Choosing the right perks in Warhammer 40k: Space Marine 2 is essential for optimizing your playstyle. It enhances the effectiveness of various things during battle. Whether you're looking to focus on your brute strength or simply want more health, the perks will allow you to tailor your gameplay experience. Understanding how to combine these perks will give you a significant advantage.
That said, here are the best perks in Warhammer 40k: Space Marine 2 for every Class build.
Note: This list is subjective and based on the writer's opinion.
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What are the best perks in Warhammer 40k: Space Marine 2?
This game allows you to pick between six perks. Each has its own combat style and range, giving you the freedom to fight for the Emperor the way you want. Depending on the Class, the perks vary in the game. Here are the names of all the Classes you can currently play with:
- Tactical
- Vanguard
- Assault
- Bulwark
- Sniper
- Heavy
6) Assault Class
The Assault Class is arguably the least popular and its perks are not that strong. The biggest limitation of this Class is that you are not allowed to use a primary weapon. However, this also means that the melee weapon perks of this Class are great.
Here are the best perks in Warhammer 40k: Space Marine 2 for the Assault Class:
- Aerial Grace (Gear): After a perfectly timed dodge using Jump Pack Dash, you deal +25% damage for five seconds.
- Ample Ammunition (Signature): Any use of Jump Pack reloads the equipped ranged weapon.
- Manoeuvrability (Gear): Jump Pack recharges speed +20%.
- Retribution (Core): After you are grabbed or knocked back, you deal +15% melee damage for 10 seconds.
- Precision Strike (Gear): Ground Pound deals +100% damage, radius -50%.
5) Sniper Class
The Sniper Class is the best pick for players who are good at long-range support. This high damaging class can kill the strongest of Tyranids in stealth.
Here are the best perks in Warhammer 40k: Space Marine 2 for the Sniper Class:
- Camo Cloak (Starting): Headshot damage +10%.
- Vantage Point (Core): Remain stationary for two seconds, primary weapon's damage +20%.
- Targeted Shot (Gear): The first ranged attack that breaks Camo Cloak deals +75% damage.
- Emergency Override (Signature): When you receive lethal damage, Camo Cloak automatically activates, making you invulnerable for five seconds.
- Precision Targeting (Team): Weapon spread is -20% for all squad members.
4) Heavy Class
The Heavy Class is the highest damage-dealing lot of all. This Class can deal lethal damage from medium to long-range damage. However, they aren't meant for close-range battles due to slow movements.
Here are the best perks in Warhammer 40k: Space Marine 2 for the Heavy Class:
- Iron Halo (Starting): When Iron Halo is active, all squad members within 50 meters take 10% less damage.
- Thermal Boost (Core): When a ranged weapon is 50% overheated, ranged damage +15%.
- Obdurate Bastion (Gear): Iron Halo's durability +20%.
- Wrath of the Imperium (Gear): When Iron Halo expends all its energy, enemies in a five-meter radius take significant damage.
- Conversion Field (Signature): When Iron Halo is active, all squad members within 100 meters regenerate ability charge 50% faster.
3) Vanguard Class
The Vanguard Class embodies the most versatile and iconic Space Marine. They are built for fast gameplay and mobility.
Here are the best perks in Warhammer 40k: Space Marine 2 for the Vanguard Class:
- Grapnel Launcher (Starting): Contested Health regeneration +50%.
- Melee Mastery (Core): Melee damage +10% against Majoris-level and higher enemies.
- Shock Wave (Gear): Diving Kick deals damage in a five-meter radius.
- Collateral Damage (Gear): Diving Kick deals a small amount of damage to enemies on the way to the Grapnel Launcher's target.
- Adrenaline Rush (Signature): Melee kills of Majoris or higher enemies restores health by 1%.
2) Bulwark Class
The Bulwark Class possesses some of the strongest defense mechanisms in the game. It has a different playstyle from other Classes and its best perks could differ from player to player.
Here are the best perks in Warhammer 40k: Space Marine 2 for the Bulwark Class:
- Chapter Banner (Starting): Health increases +20%.
- Armour of Contempt (Core): When you block a ranged attack, enemies within a 10-meter radius take the damage instead.
- Rejuvenating Effect (Gear): When the banner is activated, it revives incapacitated squad members within its area of effect.
- Forward Momentum (Core): After a Shield Bash, melee damage +25% for five seconds.
- Inspiration (Gear): All squad members within the banner’s area of effect +10% damage.
1) Tactical Class
The Tactical Class and its perks in Warhammer 40k: Space Marine 2 are probably considered the best by the majority of players. It offers you a great mix of both long and short-range combats.
Here are the best perks in Warhammer 40k: Space Marine 2 for the Tactical Class:
- Auspex Scan (Starting): Any unequipped ranged weapon reloads automatically after 10 seconds.
- Relentless Pursuit (Core): After a Gun Strike, ranged damage +25% for five seconds.
- Signal Jammer (Signature): Enemies marked by Auspex Scan cannot call for reinforcements.
- Kraken Penetrator Rounds (Core): Bolt weapons penetrate one additional enemy.
- Concentrated Fire (Gear): Enemies marked by Auspex Scan take an additional 100% damage, but they lose the mark when they leave the scanned area.
These are all the best perks in Warhammer 40k: Space Marine 2 that you should pick depending on the Class. Note that some of these Perks are not unlocked immediately and require a few hours of grinding.
Read more Warhammer 40k: Space Marine 2 articles here:
- Best Tactical Class build in Warhammer 40k: Space Marine 2
- Best Bulwark Class build in Warhammer 40k: Space Marine 2
- Best Assault Class build in Warhammer 40k: Space Marine 2
- Best Vanguard Class build in Warhammer 40k: Space Marine 2
- Best Sniper Class build in Warhammer 40k: Space Marine 2
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