With the right Sens loadout in Rainbow Six Siege, players can strategically take space in an objective site. This is because Sens is an Operator who specializes in map control. With the help of their primary gadget, players can not only cut off defender lines of sight but also create visual obstructions that can put defenders at a disadvantage when used correctly.
Sens comes equipped with a couple of strong primary weapons that allow them to take down defenders with ease. The secondary gadgets available to them offer team support and allow attackers to play rounds smartly.
In this article, we shall take a look at the most optimal Sens loadout in Rainbow Six Siege and explore all the different ways in which players can utilize their kit effectively.
Note: This article is subjective and is based on the author's opinion.
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Best Sens loadout in Rainbow Six Siege for Operation Collision Point
Released in Operation Vector Glare of Rainbow Six Siege's Year 7 Season 2, Sens has received several changes across the span of almost three years. These tweaks improved both their primary gadget and one of the primary weapons available to them.
After the latest gadget change, this Operator can now turn the R.O.U Projector system on and off at will, making way for some very strategic plays.
Also known as Néon Ngoma Mutombo, Sens hails from Brussels, Belgium. They are a member of the Wolfguard squad in Rainbow Six Siege. This Operator is a niche but valuable addition to any attacker lineup focused on quick defuser plants or strategic map control.
Primary weapon choices for the best Sens loadout in Rainbow Six Siege
Both the primary weapons available in a Sens loadout in Rainbow Six Siege are viable options and can be utilized to either play up close and personal or from a safe long distance.
The first primary weapon is an assault rifle unique to this support Operator. The POF-9 is a fully automatic weapon that can deal 35 damage per bullet, has a 740rpm fire rate, and a low but noticeable amount of recoil. What makes this gun strong in close-quarter battle (CQB) is its huge magazine that houses 50+1 bullets.
The only other primary weapon available to Sens is the GIGN Designated Marksman Rifle, which is the 417. This DMR comes with high destructibility and offers good stopping power at a somewhat limited capacity.
The 417 DMR comes with 69 damage per bullet, has a semi-automatic operation, houses 20+1 bullets in a magazine, and has less damage drop-off compared to this operator's assault rifle. This makes the 417 extremely viable at longer ranges.
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Secondary gadget choices for the best Sens loadout in Rainbow Six Siege
The secondary gadgets available to Sens offer team support and corner-clearing capability. With Hard breach charges, this Operator can assist in opening reinforced hatches or creating impactful openings in reinforced walls.
The Claymores available to Sens allow some form of flank watch capability. These secondary gadgets also allow the Operator to trap defender jumpouts.
Lastly, the Frag grenades allow attackers some degree of lethality and post-plant counterplay. These grenades can either be used to clear out corners or angles that defenders are holding aggressively. Alternatively, they can be used to get defenders away from the defuser in a post-plat scenario.
How to play Sens in Rainbow Six Siege
To play Sens at their maximum potency, you need to have an in-depth knowledge of maps and some game sense. Reading defender setups and playstyle is important to maximize the use of the R.O.U Projectors.
During the drone phase, utilize your drones to identify defenders and their utility setups. Try to keep your drone intact in order to provide valuable intel to your team. During the action phase, make sure you put your survival as the top priority since the R.O.U Projectors cannot be used after death.
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Communication with your attacking team is important since the deployment of your gadget relies on your team's positioning and approach towards the site.
A quick point to note is that following the latest buff to the R.O.U Projector systems, neither Glaz nor Warden can use their gadgets to see through the R.O.U Projector walls. These will allow attackers to play more safely or aggressively depending upon the team's play style.
Try to remain alive and play post plants with the help of your gadget to gain an advantage. Remember to communicate with your team when the R.O.U Projector walls need to be turned on and off.
Lastly, a subtle feature of the updated R.O.U Projectors is that deploying them in an inactive state will not count down their meter. Only during the active state will their meter run out. This can allow attackers to fake map control or ensure defenders are always being presented with obstacles strategically planned by the attacking team.
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