Comeback Multiplier

Comeback multiplier has been removed from the game entirely. This means if you are behind in experience, you can’t just kill some enemy and get a bunch of experience. Ok so what does that mean or how does that really change your laning phase? This literally means now we are in a Kill-Lane with a snowball meta.
Which is why Sandking is having a very high win rate and skyrocketing day by day even though the changes made to him are not the biggest or game breaking. Games should end early and they have been ending early for what I’ve seen until now in my own games and top MMR games.
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From last few patches, it seems Icefrog is trying to make Dota2 a fast-paced game and that begins with the adding talent to heroes, since then every update is just pushing us more to fight from an early stage and farm less.
More clashes to keep it interesting I guess, heh. Previously comebacks were a thing, now we don’t really see a lot of comebacks and even if we do those are pretty much based on turnaround events and such, not a slow paced “holding the high ground” type of comeback.
Anyway, denies and last hits don’t really matter a lot anymore because if you get denied all game and still be able to kill your lane enemy, you are getting all of the experience and gold you were denied and more.
You get levels and you kill them again, and even if they managed to kill your supports they get nothing and you end up picking up another kill to snowball even more. Before you would kill them to get experience, they would kill your supports and get huge but the fact that comeback multiplier has been removed changed that scene.
Now killing a support gives you nothing because supports are NOT getting that comeback multiplier.
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