The Assault Class is the best Mobility Class in Warhammer 40K: Space Marine 2. This class is built for high mobility, area control, and devastating AoE (Area of Effect) melee attacks. However, this is the only class that can’t equip long-range guns. True to their names, the Assault Class Marines will always lead the charge.
According to the lore, the Assault Class marines mostly play the role of Scouts and frontliners. Using their Jump Packs, the Assault Marines can travel great distances to get intel on the enemy’s position and help the allies plan their path of Assault. In this article, we have shared what makes the Assault Class Marines so mobile and how you can use them.
What makes the Assault Class the best mobility class in Warhammer 40k: Space Marine 2?
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The Assault Classes’ main mobility comes from its Jump Pack ability. Assault Marines can use their Jump Pack to jump higher or dash faster. The heightened Jumps result in a Ground Pound when they land. You will need to master the Jump Pack in order to master this Class. Due to its long-range weapon restriction, mobility is essential.
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The Ground Pound is your primary tool for annihilating dense groups of enemies. It is especially effective in PvE scenarios where large hordes are present. The Pride in Duty perk synergizes perfectly with this ability, drastically boosting damage after you finish off an enemy with a melee attack. Always look to combo finishers into Ground Pounds when you’re surrounded by multiple enemies to maximize your damage potential.
Thanks to the Jump Pack, you have excellent mobility on the battlefield. Use this to reposition quickly and surprise enemies with high-impact jumps. The Squad Cohesion and Manoeuvrability perks further enhance your mobility, increasing the recharge rate of your Jump Pack and allowing you to Ground Pound more frequently. A quick Jump Pack dash can also help you escape dangerous situations or evade enemy fire.
Melee Weapon:
- Master-Crafted Alpha Thunder Hammer: Ideal for cleaving through multiple enemies in melee range. Its heavy swings, combined with the Jump Pack’s mobility, allow you to effectively manage crowd control while staying relatively safe from counterattacks.
- Power Fist: Weapon that increases damage based on your armor.
- Chainsword: This excels in duels with bosses or high-health targets, allowing you to dish out heavy sustained damage.
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Secondary Ranged Weapon:
- Heavy Bolt Pistol: Your reliable backup when the Jump Pack is on cooldown. Prioritize damage output and accuracy upgrades to maximize its effectiveness. This is particularly useful for taking out high-threat targets at range, especially when mobility is limited.
Use your weapons and the Jump Pack wisely, and with sufficient practice, you will eventually master the best mobility Class in Warhammer 40K: Space Marine 2.
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