The highly-anticipated Baldur's Gate 3 update 7 is here, and a lot of things in the patch notes will pique your interest. The big highlights are new evil character cinematics and (finally) official modding toolkit support. However, there is also a laundry list of changes and fixes to close out what's likely the final major update of this game.
The all-new official modding toolkit is also going live today, but this will not be automatically enabled with the update itself. The "Baldur's Gate 3 Editor" will be available on Steam later today (September 5 EST). The in-game mod manager and explorer, on the other hand, will be available alongside patch 7.
Below are the official Baldur's Gate 3 patch 7 notes, where you can find the major changes and fixes to cast one more coat of polish on your next playthrough. Note that the update is only live on PC. Console players will likely receive this in October, but they can still learn what to expect from the PC patch notes.
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What you need to know before installing Baldur's Gate 3 patch 7 and mods
Baldur's Gate 3 Patch 7 is approximately 11.6GB on PC and will require 160GB of free space to install. As with any patch, some third-party mods may still become incompatible after our latest update. If your mod manager of choice injects files directly into the game directory, it's better to uninstall the game, clean out the file path, and start a fresh installation of BG3.
Regarding the third-party Script Extender for the game, the developers have said the following:
"We know many third-party mods utilise Script Extender, and as part of the Toolkit and patch testing with mod authors, efforts to help support compatibility with Patch 7 should mean that mods that require Script Extender will continue to work. A big thank you to Norbyte, creator of Script Extender, and to all of the mod authors who have contributed to the Toolkit with their feedback! We couldn’t have done it without you."
With that out of the way, here are the full patch notes for Baldur's Gate 3 patch 7.
Baldur's Gate 3 full patch notes for update 7
HIGHLIGHTS
- Introducing 'Evil Endings': Brand new cinematic endings for the truly villainous playthroughs.
- Added our very own Mod Manager, which lets you browse, install, and use mods created by the community.
- Revamped split screen gameplay: When playing on split screen, the two halves of the screen will now dynamically merge together when player characters come close to each other in-game, and dynamically split back up when the characters move apart. This revamp comes alongside many other improvements and polishes to improve the overall split screen experience.
Honour Mode Combat
- If Dror Ragzlin finds himself inside the spider pit, he'll try his best to befriend the spiders residing there with a new spell called Arachnid Compulsion so they can band together to fight the real enemy - you.
- The Bulette has a new condition called Diamond Scales and a new Legendary Action called Shredding Scales.
- Malus Thorm has a new Legendary Action called Grasping Appendage.
- Added a new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
- Ch'r'ai Tska'an, the leader of the githyanki ambush in Act II, has a new Legendary Action called Soul Sacrifice.
- Ch'r'ai Har'rak, the githyanki leader at the Knights of the Shield Hideout, has a new Legendary Action called Tu'narath's Embrace.
- Ptaris has a new Legendary Action called Ptarian Dogma.
UI
- Updated the Reactions UI so that you only have to toggle the Reactions you want to use and then confirm them. (This saves you from having to select 'Do not react' multiple times!)
- Added a new Equipment Options menu to the Character Sheet on controller.
- The panel that opens to 'Donate' magic items to Gale will now also show items in your Traveller's Chest. It also now indicates which items are currently equipped.
- We noticed some of you hiccoughing bubbles, so the action for washing yourself with soap and sponges is now called 'Use' instead of 'Consume'.
- Fixed your player character's name getting reverted to 'Custom' during Character Creation if you moved on to create your Dream Guardian and then went back to edit the player character again.
- Fixed the wrong spell Ability showing up when selecting a Feat during Level Up.
Art
- Added a new loading screen in Act III, showing the busy streets of Baldur's Gate.
- Fixed the skirt part of the Adamantine Splint Armour missing for female dwarves.
- Fixed the Adamantine Scale Mail clipping on large male characters.
Gameplay
- You can now start Custom Mode games using Honour Mode mechanics when starting a new playthrough. You'll be able to do this via the 'Ruleset' dropdown.
- The kuo-toa that promised to build you an army will now support you in the final battle. Unless they all died in Act I.
- The help that the Gondians promised for the final battle will now arrive in the form of a friendly Steel Watcher. Apologies from Zanner Toobin for the delay.
- The hair colour options in Character Creation will now remain accessible after you choose the bald hairstyle, so that you can continue fiddling around with eyebrow colours.
- Overhead dialogues that support multiple player characters can now involve characters assigned to different players. (They were limited to characters controlled by a single player until now.) This means that there will be more banter among player characters in multiplayer games.
- Group Hide will no longer affect summons that aren't linked to the group in the Party Line.
- Changed the behaviour for selecting camp supplies for a Long Rest. When selecting camp supplies that are stacked, the game now only takes what it needs from the stack.
- You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.
- Fixed a bug where resurrecting Lae'zel on the beach in Act I would cause her to appear in the Party Line but not in the world, preventing you from leaving Act I.
