Dota 2 September 1 bug fixes include changes to pausing rules, commend/dislike issues, and more

Valve addresses bugs and issues with small patch (Image via Dota 2)
Valve addresses bugs and issues with small patch (Image via Dota 2)

Valve recently unveiled Dota 2's Summer Client update, shaking up the beloved game's community experience. Apart from the Collector's Cache 2023, this patch brought a host of changes to the in-game armory, player behavior system, chat bans, and plenty more. Though this major update gave rise to a variety of bugs, the developers were quick to address several of them in their latest set of fixes released on September 1.

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After Valve introduced the communication score to Dota 2 and its various facets, quite a few hilarious issues sprang up. A few players complained that their score was wrongly calibrated to 0. Another social media post revealed that a game was paused for multiple hours as other than the player who paused the game, nobody had a high enough communication score to unpause it.

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The latest set of fixes addressed these and several more.

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Valve addressed recent Dota 2 issues with communication scores and more with the September 1 set of bug fixes

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As shared by u/DotaDump on the game's subreddit, the following fixes have been doled out with the latest update:

  • Fixed a bug that would appear to allow you to commend/dislike the same player multiple times in postgame in Dota 2
  • Fixed an issue that would sometimes cause behavior score or communication score to get set to 0 incorrectly (the affected accounts have had their appropriate scores restored)
  • Re-added the ability to rotate your hero with mousewheel in the Armory and pregame
  • Re-added the ability to demo custom terrains in Dota 2
  • In games where the majority of connected players have a behavior score too low to allow them to pause the game, those players will now be able to unpause if the game has been paused for at least 5s
  • Added persona selector to pregame loadout
  • Added slot headings to pregame loadout
  • Re-introduced Hero Relics into the shard shop in Dota 2
  • Disabled rebundling for items with unlocked styles, or which unpack with dynamic gems
  • Owned world items can now be demoed through the item details popup
  • Improved the display of chat wheels in the new Armory
  • Commending a player no longer prints a chat message every time (to prevent post-game commend sprees from pushing all actual chat offscreen)
  • Added a new, distinct sound for disliking a player
  • Fixed grouping by item type in the All Items tab in the Armory in Dota 2
  • Fixed announcer packs not loading properly when entering pregame
  • Fixed places in the new Armory where fonts would sometimes display at an incorrect size
  • Fixed an issue that would sometimes cause dead units to not stay dead in Dota 2 (Undying, Spirit Bear, Wraith King)
  • Fixed multikill banners not being accessible in the new Armory
  • Fixed an issue that would cause the game to change monitors when running in fullscreen on multi-monitor displays
  • Fixed Dark Seer's "More Than Mental Mass" taunt not playing sounds
  • Fixed Phoenix's Crimson Dawn set only changing the appearance of the head instead of the full set
  • Fixed server crashes involving abilities from Dark Seer, Razor, and Hoodwink
  • Fixed a client crash when displaying certain tooltips (including Tranquil Boots)
  • Fixed custom game JavaScript support
  • Fixed Hammer crashing on startup
  • Fixed a crash when returning to the dashboard after playing a game
  • Fixed some over-bright rendering in Vulkan when color-correction post-processing was enabled in Dota 2
  • Fixed a crash in the Vulkan renderer on Linux
  • Fixed a crash on Linux GPUs with low memory
  • Fixed fullscreen flickering on multi-monitor Linux systems
  • Fixed a crash on MacOS versions older than 10.15
  • Fixed a hang on MacOS when purchasing certain items in the Armory
  • Fixed a particle crash on older Windows machines without SSE4.1 support
  • Fixed terrain sometimes displaying incorrectly (or being invisible) on low-spec Windows machines
  • Fixed a particle rendering error with Phoenix's Solar Gyre in Dota 2
  • Fixed display of owned Kill Streak Effect in the Shard Shop
  • Fixed incorrect items sometimes appearing under the Tools section in the Shard Shop
  • Fixed some cosmetic particle effects not showing properly when previewing items in the Loadout or in the Armory in Dota 2 (Void Spirit weapon particles, for example)
  • Fixed summons appearing next to heroes in postgame
  • Fixed Dota Plus quest to commend players not correctly counting all commends
  • Fixed a server crash when players were spectating under certain conditions
  • Fixed a rare courier-related server crash in Turbo
  • Fixed an issue where using Armlet could cause a unit to behave oddly on death (for example, give death bounty twice, or in Wraith King's case, be teleported to the fountain on Reincarnation)

While bugs and issues are expected after a complete overhaul of the system, they can still significantly hamper Dota 2's gameplay experience if allowed to persist for long. Valve quickly addressing them will surely be appreciated by the community.

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Edited by Soumyadyuti Ghosh
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