Sinmara is the wife of Sutr and is one of the first main bosses Havi faces in Dawn of Ragnarok.
Assassin’s Creed Valhalla is the latest iteration of the iconic stealth-action open-world franchise by Ubisoft. The title takes the players to 9th century England as the leader of the Viking Raven Clan, Eivor Varinsdottir, looking for a new home for her clan.
Aside from the grounded story dissecting the geopolitical tension of 9th Century England, the game also blends in with the Norse Mythology, with players getting to visit Asgard and Jotenheim during the main campaign.
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Dawn of Ragnarok, the third major expansion of Assassin’s Creed Valhalla, expands upon the mythical story of the title, with players reprising the role of Havi, and traveling to the Dwarven realm of Svartalfheim with Frigg, to rescue his son Baldr.
Note: The following section contains spoilers for Assassin’s Creed Valhalla: Dawn of Ragnarok.
How do you defeat Sinmara during The Gift to God mission in Assassin’s Creed Valhalla: Dawn of Ragnarok
After stating Dawn of Ragnarok is a myth, Havi and Frigg made their way through Svartalfheim searching for Baldr. Soon they were ambushed by a group of muspels, who immediately lost to the two Aesir gods.
After learning the location of Sutr and Baldr, the two made their way through the streets, taking down the muspels to the castle.
Havi and Frigg find themselves face-to-face with Surtr and Sinmara while Baldr hangs from the ceiling of the castle. Havi faces off against Surtr while Sinmara leads Frigg outside for a battle. However, Havi loses to Surtr and is left in a dying state while Frigg is killed.
The narrative setup
After Havi wakes up, he finds himself face-to-face with two dwarves, Sigrun and Halstein. The two dwarves led Havi through the mountain and promised him a gift. The gift in question is the Hugr Rip.
Soon the unlikely trio will find themselves in the dwarven forge. However, a muspel is guarding it. After Havi takes down the muspel, the Dwarves gift him the Hugr-Rip and show him how to use it to steal the powers of the muspel.
After which, the trio made their way through the mountains, using the Hugr Rip powers to navigate puzzles and find a way across the lava. Near the cave's exit, Have finds a muspel enemy, whom he can sneak up to and takedown, using the power of Hugr Rip.
The combat against Sinmara
After exiting the cave, Sinmara appears from an adjacent lava pit, and after a brief dialogue exchange, the duo faces off. Sinmara uses an atgeir and is quite fast on her feet when she charges.
The arena is a secluded grassland area outside the cave, with a lava pit in the middle. There is plenty of area for Havi to fight Sinmara, but he should still be aware of the lava pit and be careful where he steps.
Sinmara has 3 part stamina bar, with weak points on her feet, elbow, and back. The first course of action should be to use the bow and arrow to stun her.
The back weak point might be a bit tricky considering she always faces Havi and rotates around the arena, keeping him in focus, but a perfect dodge when Sinmara charges will give a clear line of sight to the back weak point. After hitting three weak points, Sinmara will be stunned, opening the door for a stunned attack, which reduces her health.
Considering Sinmara uses a two-handed weapon and chargest towards Havi, the best course of action is to use two single-handed fast weapons, like Bearded Axe or Dagger. When Sinmara charges, calculate the timing to dodge accordingly and attack her right after.
Using the lock-on feature on her might be a good idea, as it will keep her in focus and will be an immense help in attacking. After defeating Sinmara, she retreats into the lava pit, leaving behind the atgeir. The two dwarves lead Havi towards the Dwarven settlement.
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