The latest Deadlock patch notes are here, and with them, players now have access to six new heroes in the game. The latest update for October 24, 2024, brings massive changes to the ongoing meta, providing players with new abilities to experiment with and develop Hero synergies around. Furthermore, existing heroes and several items and consumables have been updated.
This article explores all the major changes, as revealed by the latest Deadlock patch notes.
Deadlock patch notes for October 24, 2024
New heroes and general changes
Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper, and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc.
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They will also sometimes have placeholder/copypaste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes readded, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum.
This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are fewer new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
Read more: All Deadlock characters and their abilities
All hero changes with Deadlock patch notes
Abrams
- Abrams: Melee attack rate reduced by 15% (time between attacks)
- Abrams: Gun falloff damage starts at 20m instead of 22m with Deadlock Patch Notes
- Abrams: Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
- Abrams: Fixed Shoulder Charge sliding against wall surfaces incorrectly
- Abrams: Fixed Seismic Impact sometimes getting stuck on objects
Bebop
- Bebop: Bullet damage growth increased from 0.29 to 0.33
- Bebop: No longer gains 1% Bullet Resist per boon
- Bebop: Now gains 1% Spirit Resist per boon with Deadlock Patch Notes
- Bebop: Sticky Bomb now loses 20% of your stacks on death (rounds up)
- Bebop: Hook now returns troopers 75% faster than normal
Grey Talon
- Grey Talon: Base regen increased from 2 to 2.5
- Grey Talon: Gun spirit scaling increased from 0.1 to 0.13
- Grey Talon: Movespeed now scales with Spirit Power again
- Grey Talon: Rain of Arrows strafe speed with stamina increased by 30%
Infernus
- Infernus: Afterburn T1 reduced from 30% to 25%
Ivy
- Ivy: Base bullet damage increased from 4.5 to 5
- Ivy: Bullet damage growth reduced from 0.39 to 0.36
- Ivy: Air Drop slow reduced from 35% to 30% with Deadlock Patch Notes
Kelvin
- Kelvin: Arctic Beam slow reduced from 50% to 40%
- Kelvin: Frost Grenade T2 heal reduced from 145 to 125
- Kelvin: Fixed Frozen Shelter not freezing weakened patron
Lady Geist
- Lady Geist: Malice slow reduced from 20% to 15%
- Lady Geist: Malice debuff duration reduced from 13s to 9s
- Lady Geist: Malice Damage Amp reduced from 15% to 8%
- Lady Geist: Malice T2 now also increases damage amp by 7%
- Lady Geist: Malice no longer causes you to unzoom on cast
McGinnis
- McGinnis: Gun spin decay rate improved from 0.65 to 0.25
- McGinnis: Mini Turrets cooldown reduced from 24s to 18s
- McGinnis: Mini Turrets spirit resist increased from 60% to 80%
- McGinnis: Spectral Wall slow reduced from 25% to 20% with Deadlock Patch Notes
- McGinnis: Spectral Wall T1 damage amp reduced from 25% to 15%
- McGinnis: Heavy Barrage minimum range increased from 6m to 7m
- McGinnis: Heavy Barrage cooldown increased from 106s to 140s with Deadlock Patch Notes
- McGinnis: Heavy Barrage T2 cooldown improved from 47s to 50s
- McGinnis: Heavy Barrage T1 slow reduced from 35% to 30%
Mirage
- Mirage: Fire Scarabs T3 max health steal increased from +70 to +80 with Deadlock Patch Notes
- Mirage: Djinn's Mark T3 cooldown between multipliers improved from 0.5s to 0.75s
- Mirage: Traveler Fire Rate increased from 20% to 30% with Deadlock Patch Notes
- Mirage: Traveler T2 cooldown reduction improved from 30s to 40s
- Mirage: Traveler T3 now grants Unstoppable for 3s on arrival
Mo & Krill
- Mo & Krill: Now has 20% Headshot Crit reduction with Deadlock Patch Notes
- Mo & Krill: Burrow bullet and spirit resist now persist while spinning out of the burrow
Paradox
- Paradox: Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
- Paradox: Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
- Paradox: Pulse Grenade T2 improved from 7.5s to 8s
- Paradox: Kinetic Carbine T2 improved from 9.5s Cooldown to 10s
- Paradox: Kinetic Carbine shots cannot miss due to evasion
