The best abilities in Warhammer 40k: Space Marine 2 can change depending on the need for it on the battlefield — be it a damage boost, an armor regeneration zone, or even a grappling hook to kick enemy monsters down. However, like most games, a few abilities in Warhammer 40k: Space Marine 2 are better compared to others as they fit the playstyle required to complete objectives and slaughter monsters.
There are various classes in this game and each features a unique ability in Warhammer 40k: Space Marine 2 that can shape the strategic approach when completing Operations or fighting in Eternal Wars.
This article will highlight the best abilities in Warhammer 40k: Space Marine 2.
Note: This article is subjective and reflects the writer's opinion.
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What are the best abilities in Warhammer 40k: Space Marine 2?
The abilities in Warhammer 40k: Space Marine 2 are quite diverse and have a specific purpose that defines each class and their role in the squad while fighting against hordes of monsters.
Here is a complete list of all the class abilities in Warhammer 40k: Space Marine 2 ranked from least to most effective alongside a short description.
6) Grapnel Launcher
The Grapnel Launcher is one of the abilities in Warhammer 40k: Space Marine 2 that is available in the Vanguard class. Players can use this power-up to quickly close the distance to an enemy unit and perform a quick diving kick.
While it is a great ability that can be used to help out squadmates and slaughter high-priority targets, it lacks effectiveness on the battlefield against waves of monsters.
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It is a player-centric ability that does not have the potential to directly aid other squad members and could instead land the player in a dangerous situation.
5) Chapter Banner
The Chapter Banner is one of the most unique abilities in Warhammer 40k: Space Marine 2, as it can heal armor for allies in a controlled range. This feature is only accessible through the Bulwark class and can be a lifesaver when battling against higher-threat-level monsters and bosses.
However, the game offers a lot of perk choices that can be used to regain health and heal armor which removes the team’s dependability on this class ability. This is a great rallying point ability, but due to its limited range, players might need to walk into the front lines and place themselves at risk.
4) Jump Pack
Jump Pack is the ability that comes bundled with the aggressive Assault class. It is another selfish ability that only affects the player directly by launching them up in the air or helping them dash through for some distance.
While it does not bring any monstrous impact during Operations or Eternal Wars, it is one of the abilities in Warhammer 40k: Space Marine 2 that can help players clear out waves of monsters at once.
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The Jump Pack helps players perform charge attacks and powerful ground pounds that can wipe out lesser enemies with a single blow and recharge the ability for another use.
3) Camo Cloak
Camo Cloak is an invisibility ability that the Sniper class possesses. This is a much-needed ability on the battlefield when players are scoped in and targeting distant enemies to thin out the herd and help the frontline. It can help players escape from the clutches of enemy hordes and flanks at a moment’s notice and reposition themselves for a more advantageous gunfight. Close combat scenarios are generally bad for long-range characters.
The Camo Cloak ability can also be used to discreetly revive knocked-down allies as it wears off when the player attacks an enemy unit. This can also be used to get through dangerous areas and launch pincer tactics on the monsters.
2) Iron Halo
The Iron Halo is an impenetrable shield that can stop all ranged attacks. This ability is available only for the Heavy class and has a lot of uses that can aid the squad and the players themselves. It is one of the few abilities that provide complete damage mitigation.
However, the Heavy class is most efficient at medium and long-range combat. This means that allies can match timings and hide behind the Iron Halo dome for protection against immediate threats.
The Iron Halo breaks after a few hits but provides enough cover on all sides to help players clear out a path on one side at the very least.
1) Auspex Scan
The Auspex Scan is an ability that comes with the Tactical Class. It has a limited range but can help the entire team clear out waves of aliens more efficiently. The power, when activated, highlights all enemy units in an area which makes it simple to target them. All the opponents who are highlighted in this scan take more incoming damage, making eliminating ground forces in the immediate vicinity easier.
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This ability can also be used to help allies spot enemies better in dimly lit scenarios and by revealing the location of most nearby enemies.
That is everything you need to know about the best abilities in Warhammer 40k: Space Marine 2.
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