Best Laws to enact first in Frostpunk 2

Laws to enact first in Frostpunk 2
These are some of the Best Laws to enact first in Frostpunk 2 (Image via 11 Bit Studios)

Deciding the best Laws to enact first in Frostpunk 2 is a dilemma that many face as the post-apocalyptic game provides an overwhelming amount of choices. Laws maintain order and shape the direction of your City in the Frostlands so you must be careful of what you invoke and its ramifications. Some Laws can make or break your civilization.

Here are the best Laws to enact first in Frostpunk 2.


These are the best Laws to enact first in Frostpunk 2

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Paid Essentials Law

This is one of the best laws to enact first in Frostpunk 2(Image via 11 Bit Studios)
This is one of the best laws to enact first in Frostpunk 2(Image via 11 Bit Studios)

One of the smartest Laws to enact first in Frostpunk 2 is the Paid Essentials under City Laws in Welfare and Basic Necessities. It is a harsh choice that will lower your Trust level but it massively boosts your Production Efficiency alongside a significant increase in your weekly Heatstamp earnings.

This surplus is important because, in the beginning, you will struggle to satisfy your City's demands for Goods and suffer an income penalty. Passing this Law helps circumvent the penalty and prevents a rocky start.

Once your monetary status has improved, you can revert the law to Free Essentials to increase your Trust score and score some brownie points with the residents.

Also read: How to get Prefabs in Frostpunk 2


All Do Maintenance / Unproductive Do Maintenance

This is one of the smartest Laws to enact first in Frostpunk 2 if you want to get your Squalor down (Image via 11 Bit Studios)
This is one of the smartest Laws to enact first in Frostpunk 2 if you want to get your Squalor down (Image via 11 Bit Studios)

All Do Maintenance and Unproductive Do Maintenance are some of the best Laws to enact first in Frostpunk 2 if you are facing issues with Squalor or need an efficiency bonus to prepare your stock for an upcoming Whiteout. You will find them under the City Laws section.

All Do Maintenance is a Law that enforces all the City folks to do maintenance and tend to machines and equipment in the City. This Law significantly decreases the need for Materials and is a great way to decrease Squalor in Frostpunk 2. This Law will contribute to the Equality Cornerstone.

Unproductive Do Maintenance forces all the Unproductive population to do maintenance and tend to machines and equipment in the City. This Law results in a moderate reduction in Materials and boosts the Production Efficiency of all Districts, making it a great choice if you wish to ramp up your stockpile before a Whiteout. This Law contributes to the Merit Cornerstone.

Also read: Frostpunk 2 Directx 12 error: Possible fixes and reasons


Additives

This is one of the best Laws to enact first in Frostpunk 2 if you wish to ramp up your Food stock (Image via 11 Bit Studios)
This is one of the best Laws to enact first in Frostpunk 2 if you wish to ramp up your Food stock (Image via 11 Bit Studios)

Another set of the most efficient Laws to enact first in Frostpunk 2 are the Foraged and Chemical Additives Laws under the Survival Laws. These two Laws will tremendously extend the City's food supplies. There are two of these Additives that you can implement in the City and both have specific effects.

Foraged Additives focus on adding natural additives to food to supplement its stock, providing a moderate bonus to Food income that is proportional to the current population. This affects the Adaptation Cornerstone.

Chemical Additives are chemically engineered products added to food to supplement its stock, resulting in a rise in the efficiency of Buildings and Districts that produce Food.

The only downside is that the Chemical Additives will inflict a small percentage of Disease on the City, owing to the chemicals added to the Food. This Law is not recommended if you're battling Disease in your City or your Food reserves are plenty.

Also read: How to find a permanent Fuel source in Frostpunk 2 Chapter 1


Machine-Centric Shifts

Enact this Law to reduce all Workforce requirements (Image via 11 Bit Studios)
Enact this Law to reduce all Workforce requirements (Image via 11 Bit Studios)

Machine-Centric Shifts is among the most useful Laws to enact first in Frostpunk 2. It directly affects your Workforce and significantly boosts your efficiency. You need to unlock this Law from the Law Idea in the Idea Tree. Unlocking it automatically creates your workforce's manpower around automaton maintenance.

