Warrior in Hearthstone is a class that always gets great tools but doesn't perform as well as other classes. Warrior is probably my favorite class and there have been many interesting meta decks with the class. With the sets of Journey to Un'Goro, Knights of the Frozen Throne and Kobolds & Catacombs leaving Standard in 2019, the meta will yet again change for Warrior.
Warrior has gotten many cards from the new mechanic Rush as well as some cards for Dragon Warrior in Rastakhan's Rumble. Things will be different when the Standard Rotation Cycle in 2019 happens for Warrior. Here are some of the best cards the class will lose.
#5 Rotface
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Expansion: Knights of the Frozen Throne
Rotface is a really interesting card, allowing you to summon up to 5 legendaries on board. Although it is a little RNG dependent, there are many strong Legendary minions out there with unique effects. The card is a little expensive to play and hard to follow up with Warlocks many Whirlwind-esque cards.
There have been many memes of Shaman summoning a Rotface (through Unstable Evolution) and using Volcano to flood the board with legendaries. It might have been OP in Shaman!
#4 Reckless Flurry
Expansion: Kobolds & Catacombs
Reckless Furry is a really strong clear for Warrior. It only started seeing more play by the time the 2018 Standard Year hit where it lost some other clears. It is risky to lose your armor to clear, but its usually solid many times. The only other clear of this magnitude Warrior has Brawl and Warpath, but Brawl will leave one minion up and Warpath won't do as much damage.
It is a great inclusion in Odd Warrior, where the upgraded Hero Power can help you gain lots of Armor really fast and recover your Armor once again.
#4 Direhorn Hatchling
Expansion: Journey to Un'Goro
Direhorn Hatchling has seen inclusion in many meta decks for Warrior. It is a solid card on its own and a 5 mana 6/9 is insanely valuable. It is used in Taunt/Quest Warrior because it is a better inclusion than most taunts. It can also delay fatigue for you if you play it a later stage. You also have a higher chance of drawing the 6/9 taunt if you are low on cards.
#2 Fire Plume's Heart
Expansion: Journey to Un'Goro
The Warrior Quest is what finally made Taunt Warrior work after Blizzard tried for so long. To become Ragnaros is all it takes. Even though the 8 damage hero power can be clunky and random, it is extremely strong even when clearing. It's even better when it goes face. With the huge selection of Taunts Warrior has, it is not hard to complete this quest.
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#1 Blood Razor
Expansion: Knights of the Frozen Throne
Blood Razor is a strong weapon despite its cost. It synergizes well with Warrior's damage cards and also helps to clear smaller minions on board. The 2-attack seems deceiving, but the double Whirlwind effect from the weapon gives the weapon a lot more power. Blood Razor will be a big loss among the weapons Warrior has.
Honorable Mentions
Dead Man's Hand
Expansion: Knights of the Frozen Throne
Dead Man's Hand allowed the deck that is Fatigue Warrior to happen. Many interesting combinations were made with Dead Man's Hand and rebuilding your deck with many draw tools is quite powerful. Some decks included shuffling Marin's Treasures, removal and draw tools. Some decks were just meant to tank up and fatigue out your opponent. It is an interesting mechanic which Warrior will lose.
Scourgelord Garrosh
Expansion: Knights of the Frozen Throne
The Warrior Death Knight card is among the weaker side as far the Death Knight heroes are concerned. The weapon equipped from the Battlecry is strong and it can deal a huge blow to your opponent's minions. The Hero Power is somewhat weak, but Scourgelord Garrosh is still strong despite being outshined.
Tar Lord
Expansion: Journey to Un'Goro
Tar Lord is the third Tar minion to be released, along with Warlock's Tar Lurker and the neutral Tar Creeper. At 11 health, it is the strongest among the Tar cards and one of the strongest Taunt minions in the game. A 5/11 Taunt is not easy for your opponent to clear, without losing board presence. Unless hard removal is used on Tar Lord, it is a sturdy minion that is hard to bypass.
Woecleaver
Expansion: Kobolds & Catacombs
Legendary weapon Woecleaver is strong on its own but never lived up to its true potential. While Warrior does have many strong minions it can bring it out from its deck, it doesn't have a card as powerful as Voidlord or Obsidian Statue to cheat out.
The release of the spell Boomship was a great complement to Woecleaver, where you could summon the minions from hand in case you drew them. The ability to cheat out 3 minions is a strong mechanic but never dominated any metas.
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