Adam Friberg won his first and only CS:GO major back in 2014. This was the ESL Cologne 2014, and he was with team Ninjas in Pyjamas at the time. The icon recently offered his thoughts about the current state of Counter-Strike 2, and his comments were then shared by popular CS2 leaker Ozzny on X. The X post came with a quote from Friberg concerning the current sub-tick system used within the game.
He noted that redoing the game with a 128-tick server could help improve the overall movement, thereby taking players back to the original CS:GO experience. Here's what Friberg said:
"People are saying 'can we go back to CSGO?'... I strongly believe, that if they were to re-do CS2 with 128 tick, movement would be much better. Sub-tick hasn't been what I expected."
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A player of the game on X, @BukkuTTV, clearly agrees with Friberg noting that the movement in CS:GO was much better than what players have experienced in CS2.
@NewSmilingMe believes that Valve has all the necessary financial resources needed to bring back the old server's tick rate. They said:
"Absolutely agree. i'd certainly imagine the money and resources are there."
@iwnlBV commended Friberg for his take and thought it was great that other people agreed with the CS:GO Major winner.
One user, @AlirezaAbb8166 opened up about how they actually quite enjoy the current game but wish it had a little more content available.
In the meantime, another player, @Freaz6, feels that while Friberg's point is reasonable, it is still possible for Valve to better CS2's existing sub-tick system instead. They said:
"I agree, but also I see a world where they polish the subtick system over time to the point that make it feel better than 128 tick. So far biggest issues are peeker advantage and movements otherwise shooting is pretty solid IMO."
The current existing issues with CS2
Counter-Strike 2 currently has a few issues. Additionally, players have previously compared CS2 to Valorant while complaining about the jerky and laggy movement in the former. The sub-tick argument concerns the same issues. Good movement is vital for satisfactory performance in the competitive shooter, and the tick rate of a server determines what commands are registered and at what time.
Apart from the tick-rate issue, fans have seen a lot of hackers in the game. Millions of bans in CS2 have been made to rid the title of them. However, the cheating issue is still prevalent. Perhaps the game will need a few more years before it is devoid of such problems.
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