This Law drastically reduces all Workforce requirements and allows you to house more Districts and Buildings with the same population available. This is a great Law to implement in the beginning, since increasing your population is a rather hectic task.

Beware that this Law will slightly increase Squalor in your City which you can easily counteract with the All Do Maintenance Law or by adjusting your Districts. But it is well worth the trouble since your population worries are resolved to a point.

Also read: How to build Research Institute in Frostpunk 2


Heat Recycling

Heat Recycling is among the top Laws to be enacted first in Frostpunk 2 (Image via 11 Bit Studios)
Heat Recycling is among the top Laws to be enacted first in Frostpunk 2 (Image via 11 Bit Studios)

Heat Recycling is a Law that you should enact right after Machine-Centric Shifts as it is unlocked in the Idea Tree right after. It will greatly improve the Heat economy of your civilization.

This Law will essentially reduce the Heat Demand of all Housing Districts in the City and is a great choice considering the innumerable Housing Districts you must build to expand and sustain the City's Workforce and economy. Apart from saving precious Fuel, this Law also contributes to your Adaptation Cornerstone and is a great decision to improve your relations with the Evolvers or the Pilgrims.


Allow Productive Outsiders

Pass this Law to greatly increase your resources (Image via 11 Bit Studios)
Pass this Law to greatly increase your resources (Image via 11 Bit Studios)

One of the smartest Laws to enact first in Frostpunk 2 is to Allow Productive Outsiders under the City Laws. This Law essentially allows productive outsiders to stay and contribute to the economy of the City, greatly increasing efficiency and resource generation.

Allowing Productive Outsiders will gradually increase the percentage of active Workers over time and will see a marginal growth in Population levels. Additionally, you will see a significant increase in Heatstamps income per capita, making it a perfect way to generate more Heat and reduce cold in Frostpunk 2.

Also read: Frostpunk 2 Frostland Explorations complete guide


Family Apprenticeships

The Family Apprenticeships Law is an obvious choice among the list of Laws to enact first in Frostpunk 2 (Image via 11 Bit Studios)
The Family Apprenticeships Law is an obvious choice among the list of Laws to enact first in Frostpunk 2 (Image via 11 Bit Studios)

Once you are progressing in the game, you will come across an event where you are required to pass a Childhood Law. Failing to do so will see a significant rise in Crime in the City. Choose to pass the Family Apprenticeships Law as it is a great way to increase your Workforce and have a steady supply for population ready to contribute to the City.

Enacting the Family Apprenticeships Law trains young children to follow in their parent's footsteps and results in a significant increase in the percentage of the population that is available to join the Workforce and contribute. This is a great way to ensure a steady Workforce ready to take on difficult expansions or work towards stockpiling for an upcoming Whiteout.

Also read: All districts in Frostpunk 2


Harvesting Funerals

This will be one of the most morbid Laws to enact first in Frostpunk 2 (Image via 11 Bit Studios)
This will be one of the most morbid Laws to enact first in Frostpunk 2 (Image via 11 Bit Studios)

Harvesting Funerals is perhaps one of the most morbid Laws to enact first in Frostpunk 2 but it will go a long way in ensuring your City survives major trouble. Implementing this Law allows the harvesting and transplanting of the organs of the deceased. This Law greatly reduces the Disease rating in your City as well as provides a sweet but subtle boost to your Research Speed.

There is another alternative to this Law — Ceremonial Funerals. Ceremonial Funerals can also be one of the Laws to enact first in Frostpunk 2 to reduce the impact of Trust loss when citizens die. However, it does create a moderate spike in Tension.

It is recommended to switch to Ceremonial Funerals when you know there will be certain deaths during situations like Whiteouts or when deciding to Salvage or Settle Winterhome in Frostpunk 2.

Also read: How to make Trails and Skyways in Frostpunk 2

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Edited by Sijo Samuel Paul
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