League of Legends patch 25.S1.1 has implemented several changes to the Teleport spell. Over the last few years, this spell has played a crucial role in team fights and lane victories. Both solo queue and professional players have utilized it with great effectiveness, devising innovative strategies to enhance their performance on the Summoner's Rift.
Nonetheless, the Teleport spell has undergone modifications that have significantly altered the LoL meta. The travel timings now differ between the early Teleport and the Unleashed Teleport.
This guide highlights all of the major Teleport changes League of Legends received following the release of patch 25.S1.1.
Also read: League of Legends patch 25.S1.1 notes
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What are the changes in the League of Legends Teleport spell in patch 25.S1.1?
The Teleport spell in League of Legends will no longer cause the champion to blink instantly upon completing its channel. Following its use, players will visually traverse the map to the desired location.
It is important to note that the initial Teleport operates at a slower pace, while the Unleashed Teleport significantly increases in speed.
Also read: 5 best teams in LoL LEC Winter 2025, ranked
Here are all of the changes coming to the Teleport spell:
- Initial channel duration: 4 → 3 seconds
- Travel type: Blink → Untargetable and Unstoppable Dash
- Total travel duration: 4 seconds → Up to 8 seconds (depends on travel distance)
- Travel speed: 1000 (it will go faster if total travel time takes over 8 seconds)
- Cooldown: 360 → 300 seconds
- Unleashed Teleport travel speed: 4500
- Unleashed Teleport cooldown: Unchanged (330-240 seconds based on level)
- Unleashed Teleport bonus movement speed on arrival: 50% bonus total movement speed for 3 seconds → 50% bonus total movement speed for 4 seconds
The early Teleport, which has an extended travel duration, will enable players to target wards and minions efficiently. Furthermore, Homeguards (bonus movement speed) will be activated primitively. This adjustment aims to minimize the disparity in the time required to return to the lane by walking versus utilizing the Teleport spell.
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