Armored Core 6 patch 1.07 official notes - Weapon buffs, PvP fixes, stability improvements, and more

Armored Core 6
Armored Core 6's update 1.07 is now live on all platforms (Image via FromSoftware)

Armored Core 6 Fires of Rubicon received a major title update - version 1.07, which comes with a ton of weapon and AC part buffs. The update came out of nowhere, with some substantial changes, especially for the PvP side of the game. Apart from the regular technical fixes and improvements, the latest update comes packed with major weapon buffs that are bound to change how certain builds will play in PvE as well as PvP.

Furthermore, the update also buffed several AC parts, including the Lammergeier parts, which were added to the game post-release. While the game is more than a year old at this point, FromSoftware still seems to be committed to supporting Armored Core 6 Fires of Rubicon, at least its PvP part.

Here's a look at all the changes coming to Armored Core 6 Fires of Rubicon with the update 1.07.


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Armored Core 6 update 1.07 official patch notes

Armored Core 6 Fires of Rubicon's update 1.07 doesn't come with any new additions to the game. However, the update does fix some of the issues that were present in both PC and console versions of the title, regarding the hit registration during PvP as well as the stagger bug in both PvE and PvP, with the shoulder-mounted weapons.

That said, here are the full patch notes for Armored Core 6 version 1.07:

Balance Adjustments (Armored Core 6 version 1.07)

Weapon Units (Armored Core 6 version 1.07)

  • LASER BLADE “Vvc-770LB”
  • increased Chg. Attack Power / Chg. Accum. Impact / Cooling
  • LASER LANCE “VE-67LLA”
  • increased Chg. Attack Power / Chg. Accum. Impact / PA interference
  • PLASMA THROWER “44-143 HMMR”
  • decreased Attack Power / Impact / Accumulative Impact
  • CORAL OSCILLATOR “IB-C03W2: WLT 101”
  • increased Attack Power / Cooling; decreased EN Load
  • LINEAR RIFLE “LR-036 CURTIS”
  • increased Projectile Speed; decreased Recoil
  • MACHINE GUN “MG-014 LUDLOW”
  • increased Projectile Speed
  • MACHINE GUN “DF-MG-02 CHANG-CHEN”
  • increased Projectile Speed; decreased Recoil
  • BURST MACHINE GUN “MA-E-210 ETSUJIN”
  • decreased Attack Power / Impact / Accumulative Impact
  • HANDGUN “HG-004 DUCKETT”
  • increased Attack Power / Impact / Accumulative Impact / Magazine Rounds / Total Rounds
  • BAZOOKA “LITTLE GEM”
  • decreased Weight / EN Load
  • DETONATING BAZOOKA “44-141 JVLN ALPHA”
  • decreased Weight
  • GRENADE LAUNCHER “DIZZY”
  • decreased Reload Time / Weight
  • GRENADE LAUNCHER “IRIDIUM”
  • decreased Reload Time
  • STUN BOMB LAUNCHER “WS-1200 THERAPIST”
  • increased Reload Time
  • FLAMETHROWER “WB-0000 BAD COOK”
  • decreased Weight
  • LASER RIFLE “VP-66LR”
  • increased Attack Power / Impact / Accumulative Impact
  • LASER SHOTGUN “VP-66LS”
  • increased Chg. Accumulative Impact / Cooling / Chg. Projectile Speed; decreased Chg. Time
  • increased speed at which charge gauge empties
  • LASER HANDGUN “VP-66LH”
  • increased speed at which charge gauge empties on
  • PLASMA RIFLE “Vvc-760PR”
  • increased Projectile Speed
  • CORAL RIFLE “IB-C03W1: WLT 011”
  • increased ATK Heat Buildup / Projectile Speed
  • MULTI ENERGY RIFLE “44-142 KRSV”
  • increased Impact / Accumulative Impact / ATK Heat Buildup / Cooling
  • Increased cooling when overheated
  • PULSE SHIELD “VP-61PS”
  • decreased Dply. Heat Buildup
  • PULSE BUCKLER “VP-61PB”
  • Increased IG Duration; decreased Dply. Heat Buildup
  • PULSE BUCKLER “SI-29: SU-TT/C”
  • decreased Dply. Heat Buildup
  • GATLING CANNON “DF-GA-09 SHAO-WEI”
  • increased Attack Heat Buildup; decreased Recoil
  • SPREAD BAZOOKA “SB-033M MORLEY”
  • increased Attack Power
  • decreased projectile spread
  • SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”
  • decreased Homing Lock Time
  • SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”
  • decreased Homing Lock Time
  • SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”
  • decreased Homing Lock Time
  • DUAL MISSILE LAUNCHER “BML-G1/P31DUO-02”
  • decreased Homing Lock Time / Reload time
  • DUAL MISSILE LAUNCHER “BML-G1/P32DUO-03”
  • decreased Reload time
  • DUAL MISSILE LAUNCHER “BML-G2/P08DUO-03”
  • decreased Reload time
  • ACTIVE HOMING MISSILE LAUNCHER “BML-G3/P04ACT-01”
  • decreased Homing Lock Time / Weight

