Best Assault Class build in Warhammer 40k: Space Marine 2

Building the best Assault Class build in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)
Building the best Assault Class build in Warhammer 40k: Space Marine 2. (Image via Focus Entertainment)

The best Assault Class build in Warhammer 40k: Space Marine 2 should aim to enhance the player’s ability to create space for the squad while maximizing their damage output. This is one of the classes that is meant for anyone who wants to pick fights in close-quarter combat scenarios. However, these heroic feats can only be achieved with an efficient and lethal class build.

The Assault class in Warhammer 40k: Space Marine 2 can take advantage of higher mobility because of the inherent perk called Jump Pack. This is a crucial part of the entire loadout as it boosts mobility and enables players to quickly initiate fights and hit opponents with creative dash attacks.

This article will highlight the best Assault Class build in Warhammer 40k: Space Marine 2.

Note: This article is subjective and reflects the writer's opinion.

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What is the best Assault Class build in Warhammer 40k: Space Marine 2?

Here is a quick overview of the build that players can take advantage of while playing the Assault class in Warhammer 40k: Space Marine 2:

Class PerkJump Pack
Primary WeaponN/A
Secondary WeaponHeavy Bolt Pistol
MeleeThunder Hammer
Using Jump Pack in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)
Using Jump Pack in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)

Primary weapon

The Assault class cannot equip a primary weapon so players must rely on the secondary weapon, melee, and overall perks to dish out damage while maintaining high mobility stats and a balance in offense and defense.

Also Read: How to level up fast in Warhammer 40k: Space Marine 2


Heavy Bolt Pistol secondary weapon

The Heavy Bolt Pistol is a great secondary weapon. It can land devastating blows while fighting in close-range scenarios and prove useful in chipping away enemies at longer ranges. This is easily one of the most effective weapons that players should level up for higher mastery and eventually equip the Ophelian Liberation - Alpha.

Fighting off monster hordes (Image via Focus Entertainment)
Fighting off monster hordes (Image via Focus Entertainment)

The Ophelian Liberation - Alpha version offers more ammunition alongside the necessary firepower. Combined with perks like Great Might, Death Strike, Close Combat, Perpetual Precision, and Perpetual Penetration this secondary weapon can deal a massive amount of damage while boosting damage output and enemy penetration.

Here is the complete perks tree for the Heavy Bolt Pistol:

Heavy Bolt Pistol Perks
Great Might
Death Strike
Close Combat
Perpetual Precision
Perpetual Penetration
Gun Strike Reload
Head Hunter
Head Hunter
Adamant Hunter
Extended Magazine

Thunder Hammer Melee

The Thunder Hammer is on the slower side but is an essential pick for the Assault class enthusiasts in Warhammer 40k: Space Marine 2. While there are a few cons to this melee weapon, the perks selection alongside the ability to use the Jump Pack makes it a tool of destruction that can clear out waves with a single hit.

Thunder Hammer melee in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)
Thunder Hammer melee in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)

Perks like Fast Preparation, Perpetual Strength, Shattering Impact, and Seismic Chain allow players to take down hordes of enemies and chain together directional blows to clear out a region by themselves. These perks also allow players to increase the overall impact of each blow, especially when using dash and ground bashes with the Jump Pack.

Also Read: How to unlock multiplayer in Warhammer 40k: Space Marine 2

Here is the complete perks tree for the Thunder Hammer for this Assault class build:

Thunder Hammer Perks
Perpetual Strength
Fast Preparation
Perpetual Strength
Shattering Impact
Seismic Chain
Perpetual Strength
Armoured Strength
Hard Target
Perpetual Strength
Chaos Slayer
Tyranid Slayer

Class Perks

The Class Perks are a special and separated segment that can be configured in the Armouring Hall, similar to the Assault class build. It offers four distinct categories of power-ups that can help players strengthen themselves before deploying for Operations or Eternal Wars.

Here is the complete tree of class perks that are most useful for the Assault class build in Warhammer 40k: Space Marine 2:

Core PerksTeam PerkGear PerksSignature Perk
Armour ReinforcementProven EfficiencyHammer of WrathAmple Ammunition
Auxiliary ArsenalZealous Blow
Knowledge of the EnemyPride in Duty

The first section is Core perks. The tree contains Armour Reinforcement, Auxiliary Arsenal, and Knowledge of the Enemy. The first perk allows players to restore a part of their defensive Armour when dealing damage with non-finisher gun strikes.

Auxiliary Arsenal increases the damage dealt by secondary weapons by a whole 15%. This might not seem like much but it stacks up with the perks selected for the Heavy Bolt Pistol.

The final perk, Knowledge of the Enemy increases melee damage by 15% against Majoris or Extremis-level enemies.

All classes in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)
All classes in Warhammer 40k: Space Marine 2 (Image via Focus Entertainment)

The Team perk is Proven Efficiency and it increases the Gun Strike damage of all squad members by 50%. This makes it easier to land critical hits even without finishing blows with the Assault class build.

Also Read: All difficulties in Warhammer 40k: Space Marine 2

The Gear perks in this Assault class build are Hammer of Wrath, Zealous Blow, and Pride in Duty. Hammer of Wrath makes players immune to knockbacks from the enemy’s heavy attacks for 10 seconds after executing a Ground Pound.

Zealous Blow restores 10% of the Jump Pack charge whenever players score a kill with the Ground Pound maneuver. Pride in Duty increases the Ground Pound damage by 25% for 10 seconds after executing a Finisher.

The Signature perk to go for in this build is Ample Ammunition. This ability allows players to automatically reload any ranged weapon that is equipped after using the Jump Pack. This can help you stay prepared for sudden ambushes which might call for the Heavy Bolt Pistol’s onslaught in the Assault class build.


It is important to note that the entire Assault build for Warhammer 40k: Space Marine 2 described here is with maximum levels. If you are grinding the game and have yet to reach the pinnacle of ultramarine strengths, you can pick up the perks to the point where it is currently available.

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Edited by Jito Tenson
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