Achievements | Description |
The end is just the beginning | Ensure the Wanderers/ survival during the Whiteout |
There is no final design | Change a policy to another one, and then pass the previous one once again |
Lawmaker | Pass at least 20 new laws in a single playthrough |
Mixed Signals | Have rallies and protests in the City at the same time |
No lesser evil | Ensure Wanderers' survival while saving the seals and not expelling the elders |
Bring it on! | Finish Defeat the Frost or Embrace the Frost before the whiteout |
People person | Have maximum trust |
Adapted to Weather | Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees |
We are not the same | Meet all factions in Utopia Builder mode |
Ambitious | Complete all Ambitions in Utopia Builder mode |
Another day in paradise | Complete a playthrough in Utopia Builder mode |
Chancellor of the Exchequer | Have at least 50 income of heatstamps |
Bonfire | Don't let Civil War spread over 5 or more districts |
Visionary | Research 60 different ideas under 600 weeks |
Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks |
Primus inter pares | Never be in danger of losing your position due to low Trust or High Tension |
Consistency | Never research a building or pass a low of the opposite affinity to the one you already have |
I love democracy | Have no votes against Captain's Authority policy |
Checks and balances | Complete the Story without passing any Rule laws on at least Captain difficulty |
To each according to his needs | Have at least 20k heatstamps and over 200k Goods stockpile |
... and fill the earth | Reach over 50,000 population outside of your main city |
Settler | Set up 3 colonies |
Firm, But Civil | No deaths caused by Civil War during the whole game |
FrostCity | Have at least 5 different area effects applied to the district |
Green Power | Fulfill at least 300 Heat demand using Steam and have absent Squalor |
Isolationist | Complete a playthrough without gathering any resources from the frostland or colonies |
Likeable | Never have relations worse than Sceptical with any community or faction |
Megalopolis | Reach over 60,000 in your main city |
Idle hands are the devil's playthings | Have at least 90% of the population be active workers in your city |
The Temptations of New London | Complete the Story on at least Steward difficulty |
The Demons of New London | Complete the Story on Captain difficulty |
The Ambitions of New London | Complete the Story on any difficulty |
Not on my watch | Complete a playthrough without any avoidable deaths |
Law and Order | Have Crime and Tension Absent in the City with at least 30k population |
New Oxbridge | Double starting Research speed |
Paradise City | Have all problems absent for 50 weeks in the City with at least 15k population |
Urban Planner | Have 10 districts affected by hubs |
Pork Barrel | Fulfill at least 1 promise to 5 different communities and factions in one playthrough |
Can't stop progress | Have Squalor Absent despite having at least 1000 Material Demand |
Revered Leader | Have "Devoted" relations with all communities and factions |
Steward Little | Have negative relations with all communities and factions |
No-brainer | Have 100% of delegates vote in favor of any law |
Anger management | Don't let the Fervor of any faction reach the maximum level in a playthrough |
Coredigger | Salvage all core deposits in WInterhome before toxic gases engulf the city |
Don't Starve | Have no hunger during the whole duration of the Whiteout in New London |
Thank you for your feedback | Disregard community requests 5 times in one playthrough |
Moving out | Have the banished faction leave New London of their own accord |
Peacemaker | End the civil war through the Path of Reconciliation |
Plumber | Clog all gas sources before the first rise of toxicity on at least Steward difficulty |
Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand |
Sneak a Peek | See 10 different situations near a district hub |