- Paradox: Kinetic Carbine can now pierce breakables
- Paradox: Kinetic Carbine now does 15% more damage on a headshot
- Paradox: Kinetic Carbine sound level reduced a little bit
Seven
- Seven: Lightning Ball cooldown increased from 23s to 26s
- Seven: Lightning Ball radius reduced from 4m to 3.5m
- Seven: Lightning Ball T2 slow reduced from 40% to 35%
- Seven: Movespeed reduced from 7.3 to 7.1
- Seven: Storm Cloud expand time reduced from 3s to 2s
- Seven: Storm Cloud range increased from 25m to 30m
Shiv
- Shiv: Base speed reduced from 7.3 to 7.0
- Shiv: Serrated Knives collision radius reduced by 20%
- Shiv: Bloodletting cooldown increased from 21s to 50s
- Shiv: Bloodletting T2 cd increased from 4.75s to 25s (final cd changed from 16.25s to 25s)
- Shiv: Bloodletting duration increased from 10s to 13s
- Shiv: Bloodletting Incoming Damage Deferred reduced from 30% to 22%
- Shiv: Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)
- Shiv: Killing Blow range reduced from 20m to 13m
- Shiv: Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
- Shiv: Killing Blow Rage buffer duration reduced from 10s to 9s
- Shiv: Killing Blow Rage buildup vs creeps reduced by 50%
Vindicta
- Vindicta: Gun cycle time improved from 0.26s to 0.22s
- Vindicta: Bullet damage growth per boon increased from 0.55 to 0.65
- Vindicta: Fire rate now scales with Spirit Power (0.14)
- Vindicta: Assassinate no longer splits to allies
- Vindicta: Flight duration increased from 8s to 12s
- Vindicta: Flight T2 duration increased from +6s to +8s
- Vindicta: Assassinate bullet radius increased from 3" to 4"
- Vindicta: Assassinate scope is now automatically canceled when Paradoxical Swap hits you
- Vindicta: Assassinate scope zoom level can now be cycled with right click. Use Ability key to unselect.
Viscous
- Viscous: Bullet damage reduced from 12 to 11
- Viscous: Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
- Viscous: The Cube T2 moved to T3
- Viscous: The Cube T2 is now +35 HP regen
- Viscous: Splatter T2 reduced from +60 Damage to +50
- Viscous: Goo Ball Spirit Resist reduced from 70% to 60%
Warden
- Warden: Alchemical Flask slow duration reduced from 6s to 3s
- Warden: Alchemical Flask weapon damage duration increased from 6s to 7s
- Warden: Binding Word escape time reduced from 2.9s to 2.8s
- Warden: Binding Word escape range increased from 18.5m to 19m
- Warden: Last Stand T3 now also grants you unstoppable during the 2s channel
Wraith
- Wraith: Card Trick base damage reduced from 80 to 70
- Wraith: Card Trick cooldown increased from 0.5s to 0.65s
- Wraith: Telekinesis cooldown increased from 95s to 100s
- Wraith: Telekinesis T1 cooldown improved from 28s to 30s
Yamato
- Yamato: Fixed being able to cast an ability while casting Flying Strike
- Yamato: Fixed Crimson Slash following in the direction of dash instead of cross hair
- Yamato: Shadow Transformation T1 changed to +20% Fire Rate
- Yamato: Shadow Transformation Cooldown reduced from 106s to 90s
Check out: Deadlock Ranked mode: Everything you need to know
All Item Updates with Dealock Patch Notes
Weapon Items changed with Deadlock Patch Notes
- Restorative Shot: Weapon Damage reduced from 7% to 6%
- Restorative Shot: Cooldown increased from 5.5s to 6s
- Rapid Rounds: Fire Rate increased from 9% to 10%
- Monster Rounds: Resist vs NPCs reduced from 30% to 25%
- HighVelocity Mag: Bullet Velocity reduced from 25% to 20%
- HighVelocity Mag: Bullet Shield Health increased from 50 to 65
- HighVelocity Mag: Weapon damage increased from 12% to 13%
- Melee Charge: Weapon Damage reduced from 15% to 12%
- Melee Charge: Health reduced from 100 to 75
- Long Range: No longer grants +25% Ammo
- Long Range: Now has 20% Reload Time
- Active Reload: No longer grants 20% Reload Time
- Active Reload: Now grants +18% Ammo
- Mystic Shot: Proc cannot miss due to evasion
- Mystic Shot: Cooldown increased from 5.25 to 5.75
- Burst Fire: Now grants +20% Slow Resistance
- Sharpshooter: No longer grants +20% Ammo
- Sharpshooter: Now has 20% Reload Time
- Tesla Bullets: Proc cooldown can now be reduced by cooldown reduction
- Titanic Magazine: Now grants +12% Spirit Resist
