Abilities
Stifling Dagger-
The first skill learned by the Sisters of the Veil often signals an incoming hit.
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Phantom Assassin throws a dagger slowing the enemy unit's movement speed, dealing 65+25%/40%/55%/70% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
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Cast Animation: 0.3+0.47
Cast Range: 525/750/975/1200
Secondary Target Range Buffer: 300
Number of Targets: 1 (+3)
Base Damage: 65
Attack Damage: 25%/40%/55%/70%
Move Speed Slow: 50%
Slow Duration: 1.75/2.5/3.25/4
Notes
1. It can be used on spell immune units. The damage pierces through spell immunity but the slow does not.
2. Linken’s Sphere blocks stifling dagger upon contact. Does not stop Phantom Assassin from targeting and using the spell.
3. The dagger causes Phantom Assassin to perform an instant attack.
4. The dagger carries all the attack modifiers like Daedlus, Battlefury, Desolator.
5. The attack is an instant attack and uses no attack animation so any modifier that procs on attack begin does not work. Example – Untouchable (Enchantress)
6. The dagger might look like a ranged attack but it is a melee attack and counts as melee instant attack with physical damage.
7. The instant attack has true sight so it can be missed.
8. However, it can be disjointed.
9. The instant attack ignores disarm.
10. The 65 bonus damage is also an attack damage but it adds after the main damage is calculated.
11. Attack modifiers that are based on attack damage include the 65 damage in their calculation. Example: Critical strike, Lifesteal, Cleave.
12. The damage comes from a regular attack so it does not count as spell damage but attack damage.
13. The damage is affected by damage block, unaffected by spell damage amplification and spell lifesteal.
14. The projectile has 450 range flying vision. This vision lingers for 3.34 seconds at the target's location upon successfully hitting it
15. The dagger first applies the attack and then the debuff.
16. With the level 20 talent, the dagger launches 2 more dagger that hits 2 visible enemy unit within the range.
17. The additional projectiles can not target the primary target so nothing happens when no other enemy unit is nearby.
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