Operator skills, scorestreaks, loadout perks, and BR classes form an essential part of COD Mobile, but there are many performance imbalances among all of them. Some are insanely overpowered, while others are almost useless at providing in-game aid.
After noticing all these inconsistencies and imbalances, the developers have made balance changes to COD Mobile's tactical equipment via the recent major pre-Season 4 update.
Here are all the details about the balance changes that arrived in COD Mobile's MP and BR mode.
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Also read: COD Mobile Season 4: Battle Pass, new weapons, new Operators, and more details
All of the tactical balance changes in COD Mobile Season 4
All of the changes were rolled out on May 20, 2021, just a week before COD Mobile: Season 4's arrival on May 27, 2021.
These tactical balance changes are divided into two major categories: MP mode and BR mode.
Also read: COD Mobile Season 3: Everything revealed so far in the Tokyo Escape comic series
COD Mobile's MP mode
Operator skill Balance changes in COD Mobile
War Machine (Nerfed):
- The charging speed has been decreased.
- Self procured damage due to the scorestreak has been increased.
- The rate of fire has been decreased.
- A slight decrease in the lethal range.
Gravity Spikes (Consolidated):
- The charging speed has been decreased.
- A slight reduction in damage range.
- Damage has been increased.
- The energy recovery after killing an enemy by the operator skill has been decreased.
Tempest (Buffed):
- An increase in the charging speed.
- Players can get a closer view while using the ADS.
Purifier (Buffed):
- The number of bullets has been increased.
Death Machine (Buffed):
- An increase in the Sprint-to-Fire Delay.
- The target number of bullets that are required to reach the maximum firing rate has been decreased.
- The wall-penetrating damage has been increased for thin surfaces to execute wallbangs.
Sparrow (Buffed):
- The Time of availability after each recharge has been increased.
- The accumulation time is lesser now for the operator skill.
Also read: COD Mobile: New Rewind class in BR mode might arrive in Season 4
H.I.V.E. (Buffed):
- The HPs of the trap are enhanced.
- The damage frequency is upscaled.
- A decrease in the single damage.
Equalizer (Buffed):
- A small increase in the damage in the mid and short-range.
Bull charge (Nerfed):
- The charging speed has been lessened.
Scorestreak balance changes in COD Mobile
MQ-27 Dragonfire (Early availability):
- A reduction in the required score for MQ-27 Dragonfire: 650
Advanced UAV (Early availability):
- A reduction in the required score Advanced UAV: 1200
UAV & COUNTER UAV (Buffed):
- A small increase in HPs.
Napalm (Buffed):
- The burn damage is enhanced.
- A delay in the lock time of FHJ-18.
- Shortening of the time the scorestreak takes to explode after the flash bomb is thrown.
Perk balance changes in COD Mobile
Cold-Blooded (Nerfed):
- The effect of not being marked by the enemy’s VTOL is removed.
- The perk will not trigger the enemy’s high alert screen prompt.
Ghost (Buffed):
- The effect of not being marked by the enemy’s VTOL is added.
- The perk will not trigger the enemy’s high alert screen prompt.
Also read: COD Mobile: Top 5 Perk combinations for Ranked MP matches in Season 3
COD Mobile's BR mode
BR Operator skill balance changes in COD Mobile
Annihilator:
- The long-range damage is lessened.
- 15-25m damage: 137 to 100
- 20-50m damage:137 to 85
- Over 50m damage: 137 to 80
War Machine:
- A major decrease n the overall damage.
- The center damage:130 to 60
- The edge damage: 70 to 30
- The self-damage procuration is decreased.
Purifier:
- A small decrease in the direct hit damage.
- Change of Direct hit damage: 35 to 30.
- The Burn damage is unvaried .
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BR class balance changes in COD Mobile
Refitter:
- A change in Charge speed: 60/60 to 50/40 (seconds)
- The Damage reduction effect per layer is changed: 3%/5% to 4%/6%
Desperado:
- A change in Charge speed: 60/45 to 45/36 (seconds)
- The firearms' firing rate is increased: 15%/25%
- The firearms' performance is less affected by distance attenuation.
- Bullet shooting speed changed from 500 to 640.
Mechanic:
- This BR Class can now detect Trap Master's traps.
Hacker:
- During the use of the hacking device, the using speed is increased by 20%.
- A change in charge speed: 60/50 to 50/40 (seconds)
- A change hacking range: 100/150 to 120/150 (meters)
- A change hacking speed: 1.5s/1 to 1s/0.75 (seconds)
- The skill return ratio when using the hacking skills without a target is changed: 30%/30% to 50%/75%
Trap Master:
- The continuous deceleration is changed to rapid decay deceleration.
- The ratio of the deceleration has been adjusted:
- 45%/65% (constant) to 60%/70%
- The attenuation to 0
- The duration:10 to 2.5/3.5 (seconds)
Also read: COD Mobile Season 3: 5 reasons why Trap Master class is overpowered in the BR mode
Defender:
- A change in the charge speed: 45/40 to 50/45 (seconds)
Ninja:
- A change in the charge speed: 45/45 to 60/50
- The farthest limit for distance is changed: 40 to 35 (meters)
Clown:
- The Zombie Model has been changed to the Dog model, and players can now summon K9 units instead of zombies using this BR Class.
- The changes made to the Dog model:
- The number of dogs reduced by one, which means Players can summon only two K9 units.
- Dogs' movement speed is enhanced
- HPs are increased
- Damage is increased
Also read: COD Mobile Season 4: List of all weapon balance changes made
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