The Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is the fifth mission in the game, which requires players to access the Astropathic Relay and send a message to Lord Calgar. In this interesting quest, players take on the role of Lieutenant Titus after he returns with Morias Leuze and learns about the Aurora weapon.
That said, here's how to complete the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Everything you need to know to complete the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2
The fifth campaign mission in Warhammer 40k: Space Marine 2 has several objectives. Here's a breakdown:
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- Report to Captain Acheran
- Converse with the Chaplain
- Proceed to the Launch Bay
- Board the Thunderhawk Gunship
- Proceed to the Astropathic Relay
- Restore Power to the Door
- Advance to the Relay Entrance
- Defend the Relay
- Enter the Relay Sanctum
- Transmit a Message to Lord Calgar
- Defeat Imurah
We have prepared a step-by-step guide to every objective and combat strategy to help you complete the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2:
Report to Captain Acheran
Your first objective in the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is to meet with Captain Acheran, who has requested your presence. Head to the yellow assembly point and interact with the control unit to activate the elevator.
Follow the yellow marker to reach Captain Acheran. A cutscene ensues where Acheran informs Titus that heretic Astartes have swarmed Avarax. He then assigns Titus six men to assist with the mission.
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Converse with the Chaplain
Your next objective in the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is to meet the Chaplain. Take the elevator to the top to reach the crew deck and talk to him.
Follow the yellow marker to the Chaplain's area. The Chaplain reminds Titus that his conversation with Lord Calgar will decide the fate of the war and he must choose his words wisely. He also warns Titus that failing to trust the will of the Primarch means he is unfit for duty. Titus holds his ground and after the interaction is over, he leaves.
Proceed to the Launch Bay
After interacting with the Chaplain, proceed to the Launch Bay. Follow the yellow marker to the elevator, which will take you to the launch bay. Then, continue following the marker to reach the Thunderhawk Gunship.
Titus meets the six marines who will assist him in the mission and briefs them about their primary objectives in the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
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Board the Thunderhawk Gunship
Your next objective is to board the ship to get to the next part of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Inside the ship, you see the mission objectives of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2:
- Access the Astropathic Relay
- Send a Message to Lord Calgar
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Proceed to the Astropathic Relay
After landing at Avarax, your objective is to reach the Astropathic Relay. Keep moving forward, passing the Cadian guards, then continue past the tanks and the executions of traitors (heresy is not tolerated). Make your way to the end of the camp.
Walk through the large door and follow the yellow marker to the assembly point and wait for your squad to arrive. Interact with the control unit to activate the elevator which will take you to the next level of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Enter the lobby area to find a host of weapons and ammo crates that you can use to stock up before you head further into the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Head to the yellow marker and interact with the jammed gate to open it. Continue towards the relay, but be prepared for an ambush by a large swarm of spores. Defeat them with ranged attacks before they get too close.
Once the spores are cleared, the squad realizes the bridge is too damaged to cross, however; Chairon suggests an alternate route. Follow the yellow marker to the fallen statue and interact with it to remove it and clear a path. Advance and clear out all the Tyranids you see, as the Emperor commands.
Move forward and enter the gate on your left. Climb the stairs to reach the top level, and you will see a tank go through the door, clearing a path for you. Follow that path and get to the next area of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2. Once you are outside, eliminate all Tyranids with ranged attacks.
Move to the right and get down to the lower levels to proceed. Get up the stairs and keep moving forward. You will encounter a horde of Tyranids, which you must eliminate.
Keep advancing and eliminating all the Tyranids you see on your way. You will also find a Neurothrope on your way, one of the most difficult enemies in Warhammer 40k: Space Marine 2.
Once you have eliminated the Xenos, head to the yellow marker and interact with the control unit to unlock the door, which leads to the next level of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2. Continue further inside the building until you reach a door with its power disabled.
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Restore power to the door
Your next objective in the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is to restore Power to the door. Head up the stairs on the right and continue inside. In the large room, you'll find ammo caches and boxes to replenish your supplies. Go to the yellow marker and interact with the control unit to activate the power.
Follow the yellow marker right in front of you and head to the next door. Interact with the control unit to open the door to the next part of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Once you open the door, you will be met with heretic Astartes. Your objective is to hunt them down and eliminate all of them. Follow the yellow marker to the assembly point and wait for your squad to arrive. Interact with the control unit at the elevator to get to the next level of the mission.
After reaching the upper floor, you will land in a hot zone filled with Xenos and heretics. Eliminate all of them for the glory of the Imperium and advance. Head to the narrow route that is on the left of the spore and proceed to the next section of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2. Enter the next area and clear out all the Xenos and heretics.
