severe Physical Light damage to a single enemy and inflicts a one-time weakness to Light
20 mp
2
N/A
Warrior, Thief, or Masked Dancer lineages
Hammer of Justice (Paladin)
Heavy Pierce damage to a single enemy and inflicts a one-time weakness to pierce
18 mp
2
N/A
Brawler, Merchant, or Summoner lineages
Line Guard (Paladin)
Nullifies one physical attack for all allies in the caster’s row
28 mp
2
N/A
Knight, Healer, or Commander lineages
Ultimate Guard (Royal Knight)
Nullifies one non-Almighty attack for all allies
100 mp
2
N/A
Knight, Healer, or Commander lineages
Peerless Sanctity (Royal Knight)
Severe Physical Light damage to all enemies and decreases the targets’ Attack/Defense/Hit/Evasion for 3 turns
25 mp
3
N/A
Seeker, Knight, or Commander lineage
Healer
Healers are indispensable for keeping the party alive with healing and support spells. While they are weak to dark and strike damage, their role as lifesavers in tough battles cannot be understated.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Mahama (Healer)
Weak Light damage to all enemies
6 MP
2
Hama
Seeker, Mage, Healer
Medica (Healer)
Medium HP recovery for all allies
20 MP
2
Medi
Knight, Healer, Commander
Magical Injection
Nullifies one attack for all allies that would inflict a status ailment
12 MP
2
N/A
Brawler, Merchant, Summoner
Medicall (Cleric)
Heavy HP recovery for all allies
40 MP
2
Medica
Knight, Healer, Commander
Mahamaon (Cleric)
Medium Light damage to all enemies
10 MP
2
Hamaon
Seeker, Mage, Healer
Godly Blessing (Cleric, Savior)
Revives all knocked out allies with full HP
18 MP
2
N/A
Mage, Masked Dancer, Summoner
Mahamadyne (Savior)
Heavy Light damage to all enemies
14 MP
2
Hamadyne
Seeker, Mage, Healer
Divine Punishments (Savior)
Extreme Light damage to all enemies and inflicts a one-time weakness to Light
20 MP
2
N/A
Gunner, Masked Dancer, Berserke
Brawler
Brawlers deal strike damage and rely on their HP to power skills. They can make enemies forget their abilities but are weak to ice and rely heavily on HP management.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Meteoric Fist (Brawler)
Weak Strike damage to all enemies 1-3 times
185 HP
2
N/A
Warrior, Brawler, Berserker
Energy Ray (Brawler)
Heavy Physical Light damage to a single enemy with power proportional to HP
140 HP
2
N/A
Seeker, Mage, Healer
Tiger Eruption Fist (Pugilist)
Weak Strike damage to all enemies 2-4 times
220 HP
2
N/A
Warrior, Brawler, Berserker
Super Energy Ray (Pugilist)
Extreme Physical Light damage to a single enemy with power proportional to HP
175 HP
2
N/A
Seeker, Mage, Healer
Boltburst Fist (Martial Artist)
Medium Physical Electric damage to all enemies 2-4 times
255 HP
2
N/A
Warrior, Brawler, Berserker
Ultimate Energy Ray (Martial Artist)
Severe Physical Light damage to a single enemy with power proportional to HP
210 HP
2
N/A
Seeker, Mage, Healer
Bodhisattva’s Palm (Martial Artist)
Severe Strike damage to a single enemy with power proportional to HP and inflicts weakness to Strike
245 HP
2
N/A
Gunner, Faker, Summoner
Gunner
Gunners are a ranged support class, excelling in inflicting status ailments from the back row. They are weak in slashing damage but provide vital support in group battles.
Medium Pierce damage to all enemies, 2-3 times (BACK ROW ONLY)
14 MP
2
N/A
Gunner, Faker, Summoner lineages
Kasukukaja (Gunner)
Increases all allies' Hit/Evasion for 3 turns
18 MP
2
N/A
Seeker, Knight, Commander lineages
Mania Bullet
Heavy Pierce damage to a single enemy, inflicts one-time weakness to Slash/Pierce/Strike (BACK ROW ONLY)
22 MP
2
N/A
Thief, Faker, Merchant lineages
Myriad Shots (Sniper)
Medium Pierce damage to all enemies, 3-5 times (BACK ROW ONLY)
22 MP
2
N/A
Gunner, Faker, Summoner lineages
Bullet Barrage (Sniper, Dragoon)
Severe Pierce damage to a single enemy, ignoring resistances (BACK ROW ONLY)
22 MP
2
N/A
Knight, Healer, Commander lineages
Dragoroa (Dragoon)
Extreme Fire damage to a single enemy, may inflict Burn (BACK ROW ONLY)
14 MP
2
N/A
Mage, Masked Dancer, Summoner lineages
Coldragora (Dragoon)
Extreme Ice damage to a single enemy, may inflict Frostbite (BACK ROW ONLY)
14 MP
2
N/A
Seeker, Mage, Healer lineages
Draco Ray (Dragoon)
Severe Light damage to a single enemy, ignoring resistances (BACK ROW ONLY)
28 MP
2
N/A
Gunner, Faker, Summoner lineages
Thunder Fang (Dragoon)
Extreme Electric damage to all enemies
18 MP
2
N/A
Gunner, Masked Dancer, Berserker lineages
Merchant
Merchants deal almighty damage at the cost of money, not MP or HP. Their skills are mostly passive, and they are vulnerable to fire and light damage.
