There is still less than a month left before the release of the Honkai Star Rail 2.5 patch. Ahead of its launch, a leak on Reddit from a reliable source, HomDGCat disclosed that Moze, the upcoming 4-star unit’s kit has undergone some changes. Looking at the changes it's hard to tell if it's a buff since some of his abilities’ potency got boosted while some got nerfed. This information is crucial for players who are deciding which unit to roll for in the upcoming patch.
With that being said, let’s take a look at the Moze kit changes that are scheduled to take effect with the release of Honkai Star Rail 2.5.
Note: This article is based on leaks and is subject to change with the final release of the Honkai Star Rail 2.5 patch. Readers are advised to take each speculation with a grain of salt.
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Recent Honkai Star Rail 2.5 leak shows some changes in Moze’s kit ahead of his release
Here is the new Moze kit, as per the Honkai Star Rail 2.5 leaks:
Skill (Fleetwinged Raid)
- Fleetwinged Raid now Marks a target as his prey and inflicts Lightning damage to that target while also generating nine Charge points.
Ultimate (Dash in, Gash out)
- Activation Energy: 120
- Upon activation, Moze attacks an opponent and deals Lightning damage on them. At the same time, he launches a follow-up attack. Additionally, if the enemy gets eliminated before Moze can launch his follow-up attack, he hits a random enemy with the attack.
Passive Talent (Cascading Featherblade)
- Activation cost: Single - 10
- Moze enters the Departed state if there is a Prey present on the battlefield. Depending on how much Moze’s allies hit the enemy, he will gain bonus Lightning damage against the Prey and consume a Charge point. The Consumption of Charge points heavily depends on how many times adversaries get hit.
- After Moze consumes three Charge points, he unleashes a follow-up attack on the prey that deals Lightning Damage. He returns to the normal state when he doesn’t have any Charge points.
Technique (Bated Wings)
- Moze activates Stealth for 20 seconds. While it's in effect, the enemies cannot detect Moze. Additionally, boosts Moze’s Lightning damage when entering combat while in the Stealth state.
Trace One (Night Feather)
- Moze replenishes a Skill Point after unleashing his Passive Talent’s follow-up attack. He can regenerate Skill points every two turns.
Trace Two (Daggerhold)
- When leaving the Departed state, Moze’s action is forwarded by 30%. At the start of every wave, his action will also be forwarded by 30%.
Trace Three (Vengewise)
- When this Trace is activated, Moze’s Ultimate damage will be counted as follow-up attack damage. Additionally, his follow-up attack damage will be boosted against the enemies who are marked as Prey.
Eidolon One (Oathkeeper)
- Moe replenishes 20 Energy after entering a fight. He regenerates more Energy each time his Passive Talent gets activated.
Eidolon Two (Wrathbearer)
- Moze CRIT DMG gets boosted when an ally attacks the marked enemy.
Eidolon Four (Heathprowler)
- Moze deals extra damage for your turns after using his Ultimate ability.
Eidolon Six (Faithbinder)
- Boosts the Passive Talent’s follow-up attack damage multiplier by 25%.
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