Root Rider in Clash of Clans is unlocked at Townhall Level 15. To train her, the barracks should be at least level 17. She controls and rides roots. The troop can reach and attack defenses quickly, thanks to her ability to bypass other buildings and enemy troops. She also comes with high hit points, and low speed and damage per second. Root Rider can also reliably destroy walls with the help of her roots.
This article highlights some of the best attack strategies with the Root Rider for Townhall 15 in Clash of Clans.
Note: The article is subjective and solely reflects the writer's opinions.
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3 best Townhall 15 attack strategies with Root Rider in Clash of Clans
Here are the three armies and attack strategies that utilize Root Rider on Clash of Clans:
1) Root Rider and Valkyrie I
Army Required
- 2 Wizards
- 10 Root Riders
- 10 Valkyrie
- Apprentice Warden
- 2 Head Hunter
- Log Launcher
- Battle Blimp
- Seige Barracks
- 2 Rage
- 3 Freeze
- 1 Overgrowth
- 2 Skeleton Spells
- Barbarian King
- Archer Queen
- Grand Warden
- Royal Champion
Deploy the Archer Queen and Seige on two adjacent corners of the village, with suitable support units to create two parallel funnels. Afterward, once the two teams have cleared some defenses, drop the Root Riders along with Valkyries in the middle of the two funnels.
Grand Warden should be placed behind the Root Riders. Additionally, use the Royal Champion and Barbarian King behind the Grand Warden. Use the spells to distract and disrupt the enemy defenses. The wizards can finally be used to clean the base faster.
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2) Valkyrie and Root Rider - II
Army Required
- 10 Root Riders
- 12 Valkyrie
- Apprentice Warden
- 2 Minions
- 3 Clone Spells
- 1 Overgrowth Spell
- Seige Barracks
- Barbarian King
- Archer Queen
- Grand Warden
- Royal Champion
Drop Seige Barracks on one of the corners of the base to create a funnel. Then, deploy Root Riders, Valkyries, Barbarian King, and Archer Queen, backed by the Grand Warden, in the side adjacent to the funnel.
Send the Royal Champion from the other side of the corner, after most defenses are cleared or already are targeting something else. Use the Clone spell to multiply Root Riders and Valkyries and the Overgrowth spell to neutralize the defensive buildings.
3) Root Riders and Druids
Army Required
- 2 Wizards
- 8 Root Riders
- 10 Valkyrie
- 1 Headhunter
- 4 Druids
- 3 Clone spells
- 1 Overgrown spell
- Seige Barrack
- Barbarian King
- Archer Queen
- Grand Warden
- Royal Champion
Create a funnel by dropping the Seige Barracks in the corner of the base. The troops that emerge from the Barracks should be accompanied by Druids for support and healing. Druids heal for the first 30 seconds of being spawned. Additionally, using a clone spell on a Druid will spawn new Druids that can continue to heal.
To complete the funnel, send a few Valkyries and Wizards from the adjacent corner. For the second half of the funnel, Barbarian King with Druids can also be used, instead of Valkyries and Wizards.
After funneling, send the main army, Root Riders, King Queen, and Grand Warden through the middle of the corners. Additionally, using a clone spell on a Druid will spawn new Druids that can heal again. However, if the spell is used on a Druid after 30 seconds, the clone will be a bear and unable to heal. Use the overgrowth spell on defensive buildings so they can be neutralized until attacked.
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