#2 No human NPC's
![There will be no human NPCs in 76](https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=190 190w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=720 720w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=640 640w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=1045 1045w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=1200 1200w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=1460 1460w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg?w=1600 1600w, https://staticg.sportskeeda.com/editor/2018/10/ce442-15407436308423-800.jpg 1920w)
Unlike other Fallout games, Fallout 76 will not have any human NPCs. Quests will be given by hollow tapes, terminals and robots. Although this technically makes sense in the lore since Vault 76 was the first vault to be opened, it will be interesting to see what fans think about it.
Fallout is meant to be a strictly single-player game Bethesda's decision to turn it into an MMO-lite has already turned off some longtime fans.
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#1 Bethesda's engine is ageing
At best, Fallout 76 looks as good as Fallout 4, a game whose graphics already looked out of date back in 2015. Bethesda are using the same engine to make this online-only Fallout game and early impressions are reporting instances of frame rates dropping to high single digits during combat encounters on some occasions.
From the look of it, Fallout 76 looks more like an online extension of Fallout 4 rather than a new game launched 4 years later.
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