Frame Parts (Armored Core 6 version 1.07)

  • HEAD “AH-J-124 BASHO”
  • increased Attitude Stability / System Recovery / Scan Distance
  • HEAD “HD-011 MELANDER”
  • increased AP / System Recovery / Scan Distance
  • HEAD “HD-012 MELANDER C3”
  • increased AP / System Recovery
  • HEAD “DF-HD-08 TIAN-QIANG”
  • increased AP / Attitude Stability / System Recovery / Scan Distance
  • HEAD “VP-44S”
  • increased Attitude Stability / System Recovery
  • HEAD “NACHTREIHER/44E”
  • increased Attitude Stability / System Recovery / Scan Distance
  • HEAD “KASUAR/44Z”
  • increased AP
  • HEAD “LAMMERGEIER/44F”
  • increased Attitude Stability / Scan Distance
  • HEAD “VE-44A”
  • increased Attitude Stability / System Recovery
  • HEAD “VE-44B”
  • increased Attitude Stability
  • HEAD “HC-2000 FINDER EYE”
  • increased Attitude Stability / Scan Distance; decreased EN Load
  • HEAD “HC-2000/BC SHADE EYE”
  • increased Attitude Stability / System Recovery
  • HEAD “HC-3000 WRECKER”
  • increased Attitude Stability / System Recovery / Scan Distance
  • HEAD “HS-5000 APPETIZER”
  • increased AP / Attitude Stability / System Recovery
  • HEAD “EL-TH-10 FIRMEZA”
  • increased AP / Attitude Stability / System Recovery / Scan Distance; decreased Weight
  • HEAD “EL-PH-00 ALBA”
  • increased Attitude Stability / System Recovery
  • HEAD “20-081 MIND ALPHA”
  • increased Attitude Stability / Scan Distance
  • HEAD “IB-C03H: HAL 826”
  • increased Attitude Stability
  • CORE “AC-J-120 BASHO”
  • increased AP / Attitude Stability / Generator Output Adj.
  • CORE “BD-011 MELANDER”
  • increased AP / Attitude Stability; Decreased Weight
  • CORE “BD-012 MELANDER C3”
  • increased AP / Booster Efficiency Adj. / Generator Supply Adj.; decreased Weight
  • CORE “DF-BD-08 TIAN-QIANG”
  • decreased Generator Supply Adj.
  • CORE “VP-40S”
  • increased Generator Output Adj.
  • CORE “EL-TC-10 FIRMEZA”
  • increased AP / Generator Output Adj.
  • ARMS “AR-011 MELANDER”
  • increased Melee Specialization
  • ARMS “AR-012 MELANDER C3”
  • increased Melee Specialization
  • ARMS “DF-AR-09 TIAN-LAO”
  • increased Melee Specialization
  • decreased AP / Firearm Specialization
  • ARMS “VP-46S”
  • increased Melee Specialization
  • ARMS “VP-46D”
  • increased Melee Specialization
  • ARMS “AC-3000 WRECKER”
  • increased Melee Specialization
  • ARMS “AS-5000 SALAD”
  • increased Melee Specialization; decreased EN Load
  • ARMS “EL-TA-10 FIRMEZA”
  • increased Melee Specialization
  • ARMS “EL-PA-00 ALBA”
  • increased Melee Specialization
  • ARMS “04-101 MIND ALPHA”
  • increased Melee Specialization
  • ARMS “IB-C03A: HAL 826”
  • increased Melee Specialization
  • BIPEDAL “AL-J-121 BASHO”
  • increased Jump Distance
  • BIPEDAL “LG-012 MELANDER C3”
  • increased Jump Distance
  • BIPEDAL “NACHTREIHER/42E”
  • decreased AP / Attitude Stability
  • BIPEDAL “VE-42A”
  • decreased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense
  • BIPEDAL “2S-5000 DESSERT”
  • decreased AP / Anti-Energy Defense / Anti-Explosive Defense
  • BIPEDAL “EL-TL-10 FIRMEZA”
  • increased Jump Distance
  • BIPEDAL “EL-PL-00 ALBA”
  • increased Jump Distance
  • BIPEDAL “IA-C01L: EPHEMERA”
  • increased Jump Distance
  • REVERSE JOINT “KASUAR/42Z”
  • increased Load Limit
  • REVERSE JOINT “RC-2000 SPRING CHICKEN”
  • increased Attitude Stability
  • TETRAPOD “LAMMERGEIER/42F”
  • decreased Attitude Stability
  • Reduced max movement speed while hovering
  • TANK “EL-TL-11 FORTALEZA”
  • increased AP / AB Thrust

