MTG Bloomburrow is a fascinating set, and it features some absolutely ridiculous Commanders. Set in an anthropomorphic plane, there are no humans to be found anywhere. While there are alternate versions of some of the classic planeswalkers, the real stars of this set are the various animal tribes that make up the citizens of Bloomburrow. We will be focused on those legendaries, instead of guest star planeswalkers.
When determining which Commanders made the list, I considered a combination of what it does for the mana value presented, as well as my general feelings about the card’s power level. This is very much subjective - your opinions may, and likely do differ on the best Commanders Magic the Gathering Bloomburrow. The MTG Bloomburrow mechanics are amazing, which can make certain cards feel absolutely broken.
Who are the best Commanders in MTG Bloomburrow?
Below you can find my favorite Commanders in the MTG Bloomburrow expansion, placed in no particular order. All of them can be found in the standard Bloomburrow packs.
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1) Muerra, Trash Tactician
Since Bloomburrow is built around various animalkin groups, it isn’t going to be shocking to see someone with a deck that features a lot of Raccoons. Enter Muerra, Trash Tactician! Pair trash pandas with shapeshifters/changelings, and suddenly, you’ve got a huge amount of mana just sitting around.
This card is built around the Expend mechanic. Expend means spending specific amounts of mana. Using 4 mana on a turn gets you 3 life, and 8 mana allows you to exile the top two cards of your deck - and you can play them until the end of your next turn. Considering the amount of free mana this card generates, you’ll have no trouble leading Muerra into battle.
2) Flubs, the Fool
Flubs, the Fool might be my favorite card, in terms of design and art. Drawn like a Tarot card, he’s a three-color (Green/Blue/Red) Frog, with some amazing abilities. Sure, he’s a 0/5, but that’s okay, you don’t want to attack with him. Flubs lets you play an extra land on your turns, which is already amazing.
Then, whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card. That might not sound so great until you consider the various synergies this creates with graveyard manipulation. As a firm believer in the power of Underworld Breach, I really think this mana ramp/graveyard commander could be a lot of fun. There are plenty of red cards that can take advantage of this particular Commander. He may not be the most broken, but I think he’ll offer some fun deck options.
3) Ygra, Eater of All
Golgari Sacrifice decks are arguably one of my favorites. I used them so often when they were in the meta for MTG, and Bloomburrow made it possible again with Ygra, Eater of All. While this 6/6 Elemental Cat is in play, all other creatures are Food Artifacts - so you can pay 2 and sacrifice them to give you 3 life. When a Food is put into the graveyard from play, Ygra, Eater of All gains two +1/+1 counters.
It doesn’t matter who puts their creatures in the graveyard though - all creatures in play count! It doesn’t specify your creatures. All you need is a way to make it unblockable, or receive trample, and this MTG Bloomburrow Commander is an easy victory.
4) Zinnia, Valley’s Voice
The star of the Red/White/Blue Commander Precon Zinnia, Valley’s Voice is one of my absolute favorite MTG Bloomburrow cards. It gives all creatures you cast Offspring 2. That means, no matter what creature you cast, whether Eldrazi, Titan, God, or Fox, you can pay 2 colorless to make a 1/1 copy of it, so you get even more amazing ETB triggers. That’s why this card is so great.
That, and for every creature you have with base power of 1, this Flying bird gains +X/+0, making it much easier to close out games. With enough 1/1 creatures, you could easily smash opponents in one hit - even better if you take extra turns as a result of your deck building.
5) Maha, Its Feathers Night
One of the antagonists of MTG Bloomburrow, Maha is also conveniently one of the best Commanders. The downside: you have to run a Mono-black deck. However, it really shouldn’t be a big deal - and it’s a reason to run cards like Pestilence. This 6/5 Flying/Trample legendary makes all creatures of opponents have a base toughness of 1.
Now you just need one of the many ways Black gives all creatures -1/-1, and your opponent can keep creatures in play again - as long as Maha stays in play, anyway. Personally, my favorite is probably Kaervek, the Spiteful. If you want your opponents to have as little fun as possible, here you go!
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