Best ways to use Wizard Tower in Clash of Clans

Wizard Tower in Clash of Clans
Wizard Tower provides great coverage against swarms (Image via Supercell)

The Wizard Tower in Clash of Clans is unlocked at Town Hall level 5. It is a defensive building that can target, both air and ground troops, albeit only one at a time. Staying true to its name, the structure features a Wizard on top of a tower that launches fireballs at foes. The Fireballs do area damage upon contact, making the tower a good option to guard against small groups of enemies.

This article highlights the best ways to use a Wizard Tower in Clash of Clans.


Tips for using the Wizard Tower in Clash of Clans

Level 2 Wizard Tower in Clash of Clans (Image via Supercell)
Level 2 Wizard Tower in Clash of Clans (Image via Supercell)

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Details of the Wizard Tower

Although the Wizard tower is unlocked at TH 5, players can have a maximum of five such towers. Additional Wizard Towers are unlocked at TH levels 6, 8. 9, and 11 and can be purchased from the shop for 120,000 gold. Moreover, each tower takes up a three-by-three tile space.

The attack speed of these towers is 1.3s per attack and the range is seven tiles. Upon contact, the fireballs affect an area of one tile.


Also read: Best ways to use the Inferno Tower in Clash of Clans


Tips

Here are some tips for using the Wizard Tower in Clash of Clans:

  • The Wizard tower does area damage. Therefore, it can be placed around storage to eliminate Goblins that can otherwise loot them quickly.
  • The Wizard Tower is the only defensive building until Town Hall 6 that can do area damage against Air and Ground troops. Therefore, if guarded properly, it is a reliable defense against Giant and Balloon attacks at early levels.
  • Mortars and Wizard Towers are complementary defenses. If placed together, a Mortar can weaken troops until they get closer, and then the Wizard Tower can attack enemies inside the Mortar's non-fire range.
  • The Grand Warden, introduced in Town Hall 11 can attack the Wizard Tower without taking any damage due to his high attacking range. To counter such a strategy, place the Tower near the edge of the map.
  • Lower Town Halls, especially until 7, rely on Giants and Balloons to do most of the damage. Therefore, if Wizard Towers are placed in the center, it will take enemy troops longer to reach them. Given enough time, the towers can easily eliminate Giant and Balloon hoards.
  • The towers should not be placed on the outer edges of the village as only a few evenly distanced ranged attackers, like Archers and Wizards, can destroy them.

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Edited by Shraman Mitra
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