- Titanic Magazine: No longer grants +18% Bullet Resist
- Titanic Magazine: Now grants +25% Melee Damage Resistance
- Lucky Shot: Proc now pierces evasion
- Vampiric Burst: Health increased from 150 to 175
Vitality Items tweaked with Deadlock Patch Notes
- Extra Regen: No longer grants +25 Health
- Extra Stamina: Bonus Health increased from +25 to +35
- Extra Health: Now upgrades into Fortitude with Deadlock Patch Notes
- Enduring Speed: Slow Resist reduced from 35% to 30%
- Reactive Barrier: Ammo increased from 15% to 20%
- Majestic Leap: Cooldown increased from 26s to 45s
- Majestic Leap: Getting shot while in the air disables the dropdown ability
- Rescue Beam: Pull speed reduced by 20%
- Rescue Beam: Sprint reduced from +2 to +1
- Fortitude: Now upgrades from Extra Health with Deadlock Patch Notes
- Fortitude: Health increased from 325 to 365 with Deadlock Patch Notes
- Fortitude: Restore delay reduced from 11s to 10s
- Fortitude: Weapon Damage increased from 25% to 27%
- Veil Walker: Bullet Shield increased from 200 to 250
- Veil Walker: Spirit Shield increased from 200 to 250
- Superior Stamina: Spirit Power increased from 8 to 12
- Soul Rebirth: No longer grants +15% Cooldown Reduction
- Soul Rebirth: Cooldown increased from 212s to 240s
- Siphon Bullets: Max HP Steal Per Bullet increased from 50 to 55
- Leech: Now has 12% Cooldown Reduction with Deadlock Patch Notes
- Leech: No longer grants Spirit Power with Deadlock Patch Notes
- Phantom Strike: No longer grants 15% Bullet Resist
- Phantom Strike: Now grants +15% Spirit Resist
- Unstoppable: No longer grants +15% Spirit Resist
- Unstoppable: Now grants +15% Bullet Resist
- Unstoppable: No longer grants 1 Move Speed
- Colossus: Slow reduced from 35% to 30%
- Colossus: Slow radius reduced from 14m to 12m
Spirit Items changed with Deadlock Patch Notes
- Mystic Reach: Ability Range reduced from 18% to 15%
- Mystic Reach: Bullet Resist increased from 6% to 7%
- Ammo Scavenger: Duration increased from 30s to 35s
- Slowing Hex: Slow reduced from 25% to 20% with Deadlock Patch Notes
- Improved Cooldown: Now grants +75 Spirit Shield
- Withering Whip: Projectile speed increased by 30%
- Cold Front now does double damage to NPC units with Deadlock Patch Notes
- Duration Extender: Ability Duration reduced from 16% to 14%
- Duration Extender: Now grants +8% Weapon Damage with Deadlock Patch Notes
- Bullet Resist Shredder: No longer grants +5% Bullet Resist
- Bullet Resist Shredder: Now grants +15% Melee damage resistance
- Surge of Power: When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
- Surge of Power: Movespeed reduced from +3 to +2 with Deadlock Patch Notes
- Improved Reach: NonImbued Ability Range increased from 25% to 26%
- Improved Reach: Bullet Resist increased from 12% to 13%
- Mystic Slow: Slow reduced from 30% to 25% with Deadlock Patch Notes
- Mystic Slow: Health bonus increased from 100 to 140
- Improved Burst: Max HP Damage increased from 7% to 9%
- Improved Burst: Threshold damage increased from 125 to 200
- Superior Cooldown: Spirit Shield increased from 100 to 150
- Superior Duration: NonImbued duration increased from 26% to 27%
- Superior Duration: Imbued duration increased from 32% to 33% with Deadlock Patch Notes
- Ethereal Shift: Active no longer grants 14 spirit power or reloads
- Ethereal Shift: Active now grants +3 Movespeed for 5 seconds after returning with Deadlock Patch Notes
- Ethereal Shift: Active now grants +40% Spirit Resist for 5 seconds after returning
- Ethereal Shift: Now grants +6 Spirit Power
- Improved Spirit: Spirit Power increased from 28 to 30 with Deadlock Patch Notes
- Boundless Spirit: Spirit Power increased from 60 to 65
- Boundless Spirit: Weapon Power increased from 25% to 30%
- Escalating Exposure: Spirit Amp Per Stack reduced from 5% to 4%
- Mystic Reverb: Slow now only affects the primary target
- Mystic Reverb: Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%
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That's all there is to know about the latest Deadlock patch notes for October 24, 2024. For more related news and guides, stay tuned to Sportskeeda's esports section.
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