Ability name
Description
Cost
Turn icons
Required skill
Allies
All Reset
Removes nearly all beneficial effects from all enemies
36 MP
2
N/A
Thief, Faker, Merchant
Fortune Slots
Physical Almighty damage with a low hit rate, but all hits are critical
$777
2
N/A
Brawler, Merchant, Summoner
Money Power (Tycoon)
Increases all stats of a single ally by 3 ranks
$9999
2
N/A
Gunner, Masked Dancer, Berserker
Golden Soldier (Tycoon)
Extreme Physical Almighty damage to all enemies
$3333
2
N/A
Warrior, Brawler, Berserker
Thief
Thieves are fast and evasive, with dark magic and skills that restore HP/MP. Their high speed makes them difficult to hit, but they are weak to lightning damage.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Mamudo
Weak Dark damage to all enemies, useful for exploiting enemies with Dark weaknesses.
6 mp
2
Mudo
Seeker, Mage, Healer lineages
Phantom Tracer
Extreme Slash damage to a single enemy, while removing the target’s buffs, making it a great choice against buffed opponents.
12 mp
2
N/A
Warrior, Thief, Masked Dancer lineages
Mamudoon
Medium Dark damage to all enemies, providing stronger Dark magic in multi-target situations.
10 mp
2
Mudoon
Seeker, Mage, Healer lineages
Godkiller
Extreme Physical Dark damage to one enemy with a high chance of one-hit killing the target, making it a lethal choice against certain bosses.
14 mp
2
N/A
Gunner, Masked Dancer, Berserker lineages
Fire Art
Extreme Fire damage to a single enemy, with a chance to inflict Burn.
14 mp
2
N/A
Mage, Masked Dancer, Summoner lineages
Ice Art
Extreme Ice damage to a single enemy, with a chance to inflict Frostbite, useful for countering Ice-weak enemies.
14 mp
2
N/A
Seeker, Mage, Healer lineages
Bloodrain Twin Ninpo
Severe Slash damage to a single enemy, while removing status effects, Repel, and buffs from the target, excellent for breaking through enemy defenses.
20 mp
2
N/A
Thief, Faker, Merchant lineages
Commander
Commanders are a hybrid class that excels at both support and moderate fire damage. They can buff the party while dealing damage but are weak to strike attacks.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Blusterblast Maneuver
Extreme Fire damage to all enemies and decreases their Hit/Evasion for 3 turns
18 MP
2
N/A
Mage, Masked Dancer, Summoner
Assault Beacon (Commander)
Increases allies’ Attack/Defense/Hit/Evasion for 3 turns
26 MP
2
N/A
Seeker, Knight, Commander
Megido (Commander)
Medium Almighty damage to all enemies
15 MP
2
N/A
Gunner, Faker, Summoner
Icewolf Offensive (General, Warlord)
Extreme Ice damage to a single enemy
14 MP
2
N/A
Seeker, Mage, Healer
Healing Shelter Formation (General, Warlord)
Recovers 10% HP for all allies each turn for 3 turns
8 MP
2
N/A
Knight, Healer, Commander
Megidola (General, Warlord)
Heavy Almighty damage to all enemies
20 MP
2
N/A
Gunner, Faker, Summoner
Dynast Formation (Warlord)
Increases Attack/Defense/Hit/Evasion for all allies by 3 ranks for 3 turns
70 MP
2
N/A
Seeker, Knight, Commander
Megidolaon (Warlord)
Extreme Almighty damage to all enemies
25 MP
2
Megidola
Gunner, Faker, Summoner
Eureka Moment (Warlord)
Extreme Fire damage to all enemies, ignoring resistances, may inflict Burn
20 MP
2
N/A
Thief, Darker, Merchant
Faker
Fakers are specialized support units that focus on buffing allies and debuffing enemies. They are vulnerable to wind and pierce damage but offer strategic utility.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Mataruna (Faker)
Decreases all enemies’ Attack for 3 turns
18 MP
2
Tarunda
Knight, Healer, Commander
Marakunda (Faker)
Decreases all enemies’ Defense for 3 turns
18 MP
2
Rakunda
Knight, Healer, Commander
Masukunda (Faker)
Decreases all enemies’ Hit/Evasion for 3 turns
18 MP
2
Sukunda
Knight, Healer, Commander
Debilitate
Decreases a single enemy’s Attack/Defense/Hit/Evasion for 3 turns
24 MP
3
N/A
Thief, Faker, Merchant
Free Juggling
Weak Physical Almighty damage to all enemies
N/A
2
N/A
Gunner, Faker, Summoner
Miracle Cirque (Trickster)
Extreme Physical Almighty damage to all enemies
N/A
3
N/A
Knight, Healer, Commander, Thief, Faker, Merchant
Masked Dancer
Masked Dancers are versatile attackers who can deal fire damage and recover HP. Their value lies in their ability to create masks that mimic other Archetypes' abilities.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Hellfire Dance
Inflicts all enemies with a one-time weakness to Fire, ignoring their natural resistances, ideal for setting up Fire-based attacks.
