The Best Heavy Class build in Warhammer 40k: Space Marine 2 primarily aims to have more abilities available while increasing the damage output as much as possible. Players who pick this class are tasked with shooting down heavy weapons and suppressing enemy flanks. However, it is weak against close-range attacks so teams need to keep an eye out for pincer tactics launched against the Heavy Class.
Heavy Class builds are always prepped to eliminate distant threats with ease - be it medium or long range. However, simply wielding heavier weapons will not do the trick and you need to pick complementing perks to land devastating blows with each trigger pull.
This article will highlight the best way to create a Heavy Class build in Warhammer 40k: Space Marine 2.
Note: This article is subjective and reflects the opinion of the author.
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What is the best Heavy Class build in Warhammer 40k: Space Marine 2?
Here is a quick overview of the items you can equip for the Heavy Class build in Warhammer 40k: Space Marine 2:
Also Read: Best Assault Class build in Warhammer 40k: Space Marine 2
Heavy Bolter primary weapon
The Heavy Bolter is a strong primary weapon that shines in medium-range combat. It is viable for long-range gunfight scenarios as well, but we recommend you conserve ammunition for immediate battles. It has a high firepower rating and can inflict a lot of damage when used with a Heavy stance to increase accuracy. However, this will slow down your character significantly so it is best to move with the squad and have someone watch your back.
The Ophelian Liberation - Beta version of this weapon is especially great as it has a massive magazine capacity. On top of it, perks like Perpetual Penetration, Increased Capacity, Heavy Might, and Discipline make it easier to control and increase its fire rate alongside the piercing stats. This is a great way to thin the hordes as they approach the Assault and Bulwark classes.
Here are the perks that you can pick for the Heavy Bolter in this Heavy Class build:
Also Read: Best Bulwark Class build in Warhammer 40k: Space Marine 2
Plasma Pistol secondary weapon
Plasma Pistols are one of the most effective secondary weapons. These can be used to inflict significant damage on all enemy creatures primarily in the medium range. It also features a charged fire mode which maximizes the firearm’s damage output. However, that consumes a lot of energy and can deplete your ammunition reserves quickly.
The Plasma Pistol comes in clutch when players run out of primary weapon ammo or in a scenario that is suitable for a secondary weapon. It is best to reserve the heavy weapon ammo for bigger boss monsters and larger hordes when fighting alongside a squad.
Combining the Plasma Pistol with perks like Supercharged Shot, Great Might, Plasma Collection, and Efficient Charge can greatly improve the efficiency and damage output of the weapon. Here are all the perks that you can pick for the Plasma Pistol:
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Melee
The Heavy class cannot equip any melee weapons. This makes them vulnerable to close-quarter combat since can only depend on guns to contribute to the team. However, their class perk, Iron Halo, is a great ability that can protect and boost ability regeneration for all squadmates.
Class Perks
The Heavy Class build requires a careful selection of perks. The choices generally depend on the primary weapon of your choice. For this build, the entire set of class perks helps maximize the damage output through the Heavy Bolter. Here is a list of all the perks that can be used with this Heavy Class build in Warhammer 40k: Space Marine 2:
The Auxiliary Ammunition, Thermal Boost, and Versatility are the three Core perks that will be used in this build. Auxiliary Ammunition restores 20% of ammo for the primary weapon after consecutively killing 15 enemies in quick succession when the ammo reserve hits zero. Thermal Boost increases the damage for ranged attacks by 15% when the weapon is 50% overheated. Versatility boosts the damage output of the secondary weapon by 20% for the entire magazine or till you switch back to the primary.
Also Read: Best ranged weapons in Warhammer 40k: Space Marine 2
The Team perk used for this class setup is Encompassing Aegis. This power-up decreases incoming damage for all ranged attacks by 20% for all allies.
Adamant Will, Obdurate Bastion, and Brute Force are the three Gear perks in this build. Adamant Will decreases health damage taken by 20% for 5 seconds after the Iron Halo breaks. Obdurate Bastion boosts the durability of the Iron Halo by 20% and Brute Force increases ranged damage output by 15% when the Iron Halo is on cooldown.
Also Read: All Chaos Chapters in Warhammer 40k: Space Marine 2
The Signature ability of choice for this Heavy Class build is the Conversion Field. This ability increases the ability recharge rate by 50% for all teammates within a 100-meter range.
It is important to note that some perks and weapons mentioned in this Heavy Class build may be unlocked at higher levels. So it is best to grind the game, pick up each perk, and strengthen your arsenal with every resource that is currently available.
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