- Patched up some savegames where Gale still had his Necrotic Aura when he shouldn't on load.
- Fixed Minthara's body sometimes turning invisible on the Level Up screen. (We sorta liked the floating-head-and-hands look, but hey.)
Animation
- Astarion now has idle animations at camp that aren't just him reading a book.
- Added a new idle animation for Minsc at camp - Boo may or may not have taught him some tai chi.
- Karlach will no longer brush the shaved side of her head.
- Polished the appearance of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with large body types and dragonborn characters.
Writing and Flow
- Dotted some dialogue options and voiced lines into a handful of dialogues across the game, particularly to account for edge-case flows. These changes are described in more detail in the main patch notes below.
- Added three new Narrator lines for Dark Urge characters to add a bit more reactivity across the game. These additions are described in more detail in the main patch notes below.
- Resolved an issue that had been rendering some romance party banters inaccessible while adventuring.
- Fixed a flow issue where Avatar Lae'zel did not have the option to .
- Added a dialogue option asking for a kiss in more paths of Wyll's epilogue dialogue.
- If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
- A bug that had been preventing Wyll’s romance greeting from triggering has now been fixed, so players in Act III who have a stable, loving, and committed relationship with Wyll will now see his romance greeting triggering correctly.
- Fixed priorities on Wyll’s greetings so that low approval greetings will now trigger accordingly for players with low approval.
- Companions should now be more sympathetic to Astarion fleeing from the sun.
- Added a new dialogue in which Karlach will react to Dammon if she finds him dead after he told her that he can help her.
- In Act II, Minthara will now react to you having knocked her out in Act I.
Scripting
- Fixed several issues (related to resurrecting characters via Withers, restructuring the party at night, and automatic camp night scenes) that would trap you in an eternal slumber, unable to end a Long Rest.
- Fixed a bug causing Shadowheart to keep repeating one line when you talk to her after she's resurrected by Withers from the Shadowfell.
- Fixed a small flow issue preventing you from commenting on Gale's last name.
- Fixed several occurrences of Wyll still having an exclamation mark above his head when he already told you everything he had to say.
- When playing as the Dark Urge, Minthara will no longer act as though you accepted Bhaal when
- Fixed a broken kissing scene after you gave Shadowheart the Idol of Shar.
- Fixed an issue where Jaheira would stop following the party after spending a night outside of the party.
- Fixed the rune tablets on the nautiloid sometimes not triggering the Narrator's lines.
- Clerics of Lathander should now recognise his symbol on a Lathanderian amulet.
- Ensured the avatar is prioritised as the main speaker in dialogues related to the hag's Act I surrender.
- Minthara does, in fact, now have something to say about after you kill her.
- Made the romance scene at night with Wyll in Act III unskippable if it triggers to avoid accidentally skipping it and not being able to finish the romance arc.
- If Avatar Karlach and Wyll are partners and go to together, he'll now act accordingly during the epilogue.
- Fixed Karlach's scene not playing if you decided to go with her when playing as Wyll.
- A bug has been fixed so that Wyll will now talk to his father if after the pact with Mizora is broken but Ravengard is saved from despite this, to decide on his title.
- Lae'zel will now wait a little longer for you at the site of her recruitment if you tell her you'll be back.
- Improved Lae'zel's idle camp behaviours to align a bit better with the other companions'.
- Fixed the fade-to-black after Karlach's scene at the end of the game, which would give you a very brief glimpse of Game Developer Land.
- Breaking up with Karlach by speaking with another companion you're dating the morning after her romance scene won't block her dialogue anymore.
- Reinstated Gale's last line in his detailed explanation of ceremorphosis and tweaked a dialogue option to react to it.
- Now that you can give Gale magic items from the Traveller's Chest, he will leave again if you refuse to do so.
- Patched up some savegames that had a bug that would prevent the dialogue between Gale and at the end of the game from triggering.
- Fixed a bug that let you kiss Gale even if he was in a disguised form before confronting . Also fixed this dialogue with him cutting off before you could give him a smooch.
- Reworked the script that determines whether a character is too busy to talk. This will prevent bugs like Minthara's dialogue not triggering at Moonrise Towers after you rescue her, and knock-on effects as a result of this, like not being able to rest or fast travel.
Performance
- Continued to make performance and stability optimisations across the game and implemented many under-the-hood code fixes.
- Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character's inventory).
Cinematics
- Reworked and revamped the cutscene that plays when you interact with
- Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the Astarion.
There's also a good amount of new content microdoses scattered across the massive campaign of Baldur's Gate 3. This includes all-new lines of dialogue as well as improved camera shots, mocap animations, character staging, and facial expressions in many dialogues across the game. To find a complete manifest, check out the full patch notes on the official website.
Stay tuned for more Baldur's Gate 3 guides and updates on Sportskeeda!
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