26 mp
2
N/A
Mage, Masked Dancer, Summoner lineages
Ice-Blue Dance
Inflicts all enemies with a one-time weakness to Ice, ignoring resistances, perfect for exploiting Ice-weak enemies across the board.
26 mp
2
N/A
Seeker, Mage, Healer lineages
Sable Dance
Inflicts all enemies with a one-time weakness to Dark, bypassing resistances, making it effective against enemies typically immune to Dark magic.
26 mp
2
N/A
Warrior, Thief, Masked Dancer lineages
Danse Macabre
High chance of one-hit killing all enemies, making it a risky yet powerful move in dire situations or when facing numerous weak enemies.
12 mp
2
N/A
Thief, Faker, Merchant lineages
Masquerade Charge
Greatly increases the party’s physical attack damage for one battle, boosting the overall offensive potential for classes relying on physical strikes.
26 mp
2
N/A
Gunner, Masked Dancer, Berserker lineages
Summoner
Summoners can call upon monsters with the use of special vessels. While their strength grows with advanced Archetypes, they are weak to ice and resist dark.
Ability name
Description
Cost
Turn icons
Required skill/item
Allies
Summon Lizardman
Extreme Physical Electric damage to a single enemy, also lowers the target’s Defense for 3 turns, making them more vulnerable to future attacks.
14 mp
2
N/A
Knight, Healer, Commander lineages
Summon Undead King
Severe Dark damage to a single enemy with a chance to one-hit kill the target, ideal for taking down tough enemies quickly.
25 mp
2
Gravelord Vessel
Thief, Faker, Merchant lineages
Summon Eagle Lion King
Extreme Wind damage to all enemies, significantly reduces their Attack for 3 turns, weakening their ability to harm your party.
18 mp
2
N/A
Seeker, Mage, Healer lineages
Summon Dragon God
Severe Fire damage to all enemies and removes their buffs, resetting their enhanced capabilities and clearing the battlefield.
22 mp
2
Priestess Heart
Mage, Masked Dancer, Summoner lineages
Summon Guptauros King
Medium Strike damage to all enemies 1-3 times, making it an unpredictable but potentially devastating physical attack.
20 mp
2
Minotaur Vessel
Warrior, Brawler, Berserker lineages
Summon Kishin
Medium Electric damage to a single enemy 2-4 times, ideal for sustained damage over multiple turns.
16 mp
2
N/A
Warrior, Brawler, Berserker lineages
Summon Deity
Extreme Light damage to all enemies, with a chance to inflict Daze, stunning enemies and preventing them from acting.
20 mp
2
Conch Shell Vessel
Mage, Masked Dancer, Summoner lineages
Summon Fury
Extreme Strike damage to all enemies, also decreases their Attack and Defense for 3 turns, weakening both their offense and defense.
20 mp
2
Trident Vessel
Knight, Healer, Commander lineages
Summon Tyrant
Severe Almighty damage to all enemies with a chance to inflict Hex.
22 mp
2
Buzzing Fly Vessel
Thief, Faker, Merchant lineages
Summon Icecrag
Extreme Ice damage to all enemies.
18 mp
2
N/A
Seeker, Mage, Healer lineages
Berserker
Berserkers are powerful physical attackers that deal strike damage and self-buff for increased power. Despite being strong, they are weak to dark and light attacks.
Ability name
Description
Cost
Turn icons
Required skill
Allies
Rampage Slash
Extreme Slash damage to a single enemy that ignores defense
18 MP
2
N/A
Warrior, Brawler, Berserker
Wild Bore
Extreme Pierce damage to a single enemy, decreasing target’s Attack for 3 turns
20 MP
2
N/A
Gunner, Faker, Summoner
Wanton Destruction
Extreme Strike damage to a single enemy, inflicting a one-time weakness to Strike
20 MP
2
N/A
Knight, Healer, Commander
Battlecry Tackle
Heavy Strike damage to all enemies 1-3 times, ignoring resistances
28 MP
2
N/A
Seeker, Knight, Commander
Deadly Eraser
Severe Physical Almighty damage to a single enemy, removing the target’s status and buffs