By equipping the best Zero loadout in Rainbow Six Siege, players can provide valuable intel to their teammates. Information is an essential part of R6 gameplay, and intel operators like Zero serve as crucial members in an Attacker lineup. Zero brings the universe of Ubisoft games together, having joined the Rainbow Six Team after his well-recognized stint as a protagonist in the Splinter Cell series.
Bringing his elite skills to train the R6 Squad, Zero's arsenal features some strong weapons that allow him the flexibility to either play from a range or get up close and personal. He equips a primary gadget that allows the Attackers to survey different areas with the help of hidden cameras. It also features a laser that can be fired to destroy Defender gadgets.
In this article, we examine the most optimal Zero loadout in Rainbow Six Siege and take a look at how players can fully utilize this kit.
Note: This article is subjective and is based on the author's opinion.
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Best Zero loadout in Rainbow Six Siege for Operation Collision Point
Released with Operation Shadow Legacy in Year 5 Season 3, Zero has been a popular name among the playerbase thanks to his Splinter Cell legacy and his involvement in the R6 lore. As a support operator, Zero's primary focus is providing his team with intel and making them capable of taking out certain Defender gadgets.
Also known as Samuel Leo Fisher, Zero hails from Baltimore, Maryland. He is also a part of the Ghosteyes squad in Rainbow Six Siege. When dealing with Defenders who like to utilize multiple intel-denial gadgets, Zero can be considered an important addition to any Attacker lineup.
Primary weapon choices for the best Zero loadout in Rainbow Six Siege
The primary assault rifle found in a Zero loadout in Rainbow Six Siege is the SC300K, a weapon unique to Sam Fisher. This rifle comes with a high 45 damage per bullet, medium destructibility, 800rpm fire rate, and a small 25+1 round magazine.
Practically, this assault rifle is very effective in matches thanks to its high destructive power, but comes with high vertical recoil. To manage this vertical kick, a few attachments are necessary:
The other primary weapon available in a Zero loadout in Rainbow Six Siege is the MP7, an SMG first seen in Bandit's loadout in R6. Players have the option to use the gun with a magnified scope on Zero and reminisce about the old times when Defenders had ACOGs.
The MP7 is capable of dealing 32 damage per bullet, has a 900rpm fire rate, and uses a 30+1 bullet magazine. Even with low destructibility, the MP7 shreds in close-quarter battles (CQB) and is often the primary choice for Zero players who like to get into the map quickly and take gunfights.
Secondary weapon choices for the best Zero loadout in Rainbow Six Siege
Two distinct secondary weapons can be selected in a Zero loadout in Rainbow Six Siege. One of these is a semi-automatic low-caliber pistol that assists Zero with stealth scenarios. Meanwhile, the other is a hand cannon that shoots one explosive round capable of destroying Defender gadgets.
The choice of the secondary weapon relies completely on the approach of the player towards a particular round. If the Defenders are using numerous utilities that are hard to deal with, the Gonne-6 will be the more effective option. In other non-specific scenarios, the 5.7 USG is a good choice to have as a backup pistol for when you run out of bullets in your primary.
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Secondary gadget choices for the best Zero loadout in Rainbow Six Siege
Players can select two secondary gadgets in a Zero loadout in Rainbow Six Siege. One of them is Hard Breach Charges, while the other is Claymores. When dealing with aggressive Defenders who like to roam and jump out of windows and doorways of the map, Claymores are a safe bet for flank watch duties.
On the other hand, dealing with reinforced hatches is where Hard Breach Charges come in handy. These allow players to open up angles onto various objective sites and high-priority areas, while simultaneously pressuring Attackers into unsafe positions.
How to play Zero in Rainbow Six Siege
In order to play Zero effectively in Rainbow Six Siege, players must have an in-depth knowledge of the map. Using his primary gadget, Argus Launcher, requires a deep understanding of how it interacts with different map environments. With a recent buff, Zero is now able to deploy up to six Argus cameras, that assist the entire team with intel and anti-gadget capabilities.
During the drone phase at the start of a round, utilize your drone aggressively to get a rough idea of the Defender lineup and their objective setup. Saving a drone is not a necessity for Zero, as he has his Argus cameras to provide him the required information.
During the action phase, survival is your primary objective. Make sure the secondary gadgets and your cameras have been deployed in the required high-priority areas, before taking risky gunfights.
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For large maps, you must deploy your Argus camera to areas where Defenders can be found lurking or holding angles. This will allow the camera operators to view Defender positions and approach the objective accordingly.
A noteworthy feature of the Argus cameras is that they can be rotated to view the other side of a deployed surface. This allows players to survey two different perspectives and provide ample intel to the Attacker team. An unlimited amount of lasers can be fired from the camera; however, they have a cooldown timer after every shot.
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