The various characters in Xenoblade Chronicles 3 will have access to Arts (special abilities) depending on their class.
Every single battle in XC3 will see players use Arts to help their party survive until the end. These powerful abilities will be learned and leveled up numerous times throughout the game's story.
Arts can deal damage, provide debuffs to enemies, and heal allies, among many other uses. While they all have cooldowns, there are certain ways to recharge them for additional use.
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How to recharge Arts in Xenoblade Chronicles 3
The different Arts found in Xenoblade Chronicles 3 are specific to characters and classes. Cooldowns begin when an Art is used, but there are methods to speed up those cooldowns.
This is determined by the kingdom where the character class comes from. The kingdoms are Keves and Agnus, and the characters that come from those kingdoms have their own ways of recharging their Arts.
Keves
There are six core party members in XC3. The ones from Keves are Noah, Lanz, and Eunie. Those from the kingdom of Keves only have one method when it comes to recharging Arts.
Arts used by characters from Keves will simply have to wait out their cooldown period. The gauges will recharge over time with the cooldown. They will always recharge in the same amount of time unless an Art is used in battle to buff its recharge speed.
Agnus
The party members that originate from the kingdom of Agnus are Mio, Taion, and Sena. The separate kingdoms in Xenoblade Chronicles 3 play a huge part in the story as well as a huge part in combat effectiveness.
The Arts from Agnus have two methods available for recharging. Contrary to the Arts from Keves, the ones that the Agnus residents utilize are not refilled with a basic cooldown period.
Every time one of the above characters lands an auto-attack, the Art gauge will go up by a small amount. This is the simplest and easiest way to ensure the Arts for the Agnus characters recharge.
The second method requires players to use attack canceling. When the auto-attack hits an opponent, players must immediately perform an available Art ability to cancel the auto-attack and instead activate the selected Art.
A small white flash will appear above the character, and the Art gauge will recharge much faster than normal. This takes precision timing and is a bit more complicated than just letting the auto-attack land.
What is attack canceling?
Attack canceling is a bit of a misleading term, but that's what it is called in Xenoblade Chronicles 3. In reality, it sees attacks quickly transition from one to another.
Timing is key here as a new attack or ability needs to be triggered at the exact time the current move is landing on an enemy. This speeds up the attack and deals large amounts of damage rapidly.
This can be done with all types of attacks. Auto-attacks can be canceled into Arts, Arts can be canceled into Talent Arts, Talent Arts into Fusion Arts, and Fusion Arts into other Arts or Fusion Arts.
Canceling the attacks will put together a string of attacks and create a powerful combo. Not only does this dish out huge damage, but it also helps with recharging the Arts used in the combo.
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