After clearing the area head up the stairs to reach the next level of the mission. Follow the yellow marker to the assembly point and interact with it to remove the column and clear a path forward. A cutscene ensues where Titus requests a Gamma pattern Hammerfall Bunker that will provide them armor and Jump Packs. The cutscene ends with Gadriel, Titus, and Chairon blasting away in their Jump Packs towards the entry.
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Advance to the Relay Entrance
Your objective in the next part of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is to advance to the relay entrance and get one step closer to relaying the message to Lord Calgar. Clear out all the Xenos in the area before you can proceed. Use your special abilities with the Jump Pack to dispatch the enemies faster.
Once the area is cleared, wait for the large blast doors to open. Head inside the door and proceed to the next stage of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2. You will find many ammo boxes and weapons in this area. It is recommended to replenish your stock before you proceed further.
In this part of the building, use your Jump Pack to climb up the levels to reach the top, and strategically time your jumps to land safely. Once you have reached the upper level on the left, eliminate all the Xenos you find.
Keep proceeding till you find the Cadians. Assist the Cadians in destroying the Tyranids and then proceed to use your Jump Pack to get to the next level. Land down at the lower level and lend your assistance to the soldiers in defeating the scourge of the Empire.
Once you have eliminated all the Xenos, follow the yellow marker to the assembly point and wait for your squad to arrive. Interact with the control unit to open the large blast door, which will take you to the next level of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Head inside and keep advancing. Once you enter the large area, your Jump Packs will be affected due to the dust, giving you limited mobility and range. After a while of heading up, Titus announces that the Jump Packs are now completely inoperable and they must head by foot to proceed. Reach the upper ledge and jump down to the lower area to continue with the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
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Defend the Relay
Your next objective is to defend the Astropathic Relay so that Titus can relay the message to Lord Calgar. Eliminate all the Tyranid scourge in the name of the Imperium. Aid the Cadian soldiers and hold the line at the Relay station. You will encounter all manners of Xenos, including the notorious Zoanthropes in Warhammer 40k: Space Marine 2.
You will be suddenly ambushed by a menacing Carnifex. Defeating the Carnifex in Warhammer 40k: Space Marine 2 is no easy task, but you must take the vile beast down before you can advance with the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2.
Use rapid-fire and ranged attacks to easily down the beast. Your chainsword or other melee weapon is also an effective tool in dealing devastating damage to the beast. You will find many ammo boxes and crates of Krak grenades, which you can lob against the Carnifex to deal massive damage.
Just when things seem to be going smoothly, you are met with another Carnifex. Keep fighting until the Carnifex tastes the glory of the Imperial steel. In the middle of the fight, the Xenos suddenly lose focus and a green aura fills the area. Titus informs the squad that Talasa has successfully eliminated the Hive Tyrant. Immediately, all the Xenos fall dead.
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Enter the Relay Sanctum
Your next objective of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is to enter the Relay Sanctum. Enter the building and follow the yellow marker to the assembly point and wait for your squad to arrive.
Interact with the control unit to activate the elevator, which will take you to the next level of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2. A heated cutscene ensues on the way where Gadriel requests his transfer to another squad.
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Transmit a Message to Lord Calgar
Once you have reached the Astropath Sanctum of the Astropathic Relay, your objective is to finally transmit the message to Lord Calgar. Head outside and walk straight toward the relay room. Continue forward, take a right to enter the next section of the mission, and proceed down the stairs.
Follow the yellow marker to the assembly point and wait for your squad to arrive. Interact with the door to open it and get to the next level of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2. A cutscene ensues where Titus and Elodias get into an argument. Neoma suddenly interjects and agrees to send a message.
She begins the ritual of sending the message but suddenly stops and accuses Titus of being a traitor. She accuses Titus of luring Calgar here to kill him and join the dark side. Neoma says that Titus seeks the Power Stone for himself and must be stopped. Immediately Gadriel attacks Titus and tries to kill him.
Suddenly, Chairon shoots Neoma while the two are fighting. Immediately, Chaos energy is seen flowing through her body and she transforms into Imurah, the Sorcerer Lord of the Thousand Sons Chaos Legion. It is revealed that Chaos had corrupted Neoma and Imurah had decided to take over her body.
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Defeat Imurah
Your final objective of the Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 is to defeat Imurah. Keep firing at him and dealing as much damage as you can. Make sure to avoid his special attacks as they deal devastating damage. You will also be ambushed by chaos Astartes whom you must defeat while dealing damage to Imurah.
You must fight with Imurah in multiple stages before you can defeat him. After a while, Titus exclaims that Imurah is trying to escape.
A cutscene ensues where Imurah disappears from the arena and immediately Cpatian Acheran gets on the vox and informs the squad that Chaos forces have infiltrated and are after Aurora. The Battle Barge will make an immediate move to Demerium to lend aid. The Voidsong Campaign Mission in Warhammer 40k: Space Marine 2 ends with the three ultramarines heading to the Battle Barge.
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