Inner Parts (Armored Core 6 version 1.07)

  • BOOSTER “BST-G2/P06SPD”
  • increased Melee Attack Thrust
  • BOOSTER “FLUEGEL/21Z”
  • increased Melee Attack Thrust
  • BOOSTER “BUERZEL/21D”
  • decreased QB EN Consumption
  • BOOSTER “BC-0600 12345”
  • increased AB Thrust
  • BOOSTER “BC-0200 GRIDWALKER”
  • increased Melee Attack Thrust
  • BOOSTER “IA-C01B: GILLS”
  • increased AB Thrust
  • FCS “FC-006 ABBOT”
  • increased Close-Range Assist / Medium-Range Assist
  • FCS “FC-008 TALBOT”
  • increased Close-Range Assist / Medium-Range Assist / Long-Range Assist
  • FCS “VE-21A”
  • increased Close-Range Assist / Medium-Range Assist; decreased EN Load
  • FCS “VE-21B”
  • increased Medium-Range Assist / Long-Range Assist
  • FCS “IA-C01F: OCELLUS”
  • decreased Close-Range Assist / Missile Lock Correction
  • GENERATOR “AG-E-013 YABA”
  • increased EN Capacity / EN Recharge
  • GENERATOR “AG-T-005 HOKUSHI”
  • increased EN Capacity / EN Recharge
  • GENERATOR “DF-GN-02 LING-TAI”
  • increased EN Capacity
  • GENERATOR “DF-GN-06 MING-TANG”
  • increased EN Capacity / EN Recharge / EN Output
  • GENERATOR “DF-GN-08 SAN-TAI”
  • decreased EN Recharge / Supply Recovery / Post-Recovery EN Supply
  • GENERATOR “VP-20S”
  • increased EN Capacity / EN Recharge / EN Output
  • GENERATOR “VP-20C”
  • increased EN Capacity / EN Recharge / Post-Recovery EN Supply
  • GENERATOR “VP-20D”
  • increased EN Capacity / EN Firearm Spec.
  • GENERATOR “VE-20A”
  • increased EN Capacity / EN Recharge / EN Firearm Spec. / EN Output
  • GENERATOR “IB-C03G: NGI 000”
  • decreased Post-Recovery EN Supply / EN Firearm Spec.

Player AC-related fixes (Armored Core 6 version 1.07)

  • Fixed an issue that occurs when equipping a chargeable shoulder-mounted weapon and pressing the shift control button while being staggered, resulting in any attack following the initial stagger to not incur a heavy stagger state on the player.
  • During online play, fixed an issue where players releasing the guard button right before becoming staggered would cause subsequent attacks to not result in a heavy stagger state.
  • Fixed an issue where hits would sometimes not register when attacking enemies using Pulse Armor/Terminal Armor with a melee weapon.
  • Fixed an issue that caused melee attacks to not connect with enemies due to interactions with walls and terrain.
  • Fixed an issue that caused player AC to continuously float upwards after recovering from falling out of the map area.

Online match related Fixes (Armored Core 6 version 1.07)

  • In Ranked Matches, the change to the rating for S-Rank matches has been adjusted.
  • *Specifically, the number of matches required for the rating value to even out has been increased.
  • This is to avoid the player being repeatedly demoted/promoted shortly after reaching S-Rank.
  • Fixed an issue that, under certain circumstances, players not subject to rank resets would be unable to progress past the rank-up results phase.

System-related fixes (Armored Core 6 version 1.07)

  • Fixed the issue that caused the game to crash after customizing AC via the ASSEMBLY menu.
  • Fixed an issue that sometimes occurred after applying WEATHERING via the PAINT menu, resulting in graphical abnormalities as well as game crashes.

Steam version-related fixes (Armored Core 6 version 1.07)

  • Fixed an issue where in-game movies would not play if the PC's sound device was disabled.
  • Fixed an issue where pressing Alt+Enter to change the screen mode would result in SYSTEM Menu>Graphics Settings not being selectable.
  • Fixed an issue that caused the key icons shown within “input device settings>key settings” to not display correctly for certain languages.

Other fixes (Armored Core 6 version 1.07)

  • Other bug fixes and improvements

After installing the update, you can verify Armored Core 6's version from the main menu. Following the latest update, the application version will be .07, whereas the Regulation version will be 1.07. Do note that the update is mandatory for online PvP modes. However, if you wish to play the game offline, installing the update is completely optional.

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Edited by Niladri Roy
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